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KFMod.GoldenAA12Fire

Extends
AA12Fire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- ROEngine.BaseProjectileFire
      |   
      +-- KFMod.KFShotgunFire
         |   
         +-- KFMod.AA12Fire
            |   
            +-- KFMod.GoldenAA12Fire

Variables Summary
Inherited Variables from KFMod.AA12Fire
ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter
Inherited Variables from KFMod.KFShotgunFire
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef

Functions Summary
Inherited Functions from KFMod.AA12Fire
AllowFire, DestroyEffects, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, InitEffects
Inherited Functions from KFMod.KFShotgunFire
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets


Defaultproperties

defaultproperties
{
     AmmoClass=Class'KFMod.GoldenAA12Ammo'
}

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Creation time: Fri 13-10-2023 03:18:44.652 - Created with UnCodeX