AddHealth, AddShieldStrength, AnimBlendTimer, AnimEnd, AttachEffect, AttachEmitterEffect, BeginState, CanBuyNow, CanCarry, CheckBob, CheckFootSteps, ChunkUp, ClientCurrentWeaponSold, ClientForceChangeWeapon, Destroyed, Died, DisableMovement, DisplayDebug, DoDamageFX, DoDerezEffect, DoJump, EncroachedBy, EncroachingOn, FellOutOfWorld, FootStepping, ForceDefaultCharacter, GetDefaultCharacter, GetExposureTo, GetGibClass, GetOffhandBoneFor, GetPlayerName, GetSound, GetVeteran, GetWeaponBoneFor, GiveHealth, GiveWeapon, HandleNadeThrowAnim, HideBone, ItemIsBuyable, KImpact, KVelDropBelow, ModifyVelocity, OldPlayHit, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayScriptedAnim, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreTravelCleanUp, ProcessHitFX, ProcessLocationalDamage, QuickHeal, RemoveFlamingEffects, RemoveInventorySP, ServerBuyAmmo, ServerBuyFirstAid, ServerBuyKevlar, ServerBuyPotato, ServerBuyWeapon, ServerSellAmmo, ServerSellWeapon, SetAnimAction, SetFootHeight, SetNadeTimeOut, SetScriptedAnimData, SetTraderUpdate, Setup, SetWeaponAttachment, ShieldAbsorb, SpawnGiblet, SpawnGibs, SpawnHitEmitter, SpawnSeveredGiblet, SpecialCalcView, StartBurnFX, StartDeRes, StartFiringX, StopBurnFX, StopFiring, SwitchToLastWeapon, TakeBileDamage, TakeDamage, TakeFallingDamage, TakeFireDamage, TestEye, ThrowGrenade, ThrowGrenadeFinished, Tick, Timer, ToggleAuxCollision, ToggleFlashlight, TossCash, UpdateFeetCoords, UpdateShadow, WeaponDown |