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class BullpupSwitchMessage extends CriticalEventPlus; var() localized string SwitchMessage[10]; static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { if ( (Switch >= 0) && (Switch <= 9) ) return Default.SwitchMessage[Switch]; } defaultproperties { SwitchMessage(0)="Set to Semi-Automatic." SwitchMessage(1)="Set to Fully Automatic." DrawColor=(B=0,G=0,R=220) FontSize=-2 } |
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