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KFMod.BullpupSwitchMessage

Extends
CriticalEventPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- GamePlay.CriticalEventPlus
            |   
            +-- KFMod.BullpupSwitchMessage

Variables Summary
BullpupSwitchMessage
stringSwitchMessage[10]
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage


Variables Detail

BullpupSwitchMessage

SwitchMessage[10] Source code

var(BullpupSwitchMessage) localized string SwitchMessage[10];


Functions Detail

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) )


Defaultproperties

defaultproperties
{
     SwitchMessage(0)="Set to Semi-Automatic."
     SwitchMessage(1)="Set to Fully Automatic."
     DrawColor=(B=0,G=0,R=220)
     FontSize=-2
}

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Creation time: Fri 13-10-2023 03:18:42.066 - Created with UnCodeX