defaultproperties
{
MovementAnims(0)="JogF_Flamethrower"
MovementAnims(1)="JogB_Flamethrower"
MovementAnims(2)="JogL_Flamethrower"
MovementAnims(3)="JogR_Flamethrower"
TurnLeftAnim="TurnL_Flamethrower"
TurnRightAnim="TurnR_Flamethrower"
CrouchAnims(0)="CHwalkF_Flamethrower"
CrouchAnims(1)="CHwalkB_Flamethrower"
CrouchAnims(2)="CHwalkL_Flamethrower"
CrouchAnims(3)="CHwalkR_Flamethrower"
WalkAnims(0)="WalkF_Flamethrower"
WalkAnims(1)="WalkB_Flamethrower"
WalkAnims(2)="WalkL_Flamethrower"
WalkAnims(3)="WalkR_Flamethrower"
CrouchTurnRightAnim="CH_TurnR_Flamethrower"
CrouchTurnLeftAnim="CH_TurnL_Flamethrower"
IdleCrouchAnim="CHIdle_Flamethrower"
IdleWeaponAnim="Idle_Flamethrower"
IdleRestAnim="Idle_Flamethrower"
IdleChatAnim="Idle_Flamethrower"
IdleHeavyAnim="Idle_Flamethrower"
IdleRifleAnim="Idle_Flamethrower"
FireAnims(0)="Fire_Flamethrower"
FireAnims(1)="Fire_Flamethrower"
FireAnims(2)="Fire_Flamethrower"
FireAnims(3)="Fire_Flamethrower"
FireAltAnims(0)="Fire_Flamethrower"
FireAltAnims(1)="Fire_Flamethrower"
FireAltAnims(2)="Fire_Flamethrower"
FireAltAnims(3)="Fire_Flamethrower"
FireCrouchAnims(0)="CHFire_Flamethrower"
FireCrouchAnims(1)="CHFire_Flamethrower"
FireCrouchAnims(2)="CHFire_Flamethrower"
FireCrouchAnims(3)="CHFire_Flamethrower"
FireCrouchAltAnims(0)="CHFire_Flamethrower"
FireCrouchAltAnims(1)="CHFire_Flamethrower"
FireCrouchAltAnims(2)="CHFire_Flamethrower"
FireCrouchAltAnims(3)="CHFire_Flamethrower"
HitAnims(0)="HitF_Flamethrower"
HitAnims(1)="HitB_Flamethrower"
HitAnims(2)="HitL_Flamethrower"
HitAnims(3)="HitR_Flamethrower"
PostFireBlendStandAnim="Blend_Flamethrower"
PostFireBlendCrouchAnim="CHBlend_Flamethrower"
MeshRef="KF_Weapons3rd_Trip.Flamethrower_3rd"
WeaponAmbientScale=2.000000
}
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