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Core.Object
|
+-- Engine.WeaponFire
|
+-- ROEngine.BaseProjectileFire
|
+-- KFMod.KFShotgunFire
|
+-- KFMod.CrossbowFire
BlowerThrowerFire, FlameBurstFire
| Variables Summary |
|---|
| Inherited Variables from ROEngine.BaseProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | DoFireEffect ())) | |
![]() | float | MaxRange ())) |
| Inherited Functions from KFMod.KFShotgunFire |
|---|
| AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
| Inherited Functions from ROEngine.BaseProjectileFire |
|---|
| DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
| Functions Detail |
|---|
AllowFire Source code
DoFireEffect Source code
MaxRange Source code| Defaultproperties |
|---|
defaultproperties
{
EffectiveRange=2500.000000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=50
FireAimedAnim="Fire_Iron"
bRandomPitchFireSound=False
FireSoundRef="KF_XbowSnd.Xbow_Fire"
NoAmmoSoundRef="KF_XbowSnd.Xbow_DryFire"
ProjPerFire=1
ProjSpawnOffset=(Y=0.000000,Z=0.000000)
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=1.800000
AmmoClass=Class'KFMod.CrossbowAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
ProjectileClass=Class'KFMod.CrossbowArrow'
BotRefireRate=1.800000
aimerror=1.000000
Spread=0.750000
SpreadStyle=SS_None
}
|
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