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class DamTypeVomit extends DamTypeZombieAttack abstract; defaultproperties { HUDDamageTex=FinalBlend'KillingFloorHUD.ClassMenu.VomitFB' HUDUberDamageTex=FinalBlend'KillingFloorHUD.ClassMenu.VomitFB' HUDTime=1.500000 bCheckForHeadShots=False DeathString="%o was corroded by %k's vomit." FemaleSuicide="%o was corroded by some vomit." MaleSuicide="%o was corroded by some vomit." bLocationalHit=False bDetonatesGoop=True KDamageImpulse=0.000000 } |
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