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Core.Object | +-- Engine.WeaponFire | +-- ROEngine.BaseProjectileFire | +-- KFMod.KFShotgunFire | +-- KFMod.AA12Fire
GoldenAA12Fire
Variables Summary | |
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AA12Fire | |
name | ShellEjectBoneName |
class<Emitter> | ShellEjectClass |
Emitter | ShellEjectEmitter |
Inherited Variables from ROEngine.BaseProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
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![]() | bool | AllowFire ())) |
![]() | DestroyEffects ())) | |
![]() | DoFireEffect ())) | |
![]() | DrawMuzzleFlash (Canvas Canvas)) | |
![]() | FlashMuzzleFlash ())) | |
![]() | InitEffects ())) |
Inherited Functions from KFMod.KFShotgunFire |
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AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
Inherited Functions from ROEngine.BaseProjectileFire |
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DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ShellEjectClass=Class'ROEffects.KFShellEjectShotty' ShellEjectBoneName="Shell_eject" KickMomentum=(X=-35.000000,Z=5.000000) maxVerticalRecoilAngle=1000 maxHorizontalRecoilAngle=500 FireAimedAnim="Fire_Iron" bRandomPitchFireSound=False FireSoundRef="KF_AA12Snd.AA12_Fire" StereoFireSoundRef="KF_AA12Snd.AA12_FireST" NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire" ProjPerFire=5 bAttachSmokeEmitter=True TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 FireRate=0.200000 AmmoClass=Class'KFMod.AA12Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=250.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=3.000000 ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=6.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 ProjectileClass=Class'KFMod.AA12Bullet' BotRefireRate=0.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=1.000000 Spread=1125.000000 } |
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