KFMod.FlareRevolverProjectile
- Extends
- LAWProj
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- ROEngine.ROBallisticProjectile
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+-- KFMod.LAWProj
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+-- KFMod.FlareRevolverProjectile
Inherited Variables from KFMod.LAWProj |
AmbientSoundRef, ArmDistSquared, bDisintegrated, bDud, bHasExploded, bHitWater, bRing, bWaterStart, Dir, DisintegrateSound, DisintegrateSoundRef, ExplosionSound, ExplosionSoundRef, ImpactDamage, ImpactDamageType, OffsetMag, OffsetRate, OffsetTime, RotMag, RotRate, RotTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeTrail, StaticMeshRef |
Inherited Variables from ROEngine.ROBallisticProjectile |
AmbientVolumeScale, BallisticCoefficient, BCInverse, bDebugBallistics, bInitialAcceleration, bTrueBallistics, FlightTime, InitialAccelerationTime, MinFudgeScale, OrigLoc, SpeedFudgeScale, TraceHitLoc |
Inherited Functions from KFMod.LAWProj |
Destroyed, Disintegrate, Explode, HitWall, HurtRadius, Landed, PostBeginPlay, PostNetReceive, PreloadAssets, ProcessTouch, ShakeView, TakeDamage, Tick, Timer, UnloadAssets |
var
class<
Emitter> ExplosionEmitter;
var float ExplosionSoundVolume;
FlameTrailEmitterClass Source code
var
class<
Emitter> FlameTrailEmitterClass;
FlareRevolverProjectile
simulated function Destroyed ( ) )
simulated function Explode (
vector HitLocation,
vector HitNormal) )
simulated function
float GetShakeScale (
vector ViewLocation,
vector EventLocation) )
simulated function HurtRadius (
float DamageAmount,
float DamageRadius,
class<
DamageType>
DamageType,
float Momentum,
vector HitLocation ) )
simulated function PostBeginPlay ( ) )
simulated function ProcessTouch (
Actor Other,
Vector HitLocation) )
defaultproperties
{
HeadShotDamageMult=1.500000
ExplosionEmitter=Class'KFMod.FlareRevolverImpact'
FlameTrailEmitterClass=Class'KFMod.FlareRevolverTrail'
ExplosionSoundVolume=1.650000
ArmDistSquared=0.000000
ImpactDamageType=Class'KFMod.DamTypeFlareProjectileImpact'
ImpactDamage=100
StaticMeshRef="EffectsSM.Ger_Tracer"
ExplosionSoundRef="KF_IJC_HalloweenSnd.KF_FlarePistol_Projectile_Hit"
AmbientSoundRef="KF_IJC_HalloweenSnd.KF_FlarePistol_Projectile_Loop"
AmbientVolumeScale=2.500000
Speed=1500.000000
MaxSpeed=1700.000000
Damage=25.000000
DamageRadius=100.000000
MyDamageType=Class'KFMod.DamTypeFlareRevolver'
ExplosionDecal=Class'KFMod.FlameThrowerBurnMark_Medium'
LightType=LT_Steady
LightHue=255
LightSaturation=64
LightBrightness=255.000000
LightRadius=16.000000
LightCone=16
bDynamicLight=True
DrawScale=1.000000
AmbientGlow=254
bUnlit=True
}
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Creation time: Fri 13-10-2023 03:18:44.221 - Created with
UnCodeX