Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.AA12Pickup | +-- KFMod.GoldenAA12Pickup
Variables Summary |
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Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Defaultproperties |
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defaultproperties { ItemName="Golden AA12 Shotgun" ItemShortName="Golden AA12 Shotgun" AmmoItemName="12-gauge shells" InventoryType=Class'KFMod.GoldenAA12AutoShotgun' PickupMessage="You got the Golden AA12 auto shotgun." StaticMesh=StaticMesh'KF_pickupsGold_Trip.AA12Gold_Pickup' Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_AA12_3rd' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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