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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.BullpupPickup | +-- KFMod.FragPickup
Variables Summary |
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Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Defaultproperties |
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defaultproperties { Weight=1.000000 AmmoCost=40 BuyClipSize=3 Description="Fragmentation Grenades." ItemName="Grenades" ItemShortName="Grenades" AmmoItemName="Grenades" AmmoMesh=StaticMesh'KillingFloorStatics.FragPickup' EquipmentCategoryID=4 InventoryType=Class'KFMod.Frag' PickupMessage="You got the Frag Grenades" PickupSound=Sound'KF_GrenadeSnd.Nade_Pickup' StaticMesh=StaticMesh'KF_pickups_Trip.explosive.Frag_pickup' CollisionRadius=10.000000 CollisionHeight=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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