Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- ROEngine.BaseProjectileFire | +-- KFMod.KFShotgunFire | +-- KFMod.CrossbowFire
BlowerThrowerFire, FlameBurstFire
Variables Summary |
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Inherited Variables from ROEngine.BaseProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
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![]() | bool | AllowFire ())) |
![]() | DoFireEffect ())) | |
![]() | float | MaxRange ())) |
Inherited Functions from KFMod.KFShotgunFire |
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AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
Inherited Functions from ROEngine.BaseProjectileFire |
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DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { EffectiveRange=2500.000000 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=50 FireAimedAnim="Fire_Iron" bRandomPitchFireSound=False FireSoundRef="KF_XbowSnd.Xbow_Fire" NoAmmoSoundRef="KF_XbowSnd.Xbow_DryFire" ProjPerFire=1 ProjSpawnOffset=(Y=0.000000,Z=0.000000) bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=1.800000 AmmoClass=Class'KFMod.CrossbowAmmo' ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) ProjectileClass=Class'KFMod.CrossbowArrow' BotRefireRate=1.800000 aimerror=1.000000 Spread=0.750000 SpreadStyle=SS_None } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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