| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.JumpDest
|
+-- UnrealGame.JumpSpot
|
+-- UnrealGame.GameObjective
|
+-- UnrealGame.ProximityObjective
HoldObjective, KFProximityObjective, LockedObjective, UseObjective
| Variables Summary | |
|---|---|
| ProximityObjective | |
| class<Pawn> | ConstraintPawnClass |
| Structures Summary |
|---|
| Inherited Structures from UnrealGame.GameObjective |
|---|
| ScorerRecord |
| Functions Summary | ||
|---|---|---|
![]() | Pawn | FindInstigator (Pawn Other )) |
![]() | bool | IsRelevant (Pawn P, bool bAliveCheck )) |
![]() | SetActive (bool bActiveStatus )) | |
![]() | bool | TellBotHowToDisable (Bot B)) |
![]() | Touch (Actor Other)) | |
| Inherited Functions from UnrealGame.JumpSpot |
|---|
| CanDoubleJump, CanMakeJump, DoForcedJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator |
| Variables Detail |
|---|
| Functions Detail |
|---|
FindInstigator Source code
IsRelevant Source code
SetActive Source code
TellBotHowToDisable Source code
Touch Source code| Defaultproperties |
|---|
defaultproperties
{
ConstraintPawnClass=Class'UnrealGame.UnrealPawn'
bReplicateObjective=True
bPlayCriticalAssaultAlarm=True
ObjectiveName="Proximity Objective"
ObjectiveDescription="Touch Objective to disable it."
Objective_Info_Attacker="Touch Objective"
bNotBased=True
bStatic=False
bOnlyAffectPawns=True
bIgnoreEncroachers=True
bAlwaysRelevant=True
bCollideWhenPlacing=False
bCollideActors=True
}
|
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