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class DamTypeDeagle extends KFProjectileWeaponDamageType abstract; defaultproperties { bSniperWeapon=True WeaponClass=Class'KFMod.Deagle' DeathString="%k killed %o (Deagle)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=4500.000000 KDeathVel=200.000000 KDeathUpKick=20.000000 VehicleDamageScaling=0.800000 } |
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