| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- KFMod.ShotgunBullet
|
+-- KFMod.FlameTendril
|
+-- KFMod.FlameSpray
| Variables Summary |
|---|
| Inherited Variables from KFMod.FlameTendril |
|---|
| bHitWater, bRing, bWaterStart, Corona, FlameTrail, TimerRunCount |
| Inherited Variables from KFMod.ShotgunBullet |
|---|
| DamageAtten, HeadShotDamageMult, ImpactEffect, ImpactSounds[6], MaxPenetrations, PenDamageReduction, Trail |
| Functions Summary | ||
|---|---|---|
![]() | Explode (vector HitLocation, ector HitNormal)) | |
![]() | PostBeginPlay ())) | |
![]() | Timer ())) | |
| Inherited Functions from KFMod.FlameTendril |
|---|
| Destroyed, Explode, HitWall, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer |
| Inherited Functions from KFMod.ShotgunBullet |
|---|
| Destroyed, HitWall, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch |
| Functions Detail |
|---|
Explode Source code
PostBeginPlay Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
Speed=1500.000000
MaxSpeed=2000.000000
Damage=10.000000
DamageRadius=50.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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