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KFMod.ChainsawAttachment

Extends
KFMeleeAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- ROEngine.BaseKFWeaponAttachment
            |   
            +-- KFMod.KFWeaponAttachment
               |   
               +-- KFMod.KFMeleeAttachment
                  |   
                  +-- KFMod.ChainsawAttachment

Direct Known Subclasses:

GoldenChainsawAttachment

Variables Summary
class<KFMeleeHitEffect>HitEffectClass
Inherited Variables from KFMod.KFWeaponAttachment
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4]

Functions Summary
event ThirdPersonEffects ()))
Inherited Functions from KFMod.KFWeaponAttachment
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight


Variables Detail

HitEffectClass Source code

var class<KFMeleeHitEffect> HitEffectClass;


Functions Detail

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( ) )


Defaultproperties

defaultproperties
{
     HitEffectClass=Class'KFMod.ChainsawHitEffect'
     MovementAnims(0)="JogF_Chainsaw"
     MovementAnims(1)="JogB_Chainsaw"
     MovementAnims(2)="JogL_Chainsaw"
     MovementAnims(3)="JogR_Chainsaw"
     TurnLeftAnim="TurnL_Chainsaw"
     TurnRightAnim="TurnR_Chainsaw"
     CrouchAnims(0)="CHWalkF_Chainsaw"
     CrouchAnims(1)="CHWalkB_Chainsaw"
     CrouchAnims(2)="CHWalkL_Chainsaw"
     CrouchAnims(3)="CHWalkR_Chainsaw"
     CrouchTurnRightAnim="CH_TurnR_Chainsaw"
     CrouchTurnLeftAnim="CH_TurnL_Chainsaw"
     IdleCrouchAnim="CHIdle_Chainsaw"
     IdleWeaponAnim="Idle_Chainsaw"
     IdleRestAnim="Idle_Chainsaw"
     IdleChatAnim="Idle_Chainsaw"
     IdleHeavyAnim="Idle_Chainsaw"
     IdleRifleAnim="Idle_Chainsaw"
     FireAnims(0)="Attack1_Chainsaw"
     FireAnims(1)="Attack1_Chainsaw"
     FireAnims(2)="Attack1_Chainsaw"
     FireAnims(3)="Attack1_Chainsaw"
     FireAltAnims(0)="Attack2_Chainsaw"
     FireAltAnims(1)="Attack2_Chainsaw"
     FireAltAnims(2)="Attack3_Chainsaw"
     FireAltAnims(3)="Attack3_Chainsaw"
     FireCrouchAnims(0)="CHAttack_Chainsaw"
     FireCrouchAnims(1)="CHAttack_Chainsaw"
     FireCrouchAnims(2)="CHAttack_Chainsaw"
     FireCrouchAnims(3)="CHAttack_Chainsaw"
     FireCrouchAltAnims(0)="CHAttack2_Chainsaw"
     FireCrouchAltAnims(1)="CHAttack2_Chainsaw"
     FireCrouchAltAnims(2)="CHAttack3_Chainsaw"
     FireCrouchAltAnims(3)="CHAttack3_Chainsaw"
     HitAnims(0)="HitF_Chainsaw"
     HitAnims(1)="HitB_Chainsaw"
     HitAnims(2)="HitL_Chainsaw"
     HitAnims(3)="HitR_Chainsaw"
     PostFireBlendStandAnim="Blend_Chainsaw"
     PostFireBlendCrouchAnim="CHBlend_Chainsaw"
     MeshRef="KF_Weapons3rd_Trip.Chainsaw_3rd"
     AmbientSoundRef="KF_ChainsawSnd.Chainsaw_Idle1"
     WeaponAmbientScale=2.000000
     SoundVolume=230
     SoundRadius=300.000000
}

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Creation time: Fri 13-10-2023 03:18:42.241 - Created with UnCodeX