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KFMod.DamTypeMedicNade

Extends
KFWeaponDamageType

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- KFMod.KFWeaponDamageType
            |   
            +-- KFMod.DamTypeMedicNade

Variables Summary
Inherited Variables from KFMod.KFWeaponDamageType
bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult
Inherited Variables from UnrealGame.WeaponDamageType
WeaponClass

Functions Summary
Inherited Functions from KFMod.KFWeaponDamageType
AwardDamage, AwardKill, ScoredHeadshot
Inherited Functions from UnrealGame.WeaponDamageType
GetWeaponClass


Defaultproperties

defaultproperties
{
     bCheckForHeadShots=False
     DeathString="%k poisoned %o (MedicNade)."
     FemaleSuicide="%o poisoned herself."
     MaleSuicide="%o poisoned himself."
     bLocationalHit=False
}

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Creation time: Fri 13-10-2023 03:18:42.951 - Created with UnCodeX