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KFMod.FlameSpray

Extends
FlameTendril

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- KFMod.ShotgunBullet
         |   
         +-- KFMod.FlameTendril
            |   
            +-- KFMod.FlameSpray

Variables Summary
Inherited Variables from KFMod.FlameTendril
bHitWater, bRing, bWaterStart, Corona, FlameTrail, TimerRunCount
Inherited Variables from KFMod.ShotgunBullet
DamageAtten, HeadShotDamageMult, ImpactEffect, ImpactSounds[6], MaxPenetrations, PenDamageReduction, Trail

Functions Summary
function Explode (vector HitLocation, ector HitNormal))
function PostBeginPlay ()))
function Timer ()))
Inherited Functions from KFMod.FlameTendril
Destroyed, Explode, HitWall, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer
Inherited Functions from KFMod.ShotgunBullet
Destroyed, HitWall, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch


Functions Detail

Explode Source code

simulated function Explode ( vector HitLocation,vector HitNormal) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     Speed=1500.000000
     MaxSpeed=2000.000000
     Damage=10.000000
     DamageRadius=50.000000
}

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Creation time: Fri 13-10-2023 03:18:44.153 - Created with UnCodeX