Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.JumpDest | +-- UnrealGame.JumpSpot | +-- UnrealGame.GameObjective | +-- UnrealGame.ProximityObjective
HoldObjective, KFProximityObjective, LockedObjective, UseObjective
Variables Summary | |
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ProximityObjective | |
class<Pawn> | ConstraintPawnClass |
Structures Summary |
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Inherited Structures from UnrealGame.GameObjective |
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ScorerRecord |
Functions Summary | ||
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![]() | Pawn | FindInstigator (Pawn Other )) |
![]() | bool | IsRelevant (Pawn P, bool bAliveCheck )) |
![]() | SetActive (bool bActiveStatus )) | |
![]() | bool | TellBotHowToDisable (Bot B)) |
![]() | Touch (Actor Other)) |
Inherited Functions from UnrealGame.JumpSpot |
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CanDoubleJump, CanMakeJump, DoForcedJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ConstraintPawnClass=Class'UnrealGame.UnrealPawn' bReplicateObjective=True bPlayCriticalAssaultAlarm=True ObjectiveName="Proximity Objective" ObjectiveDescription="Touch Objective to disable it." Objective_Info_Attacker="Touch Objective" bNotBased=True bStatic=False bOnlyAffectPawns=True bIgnoreEncroachers=True bAlwaysRelevant=True bCollideWhenPlacing=False bCollideActors=True } |
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