Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- ROEngine.BaseKFWeaponAttachment | +-- KFMod.KFWeaponAttachment | +-- KFMod.ShotgunAttachment | +-- KFMod.BenelliAttachment | +-- KFMod.GoldenBenelliAttachment
Variables Summary | |
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array<string> | SkinRefs |
Inherited Variables from KFMod.ShotgunAttachment |
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bBeamEnabled, TacShine, TacShineCorona |
Functions Summary | ||
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![]() | PreloadAssets (optional KFWeaponAttachment Spawned)) |
Inherited Functions from KFMod.ShotgunAttachment |
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Destroyed, TacBeamGone, ThirdPersonEffects, UpdateTacBeam |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Benelli_cmb" Mesh=None } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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