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KFMod.FlameTendril

Extends
ShotgunBullet

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- KFMod.ShotgunBullet
         |   
         +-- KFMod.FlameTendril

Direct Known Subclasses:

FlameSpray

Variables Summary
boolbHitWater
boolbRing
boolbWaterStart
EffectsCorona
EmitterFlameTrail
byteTimerRunCount
Inherited Variables from KFMod.ShotgunBullet
DamageAtten, HeadShotDamageMult, ImpactEffect, ImpactSounds[6], MaxPenetrations, PenDamageReduction, Trail
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExplosionDecalSnow, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
function Destroyed ()))
function Explode (vector HitLocation, ector HitNormal))
function HitWall (vector HitNormal, actor Wall))
function Landed (vector HitNormal ))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function ProcessTouch (Actor Other, vector HitLocation))
function Timer ()))
Inherited Functions from KFMod.ShotgunBullet
Destroyed, HitWall, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Variables Detail

bHitWater Source code

var bool bHitWater;

bRing Source code

var bool bRing;

bWaterStart Source code

var bool bWaterStart;

Corona Source code

var Effects Corona;

FlameTrail Source code

var Emitter FlameTrail;

TimerRunCount Source code

var byte TimerRunCount;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

Explode Source code

simulated function Explode ( vector HitLocation,vector HitNormal) )

HitWall Source code

simulated singular function HitWall ( vector HitNormal, actor Wall) )

Landed Source code

simulated function Landed ( vector HitNormal ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

ProcessTouch Source code

function ProcessTouch ( Actor Other, vector HitLocation) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
     MaxPenetrations=3
     PenDamageReduction=0.000000
     HeadShotDamageMult=1.000000
     Speed=2300.000000
     MaxSpeed=2400.000000
     TossZ=200.000000
     Damage=12.000000
     DamageRadius=150.000000
     MomentumTransfer=0.000000
     MyDamageType=Class'KFMod.DamTypeBurned'
     ExplosionDecal=Class'KFMod.FlameThrowerBurnMark'
     DrawType=DT_None
     StaticMesh=None
     Physics=PHYS_Falling
     LifeSpan=5.000000
     DrawScale=5.000000
     Style=STY_None
     bBlockHitPointTraces=False
}

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Creation time: Fri 13-10-2023 03:18:44.157 - Created with UnCodeX