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KFMod.KFHumanPawnEnemy

Extends
KFHumanPawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- KFMod.KFPawn
               |   
               +-- KFMod.KFHumanPawn
                  |   
                  +-- KFMod.KFHumanPawnEnemy

Direct Known Subclasses:

KFHorzineSoldier, KFHumanPawnEnemyB

Constants Summary
Inherited Contants from KFMod.KFPawn
NUM_FIRE_ANIMS

Variables Summary
KFHumanPawnEnemy
floatAccuracy
ESoldierAttitudeAttitudeToPlayer
ESoldierAttitudeAttitudeToSpecimen
boolbStartPatrolOnTrigger
boolbStationaryCombat
PatrolingPointFirstPatrolPoint
intHealthMod
floatReactionTime
ESoldierOrdersSoldierOrders
class<Weapon>WeaponType
Inherited Variables from KFMod.KFHumanPawn
AlphaAmount, bAimingRifle, BaseMeleeIncrease, bLockWeaponSelection, Blood, BlurFadeOutTime, bMeBeDoomed, bOnDrugs, BreathingSound, bTorchOn, bUseBlurEffect, bUsingHitBlur, CameraEffectFound, CriticalOverlay, CurrentBlurIntensity, CurrentWeight, DrugBonusMovement, DyingMessageDelay, HealthSpeedModifier, InjuredOverlay, InventorySpeedModifier, JarrMoveDuration, JarrMoveMag, JarrMoveRate, JarrRotateDuration, JarrRotateMag, JarrRotateRate, KFPC, LastDyingMessageTime, MaxCarryWeight, MiscSound, NewSchoolHitBlurIntensity, ScoreCounter, SpeedAdjustment, StartingBlurFadeOutTime, StopBlurTime, TempScore, TorchBatteryLife, WeightSpeedModifier
Inherited Variables from KFMod.KFPawn
Adjuster, AnimActResetTime, AttachedEmitter, AuxCollisionCylinder, bAshen, bBurnApplied, bBurnified, bCanBeHealed, bDestroyAfterRagDollTick, bDestroyNextTick, bDetailedShadows, bDoAdjustFeet, bHasFootAdjust, BileCount, BileFrequency, BileInstigator, bIsQuickHealing, BleedingEmitterClass, bLeftArmGibbed, bLeftLegGibbed, bMovementDisabled, BobScaleModifier, BobSpeedModifier, bProcessedRagTickDestroy, bRealDeathType, bRealtimeShadows, bResetingAnimAct, bRightArmGibbed, bRightLegGibbed, bThrowingNade, BurnDown, BurnEffect, BurnInstigator, ClientIdleWeaponAnim, DecapitationSound, DetachedArmClass, DetachedLegClass, DropCashMessageDelay, FeetAdjSpec, FireAltAnims[NUM_FIRE_ANIMS], FireAnims[NUM_FIRE_ANIMS], FireCrouchAltAnims[NUM_FIRE_ANIMS], FireCrouchAnims[NUM_FIRE_ANIMS], FootStepSoundRadius, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, healthToGive, HitAnims[4], ItBUURRNNNS, KFBSkin, KFFSkin, KFSMesh, LastBileDamagedByType, LastBurnDamage, LastDamagedBy, LastDropCashMessageTime, lastHealTime, LastHitDamType, LevRls, LimbSpurtEmitterClass, MaxZHeight, MinZHeight, NadeThrowTimeout, NeckSpurtEmitterClass, NextBileTime, NoEntryTexture, ObliteratedEffectClass, OldAdjust[2], OwnerPRI, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ProjectileBloodSplatClass, QuietFootStepVolume, SafeMesh, SavedAuxCollision, ScriptedAnimData, SecondaryItem, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SoundFootsteps[20], StopDisabledTime, TeamBeaconBorderMaterial, TeamBeaconTexture, TimeSetDestroyNextTickTime

Enumerations Summary
ESoldierAttitude
ATTITUDE_Hate, ATTITUDE_Ignore, ATTITUDE_Friendly, ATTITUDE_FollowOnUse, ATTITUDE_FollowOnSee
ESoldierOrders
ORDER_Guarding, ORDER_Wander, ORDER_Hunt, ORDER_Patrol

Structures Summary
Inherited Structures from KFMod.KFPawn
SScriptedAnimRepInfo

Functions Summary
function AddDefaultInventory ()
function CreateInventory (string InventoryClassName))
function Died (Controller Killer, class<DamageType> damageType, vector HitLocation))
functionvector GetFireStart (vector X, vector Y, vector Z))
function GiveDefaultWeapon ()))
event PostBeginPlay ()))
function PostNetBeginPlay ()
functionbool PreferMelee ()))
functionbool RecommendSplashDamage ()))
Inherited Functions from KFMod.KFHumanPawn
AddBlur, AddDefaultInventory, AddInventory, AllowGrenadeTossing, AllowHoldWeapon, AllowQuickHealing, AllowWeaponSwitching, AssessThreatTo, CanCarry, ChangedWeapon, CreateInventoryVeterancy, DeleteInventory, Destroyed, died, DoHitCamEffects, Drugs, FindCameraEffect, GetStalkerViewDistanceMulti, HandleWhizSound, InternalTossCarriedItems, IsCarryingThrowableInventory, ModifyVelocity, NextWeapon, PerformDodge, PlayTakeHit, PreBeginPlay, PrevWeapon, QuickHeal, RemoveCameraEffect, ServerChangedWeapon, ServerTossCarriedItems, SetAiming, Setup, ShowStalkers, SilentGiveWeapon, StopHitCamEffects, SwitchWeapon, TakeBileDamage, TakeDamage, ThrowGrenade, tick, Timer, TossCarriedItems, TossWeapon, VeterancyChanged
Inherited Functions from KFMod.KFPawn
AddHealth, AddShieldStrength, AnimBlendTimer, AnimEnd, AttachEffect, AttachEmitterEffect, BeginState, CanBuyNow, CanCarry, CheckBob, CheckFootSteps, ChunkUp, ClientCurrentWeaponSold, ClientForceChangeWeapon, Destroyed, Died, DisableMovement, DisplayDebug, DoDamageFX, DoDerezEffect, DoJump, EncroachedBy, EncroachingOn, FellOutOfWorld, FootStepping, ForceDefaultCharacter, GetDefaultCharacter, GetExposureTo, GetGibClass, GetOffhandBoneFor, GetPlayerName, GetSound, GetVeteran, GetWeaponBoneFor, GiveHealth, GiveWeapon, HandleNadeThrowAnim, HideBone, ItemIsBuyable, KImpact, KVelDropBelow, ModifyVelocity, OldPlayHit, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayScriptedAnim, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreTravelCleanUp, ProcessHitFX, ProcessLocationalDamage, QuickHeal, RemoveFlamingEffects, RemoveInventorySP, ServerBuyAmmo, ServerBuyFirstAid, ServerBuyKevlar, ServerBuyPotato, ServerBuyWeapon, ServerSellAmmo, ServerSellWeapon, SetAnimAction, SetFootHeight, SetNadeTimeOut, SetScriptedAnimData, SetTraderUpdate, Setup, SetWeaponAttachment, ShieldAbsorb, SpawnGiblet, SpawnGibs, SpawnHitEmitter, SpawnSeveredGiblet, SpecialCalcView, StartBurnFX, StartDeRes, StartFiringX, StopBurnFX, StopFiring, SwitchToLastWeapon, TakeBileDamage, TakeDamage, TakeFallingDamage, TakeFireDamage, TestEye, ThrowGrenade, ThrowGrenadeFinished, Tick, Timer, ToggleAuxCollision, ToggleFlashlight, TossCash, UpdateFeetCoords, UpdateShadow, WeaponDown


Variables Detail

KFHumanPawnEnemy

Accuracy Source code

var(KFHumanPawnEnemy) float Accuracy;

AttitudeToPlayer Source code

var(KFHumanPawnEnemy) ESoldierAttitude AttitudeToPlayer;

AttitudeToSpecimen Source code

var(KFHumanPawnEnemy) ESoldierAttitude AttitudeToSpecimen;

bStartPatrolOnTrigger Source code

var(KFHumanPawnEnemy) bool bStartPatrolOnTrigger;

bStationaryCombat Source code

var(KFHumanPawnEnemy) bool bStationaryCombat;

FirstPatrolPoint Source code

var(KFHumanPawnEnemy) edfindable PatrolingPoint FirstPatrolPoint;

HealthMod Source code

var(KFHumanPawnEnemy) int HealthMod;

ReactionTime Source code

var(KFHumanPawnEnemy) float ReactionTime;

SoldierOrders Source code

var(KFHumanPawnEnemy) ESoldierOrders SoldierOrders;

WeaponType Source code

var(KFHumanPawnEnemy) class<Weapon> WeaponType;


Enumerations Detail

ESoldierAttitude Source code

enum ESoldierAttitude
{
ATTITUDE_Hate, ATTITUDE_Ignore, ATTITUDE_Friendly, ATTITUDE_FollowOnUse, ATTITUDE_FollowOnSee
};

ESoldierOrders Source code

enum ESoldierOrders
{
ORDER_Guarding, ORDER_Wander, ORDER_Hunt, ORDER_Patrol
};


Functions Detail

AddDefaultInventory Source code

function AddDefaultInventory ( )

CreateInventory Source code

function CreateInventory ( string InventoryClassName) )

Died Source code

function Died ( Controller Killer, class<DamageType> damageType, vector HitLocation) )

GetFireStart Source code

function vector GetFireStart ( vector X, vector Y, vector Z) )

GiveDefaultWeapon Source code

function GiveDefaultWeapon ( ) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

PreferMelee Source code

function bool PreferMelee ( ) )

RecommendSplashDamage Source code

function bool RecommendSplashDamage ( ) )


Defaultproperties

defaultproperties
{
     AttitudeToPlayer=ATTITUDE_Friendly
     ReactionTime=1.000000
     HealthMod=125
     WeaponType=Class'KFMod.Single'
     MaxMultiJump=1
     GroundSpeed=270.000000
     WaterSpeed=250.000000
     AirSpeed=250.000000
     JumpZ=300.000000
     MaxFallSpeed=6000.000000
     HealthMax=125.000000
     Health=125
     ControllerClass=Class'KFMod.KFFriendlyAI'
}

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Creation time: Fri 13-10-2023 03:18:46.662 - Created with UnCodeX