defaultproperties
{
HitEffectClass=Class'KFMod.ChainsawHitEffect'
MovementAnims(0)="JogF_Chainsaw"
MovementAnims(1)="JogB_Chainsaw"
MovementAnims(2)="JogL_Chainsaw"
MovementAnims(3)="JogR_Chainsaw"
TurnLeftAnim="TurnL_Chainsaw"
TurnRightAnim="TurnR_Chainsaw"
CrouchAnims(0)="CHWalkF_Chainsaw"
CrouchAnims(1)="CHWalkB_Chainsaw"
CrouchAnims(2)="CHWalkL_Chainsaw"
CrouchAnims(3)="CHWalkR_Chainsaw"
CrouchTurnRightAnim="CH_TurnR_Chainsaw"
CrouchTurnLeftAnim="CH_TurnL_Chainsaw"
IdleCrouchAnim="CHIdle_Chainsaw"
IdleWeaponAnim="Idle_Chainsaw"
IdleRestAnim="Idle_Chainsaw"
IdleChatAnim="Idle_Chainsaw"
IdleHeavyAnim="Idle_Chainsaw"
IdleRifleAnim="Idle_Chainsaw"
FireAnims(0)="Attack1_Chainsaw"
FireAnims(1)="Attack1_Chainsaw"
FireAnims(2)="Attack1_Chainsaw"
FireAnims(3)="Attack1_Chainsaw"
FireAltAnims(0)="Attack2_Chainsaw"
FireAltAnims(1)="Attack2_Chainsaw"
FireAltAnims(2)="Attack3_Chainsaw"
FireAltAnims(3)="Attack3_Chainsaw"
FireCrouchAnims(0)="CHAttack_Chainsaw"
FireCrouchAnims(1)="CHAttack_Chainsaw"
FireCrouchAnims(2)="CHAttack_Chainsaw"
FireCrouchAnims(3)="CHAttack_Chainsaw"
FireCrouchAltAnims(0)="CHAttack2_Chainsaw"
FireCrouchAltAnims(1)="CHAttack2_Chainsaw"
FireCrouchAltAnims(2)="CHAttack3_Chainsaw"
FireCrouchAltAnims(3)="CHAttack3_Chainsaw"
HitAnims(0)="HitF_Chainsaw"
HitAnims(1)="HitB_Chainsaw"
HitAnims(2)="HitL_Chainsaw"
HitAnims(3)="HitR_Chainsaw"
PostFireBlendStandAnim="Blend_Chainsaw"
PostFireBlendCrouchAnim="CHBlend_Chainsaw"
MeshRef="KF_Weapons3rd_Trip.Chainsaw_3rd"
AmbientSoundRef="KF_ChainsawSnd.Chainsaw_Idle1"
WeaponAmbientScale=2.000000
SoundVolume=230
SoundRadius=300.000000
}
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