Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.GoldenBenelliAttachment

Extends
BenelliAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- ROEngine.BaseKFWeaponAttachment
            |   
            +-- KFMod.KFWeaponAttachment
               |   
               +-- KFMod.ShotgunAttachment
                  |   
                  +-- KFMod.BenelliAttachment
                     |   
                     +-- KFMod.GoldenBenelliAttachment

Variables Summary
array<string>SkinRefs
Inherited Variables from KFMod.ShotgunAttachment
bBeamEnabled, TacShine, TacShineCorona

Functions Summary
function PreloadAssets (optional KFWeaponAttachment Spawned))
Inherited Functions from KFMod.ShotgunAttachment
Destroyed, TacBeamGone, ThirdPersonEffects, UpdateTacBeam


Variables Detail

SkinRefs Source code

var array<string> SkinRefs;


Functions Detail

PreloadAssets Source code

static function PreloadAssets ( optional KFWeaponAttachment Spawned) )


Defaultproperties

defaultproperties
{
     SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Benelli_cmb"
     Mesh=None
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:44.681 - Created with UnCodeX