Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.M32Pickup | +-- KFMod.CamoM32Pickup
Variables Summary |
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Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Defaultproperties |
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defaultproperties { Description="A camouflaged advanced semi automatic grenade launcher. Launches high explosive grenades." ItemName="Camo M32 Grenade Launcher" ItemShortName="Camo M32 Launcher" InventoryType=Class'KFMod.CamoM32GrenadeLauncher' PickupMessage="You got the Camo M32 Multiple Grenade Launcher" StaticMesh=StaticMesh'KF_pickupsCAMO_Trip.M32_MGL_CAMO_Pickup' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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