KFMod.FlameTendril
- Extends
- ShotgunBullet
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- KFMod.ShotgunBullet
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+-- KFMod.FlameTendril
Direct Known Subclasses:
FlameSpray
Inherited Variables from Engine.Projectile |
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExplosionDecalSnow, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider |
Inherited Functions from Engine.Projectile |
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
var bool bHitWater;
var bool bRing;
var bool bWaterStart;
var byte TimerRunCount;
simulated function Destroyed ( ) )
simulated function Explode (
vector HitLocation,
vector HitNormal) )
simulated singular function
HitWall (
vector HitNormal,
actor Wall) )
simulated function Landed (
vector HitNormal ) )
simulated function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
function ProcessTouch (
Actor Other,
vector HitLocation) )
simulated function Timer ( ) )
defaultproperties
{
MaxPenetrations=3
PenDamageReduction=0.000000
HeadShotDamageMult=1.000000
Speed=2300.000000
MaxSpeed=2400.000000
TossZ=200.000000
Damage=12.000000
DamageRadius=150.000000
MomentumTransfer=0.000000
MyDamageType=Class'KFMod.DamTypeBurned'
ExplosionDecal=Class'KFMod.FlameThrowerBurnMark'
DrawType=DT_None
StaticMesh=None
Physics=PHYS_Falling
LifeSpan=5.000000
DrawScale=5.000000
Style=STY_None
bBlockHitPointTraces=False
}
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Creation time: Fri 13-10-2023 03:18:44.157 - Created with
UnCodeX