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KFMod.Chainsaw

Extends
KFMeleeGun

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.KFMeleeGun
                  |   
                  +-- KFMod.Chainsaw

Direct Known Subclasses:

GoldenChainsaw

Variables Summary
Inherited Variables from KFMod.KFMeleeGun
bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
function AnimEnd (int channel))
functionbool StartFire (int Mode))
Inherited Functions from KFMod.KFMeleeGun
BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut


Functions Detail

AnimEnd Source code

simulated function AnimEnd ( int channel) )

StartFire Source code

simulated function bool StartFire ( int Mode) )


Defaultproperties

defaultproperties
{
     weaponRange=150.000000
     BloodSkinSwitchArray=0
     bDoCombos=True
     BloodyMaterialRef="KF_Weapons_Trip_T.melee.Chainsaw_bloody_cmb"
     Weight=8.000000
     StandardDisplayFOV=70.000000
     SleeveNum=2
     TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Chainsaw'
     bIsTier2Weapon=True
     MeshRef="KF_Weapons_Trip.Chainsaw_Trip"
     SkinRefs(0)="KF_Weapons_Trip_T.melee.Chainsaw_cmb"
     SkinRefs(1)="KF_Specimens_Trip_T.scrake_saw_panner"
     SelectSoundRef="KF_ChainsawSnd.Chainsaw_Select"
     HudImageRef="KillingFloorHUD.WeaponSelect.Chainsaw_unselected"
     SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Chainsaw"
     FireModeClass(0)=Class'KFMod.ChainsawFire'
     FireModeClass(1)=Class'KFMod.ChainsawAltFire'
     Description="A gas powered industrial strength chainsaw."
     DisplayFOV=70.000000
     Priority=150
     InventoryGroup=4
     GroupOffset=3
     PickupClass=Class'KFMod.ChainsawPickup'
     PlayerViewOffset=(X=25.000000,Z=-10.000000)
     BobDamping=8.000000
     AttachmentClass=Class'KFMod.ChainsawAttachment'
     IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
     ItemName="Chainsaw"
}

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Creation time: Fri 13-10-2023 03:18:42.229 - Created with UnCodeX