Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 |
//============================================================================= // Frag Pickup. //============================================================================= class FragPickup extends BullpupPickup; defaultproperties { Weight=1.000000 AmmoCost=40 BuyClipSize=3 Description="Fragmentation Grenades." ItemName="Grenades" ItemShortName="Grenades" AmmoItemName="Grenades" AmmoMesh=StaticMesh'KillingFloorStatics.FragPickup' EquipmentCategoryID=4 InventoryType=Class'KFMod.Frag' PickupMessage="You got the Frag Grenades" PickupSound=Sound'KF_GrenadeSnd.Nade_Pickup' StaticMesh=StaticMesh'KF_pickups_Trip.explosive.Frag_pickup' CollisionRadius=10.000000 CollisionHeight=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |