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KFMod.Dual44MagnumAttachment

Extends
DualiesAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- ROEngine.BaseKFWeaponAttachment
            |   
            +-- KFMod.KFWeaponAttachment
               |   
               +-- KFMod.DualiesAttachment
                  |   
                  +-- KFMod.Dual44MagnumAttachment

Variables Summary
Inherited Variables from KFMod.DualiesAttachment
bBeamEnabled, bIsOffHand, bMyFlashTurn, brother, BrotherMesh, TacShine, TacShineCorona
Inherited Variables from KFMod.KFWeaponAttachment
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4]

Functions Summary
function TacBeamGone ()
function UpdateTacBeam (float Dist)
Inherited Functions from KFMod.DualiesAttachment
ActuallyFlash, Destroyed, DoFlashEmitter, GetTracerStart, TacBeamGone, ThirdPersonEffects, ThirdPersonShellEject, UpdateTacBeam
Inherited Functions from KFMod.KFWeaponAttachment
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight


Functions Detail

TacBeamGone Source code

simulated function TacBeamGone ( )

UpdateTacBeam Source code

simulated function UpdateTacBeam ( float Dist )


Defaultproperties

defaultproperties
{
     BrotherMesh=SkeletalMesh'KF_Weapons3rd3_Trip.revolver_3rd'
     mTracerClass=Class'KFMod.KFLargeTracer'
     mShellCaseEmitterClass=None
     bHeavy=True
     SplashEffect=Class'ROEffects.BulletSplashEmitter'
     CullDistance=5000.000000
     Mesh=SkeletalMesh'KF_Weapons3rd3_Trip.revolver_3rd'
}

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Creation time: Fri 13-10-2023 03:18:43.397 - Created with UnCodeX