KFMod.BlowerThrowerFire
- Extends
- CrossbowFire
Core.Object
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+-- Engine.WeaponFire
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+-- ROEngine.BaseProjectileFire
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+-- KFMod.KFShotgunFire
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+-- KFMod.CrossbowFire
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+-- KFMod.BlowerThrowerFire
Inherited Variables from KFMod.KFShotgunFire |
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef |
Inherited Functions from KFMod.KFShotgunFire |
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
var
sound AmbientFireSound;
AmbientFireSoundRadius Source code
var float AmbientFireSoundRadius;
var string AmbientFireSoundRef;
var byte AmbientFireVolume;
var string FireEndSoundRef;
var
sound FireEndStereoSound;
var string FireEndStereoSoundRef;
simulated function bool AllowFire ( ) )
function BeginState ( ) )
function EndState ( ) )
function float MaxRange ( ) )
event ModeDoFire ( ) )
function ModeTick ( float dt) )
function PlayAmbientSound (
Sound aSound) )
function PlayFiring ( ) )
ServerPlayFiring FireLoop Source code
function ServerPlayFiring ( ) )
function StartFiring ( ) )
function StopFiring ( ) )
static function bool UnloadAssets ( ) )
defaultproperties
{
AmbientFireSoundRadius=500.000000
AmbientFireVolume=255
FireEndSoundRef="KF_FY_BlowerThrowerSND.WEP_Bile_Fire_End_M"
FireEndStereoSoundRef="KF_FY_BlowerThrowerSND.WEP_Bile_Fire_End_S"
AmbientFireSoundRef="KF_FY_BlowerThrowerSND.BlowerThrower_Fire_LP"
EffectiveRange=1500.000000
maxVerticalRecoilAngle=300
maxHorizontalRecoilAngle=150
NoAmmoSoundRef="KF_FlamethrowerSnd.FT_DryFire"
ProjSpawnOffset=(Y=5.000000,Z=-6.000000)
bSplashDamage=True
bRecommendSplashDamage=True
bWaitForRelease=False
bAttachSmokeEmitter=True
TransientSoundVolume=1.000000
TransientSoundRadius=500.000000
FireAnim="'"
FireLoopAnim="Fire"
FireEndAnim="Fire_End"
FireRate=0.070000
AmmoClass=Class'KFMod.BlowerThrowerAmmo'
ShakeRotMag=(X=0.000000,Y=0.000000,Z=0.000000)
ShakeRotRate=(X=0.000000,Y=0.000000,Z=0.000000)
ShakeOffsetMag=(X=0.000000,Y=0.000000,Z=0.000000)
ProjectileClass=Class'KFMod.BlowerBileProjectile'
BotRefireRate=0.070000
FlashEmitterClass=Class'KFMod.BlowerThrowerMuzzleFlash1P'
Spread=1500.000000
SpreadStyle=SS_Random
}
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Creation time: Fri 13-10-2023 03:18:41.671 - Created with
UnCodeX