Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 |
//============================================================================= // Bat Pickup. //============================================================================= class BatPickup extends KFWeaponPickup; defaultproperties { Weight=3.000000 cost=100 PowerValue=35 SpeedValue=56 RangeValue=-20 Description="This bit of broken pipe looks like it was pried from a gas-line." ItemName="Broken Pipe" ItemShortName="Broken Pipe" CorrespondingPerkIndex=4 InventoryType=Class'KFMod.Bat' PickupMessage="You got a broken pipe." PickupSound=Sound'PatchSounds.pickupm2-2' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KillingFloorStatics.BatGround' CollisionRadius=28.000000 CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |