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KFChar.BrainDeadClot

Extends
ZombieClot

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieClotBase
                        |   
                        +-- KFChar.ZombieClot
                           |   
                           +-- KFChar.BrainDeadClot

Variables Summary
Inherited Variables from KFMod.ZombieClotBase
bGrappling, ClotGrabMessageDelay, DisabledPawn, GrappleDuration, GrappleEndTime

Functions Summary
event PostBeginPlay ()))
Inherited Functions from KFChar.ZombieClot
AnimNeedsWait, ClawDamageTarget, Destroyed, Died, DoAnimAction, PreCacheMaterials, PreCacheStaticMeshes, RangedAttack, RemoveHead, SetAnimAction, Tick
Inherited Functions from KFMod.ZombieClotBase
BreakGrapple


Functions Detail

PostBeginPlay Source code

event PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     ControllerClass=None
}

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Creation time: Fri 13-10-2023 03:18:41.823 - Created with UnCodeX