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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
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+-- KFMod.KFMeleeGun
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+-- KFMod.DwarfAxe
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFMeleeGun |
|---|
| bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange |
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFMeleeGun |
|---|
| BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets |
| Defaultproperties |
|---|
defaultproperties
{
weaponRange=80.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="Kf_Weapons9_Trip_T.Dwarven_Axe_Bloody_cmb"
bSpeedMeUp=True
Weight=6.000000
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Dwarven_Battle_Axe'
bIsTier2Weapon=True
MeshRef="KF_Wep_Dwarf_Axe.Dwarf_Axe_Trip"
SkinRefs(0)="Kf_Weapons9_Trip_T.Weapons.Dwarven_Axe_cmb"
SelectSoundRef="KF_DwarfAxeSnd.KF_WEP_DwarfAxe_Handling_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Dwarven_Battle_Axe_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dwarven_Battle_Axe"
AppID=210939
UnlockedByAchievement=208
FireModeClass(0)=Class'KFMod.DwarfAxeFire'
FireModeClass(1)=Class'KFMod.DwarfAxeFireB'
AIRating=0.400000
CurrentRating=0.600000
Description="Two-handed monster of an axe, liberated from some Dwarven stronghold. Even if it doesn't kill them, it'll certainly give them a headache!"
DisplayFOV=75.000000
Priority=75
GroupOffset=6
PickupClass=Class'KFMod.DwarfAxePickup'
BobDamping=8.000000
AttachmentClass=Class'KFMod.DwarfAxeAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Dwarfs!? Axe"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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