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KFMod.CamoM4Pickup

Extends
M4Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.M4Pickup
               |   
               +-- KFMod.CamoM4Pickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch


Defaultproperties

defaultproperties
{
     Description="A camouflaged compact assault rifle. Can be fired in semi or full auto with good damage and good accuracy."
     ItemName="Camo M4"
     ItemShortName="Camo M4"
     InventoryType=Class'KFMod.CamoM4AssaultRifle'
     PickupMessage="You got the Camo M4"
     StaticMesh=StaticMesh'KF_pickupsCAMO_Trip.M4_CAMO_Pickup'
}

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Creation time: Fri 13-10-2023 03:18:42.169 - Created with UnCodeX