defaultproperties
{
BurnInterval=1.000000
FlameDamage=10
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
FadeIn=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
UseRandomSubdivision=True
Acceleration=(Z=100.000000)
ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.667857,Color=(B=89,G=172,R=247,A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
ColorScale(4)=(RelativeTime=1.000000)
ColorScale(5)=(RelativeTime=1.000000)
FadeOutStartTime=0.520000
FadeInEndTime=0.140000
MaxParticles=8
StartLocationShape=PTLS_Sphere
SpinsPerSecondRange=(X=(Max=0.075000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000)
StartSizeRange=(X=(Min=40.000000,Max=60.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
ScaleSizeByVelocityMax=0.000000
Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
TextureUSubdivisions=4
TextureVSubdivisions=4
SecondsBeforeInactive=30.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=25.000000,Max=75.000000))
End Object
Emitters(0)=SpriteEmitter'KFMod.BurnBaby.SpriteEmitter0'
LightType=LT_Pulse
LightHue=30
LightSaturation=100
LightBrightness=300.000000
LightRadius=4.000000
bNoDelete=False
bDynamicLight=True
AmbientSound=Sound'Amb_Destruction.Fire.Kessel_Fire_Small_Vehicle'
LifeSpan=6.000000
SoundVolume=255
SoundRadius=100.000000
}
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