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KFMod.KFHoldObjective

Extends
HoldObjective

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- UnrealGame.ProximityObjective
                  |   
                  +-- UnrealGame.HoldObjective
                     |   
                     +-- KFMod.KFHoldObjective

Variables Summary
Inherited Variables from UnrealGame.HoldObjective
bIsHeld, bIsTriggerControl, bLocationFX, LastPlayerTouching, LinkedMover, LocationFX, MoverTag, TotalHeldTime, Touchers, TouchingPlayers
Inherited Variables from UnrealGame.ProximityObjective
ConstraintPawnClass

Structures Summary
Inherited Structures from UnrealGame.HoldObjective
TouchingPlayer

Functions Summary
function SetObjectiveOverlay (bool bShow ))
Inherited Functions from UnrealGame.HoldObjective
AddNewTouchingPlayer, AwardAssaultScore, CompleteObjective, GetObjectiveProgress, IsCritical, PlayerToucherDied, PostBeginPlay, RemoveTouchingPlayer, Reset, SetObjectiveOverlay, TellBotHowToDisable, Touch, Trigger, UnTouch, UpdatePrecacheMaterials
Inherited Functions from UnrealGame.ProximityObjective
FindInstigator, IsRelevant, SetActive, TellBotHowToDisable, Touch


Functions Detail

SetObjectiveOverlay Source code

simulated function SetObjectiveOverlay ( bool bShow ) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fri 13-10-2023 03:18:46.625 - Created with UnCodeX