| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.JumpDest
|
+-- UnrealGame.JumpSpot
|
+-- UnrealGame.GameObjective
|
+-- UnrealGame.ProximityObjective
|
+-- UnrealGame.HoldObjective
|
+-- KFMod.KFHoldObjective
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.HoldObjective |
|---|
| bIsHeld, bIsTriggerControl, bLocationFX, LastPlayerTouching, LinkedMover, LocationFX, MoverTag, TotalHeldTime, Touchers, TouchingPlayers |
| Inherited Variables from UnrealGame.ProximityObjective |
|---|
| ConstraintPawnClass |
| Structures Summary |
|---|
| Inherited Structures from UnrealGame.HoldObjective |
|---|
| TouchingPlayer |
| Functions Summary | ||
|---|---|---|
![]() | SetObjectiveOverlay (bool bShow )) | |
| Inherited Functions from UnrealGame.ProximityObjective |
|---|
| FindInstigator, IsRelevant, SetActive, TellBotHowToDisable, Touch |
| Functions Detail |
|---|
SetObjectiveOverlay Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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