Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.GoldenAA12Pickup

Extends
AA12Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.AA12Pickup
               |   
               +-- KFMod.GoldenAA12Pickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch


Defaultproperties

defaultproperties
{
     ItemName="Golden AA12 Shotgun"
     ItemShortName="Golden AA12 Shotgun"
     AmmoItemName="12-gauge shells"
     InventoryType=Class'KFMod.GoldenAA12AutoShotgun'
     PickupMessage="You got the Golden AA12 auto shotgun."
     StaticMesh=StaticMesh'KF_pickupsGold_Trip.AA12Gold_Pickup'
     Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_AA12_3rd'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:44.655 - Created with UnCodeX