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class Pickup_Explosives extends KF_StoryInventoryPickup; defaultproperties { MaxHeldCopies=1 CarriedMaterial=Texture'FrightYard_T.TNT_Icon_64' GroundMaterial=ColorModifier'FrightYard_T.RemotePickupGroundIco_cm' bRender1PMesh=False AIThreatModifier=1.500000 InventoryType=Class'FrightScript.Inv_Explosives' StaticMesh=StaticMesh'FrightYard_SM.Dynamite.SM_Dynamite_Open' UV2Texture=FadeColor'PatchTex.Common.PickupOverlay' CollisionRadius=40.000000 MessageClass=Class'FrightScript.Msg_ExplosivePickupNotification' } |
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