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FrightScript.KF_Roulette_Wheel

Extends
Actor
Modifiers
placeable dependson ( KF_Roulette_Bet_Zone )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- FrightScript.KF_Roulette_Wheel

Constants Summary
NUMBETSNDS=3
NUMPOCKETS=37
POCKETSPACING=1771.24
Inherited Contants from Engine.Actor
MAINCOLLISIONINDEX, MAXSTEPHEIGHT, MINFLOORZ
Inherited Contants from Core.Object
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
array<SPlayerTableInfo>AllPlayers
boolbActive
floatBallSpeedDecrementInterval
boolbCountingDownToSpin
floatBetsClosedTimePct
array<KF_Roulette_Bet_Zone>BetZones
boolbLettingItRide
boolbNotifiedBettingClosed
boolbSpinning
intFinalPocket
floatLastBallSpeedDecrement
floatLastSpinCountDownTime
floatLastSpinTime
floatMaxBallSpin
floatMaxWheelSpin
stringPlaceBetSndsRef[NUMBETSNDS]
SoundPlaceBetSnds[NUMBETSNDS]
SPocketInfoPocketInfo[NUMPOCKETS]
floatSpinCountDown
floatSpinDuration
SoundWheelSpinSnd
stringWheelSpinSndRef
array<int>WinningNumbers
KF_Roulette_Wheel
KF_Roulette_BallBall
boolbStartActive
intMinBet
nameTableName
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bAutoTraceNotify, bBadStateCode, bBlockActors, bBlockHitPointTraces, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanAutoTraceSelect, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseHighDetailOverlayIndex, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, HighDetailOverlayIndex, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LastReplicateTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
SPlayerTableInfo
BettingPlayer, InitialBetSum, CurrentBetSum
SPocketInfo
PocketClr, PocketPosition
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
function AbortCountDown ()))
functionbool AcceptNewBets ()))
function AddPlayer (PlayerController NewPlayer))
functionbool CheckMinBet (optional bool SuppressNotification))
function ClientSetChipMaterial (CashPickup Chips, bool Glow))
function FindBetZones ()))
functionbool FindPlayer (PlayerController PlayerToFind, optional out int PlayerIdx))
functionint GetCurrentBetTotalFor (PlayerController Player))
functionint GetCurrentPocket ()))
functionfloat GetPayoutFor (KF_Roulette_Bet_Zone.EBetType Bet))
functionint GetPocketAtPosition (int InPos))
functionstring GetPocketClr (int Pocket))
functionbool IsBlack (int Num))
functionbool IsEven (int Num))
functionbool IsFirsts (int Num))
functionbool IsHigh (int Num))
functionbool IsLow (int Num))
functionbool IsRed (int Num))
functionbool IsSeconds (int Num))
functionbool IsThirds (int Num))
function NotifyBettingClosed ()))
function NotifyLetitRide ()))
function NotifyNeedMinBet ()))
function NotifyWinnings ()))
function OnAddBet ()))
function OnBetRejected ()))
function OnSpinComplete ()))
functionfloat PositionToRUU (int Position))
function PostBeginPlay ()))
function PreBeginPlay ()))
function PreLoadSounds ()))
function ProcessBets ()))
function RemoveBustedPlayers ()))
function RemovePlayer (PlayerController PlayerToRemove))
functionint RUUToPosition (float RotVal))
function SetActive (bool On))
function SpinWheel ()))
functionbool StartCountDown (optional bool SuppressNotifications))
function Tick (Float DeltaTime))
function Timer ()))
function UpdatePlayerBetTotals ()))
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckAchievementEvents, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimDuration, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetEventColor, GetEvents, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitPointTrace, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, NotifySelected, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, ReceivedEvent, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdateDefaultMesh, UpdateDefaultStaticMesh, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsOpenGL, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, VSizeSquared, Warn, ^, ^^, |, ||, ~, ~=


Constants Detail

NUMBETSNDS Source code

const NUMBETSNDS = 3;

NUMPOCKETS Source code

const NUMPOCKETS = 37;

POCKETSPACING Source code

const POCKETSPACING = 1771.24;


Variables Detail

AllPlayers Source code

var array<SPlayerTableInfo> AllPlayers;

bActive Source code

var bool bActive;

BallSpeedDecrementInterval Source code

var float BallSpeedDecrementInterval;

bCountingDownToSpin Source code

var bool bCountingDownToSpin;

BetsClosedTimePct Source code

var float BetsClosedTimePct;

BetZones Source code

var array<KF_Roulette_Bet_Zone> BetZones;

bLettingItRide Source code

var bool bLettingItRide;

bNotifiedBettingClosed Source code

var bool bNotifiedBettingClosed;

bSpinning Source code

var bool bSpinning;

FinalPocket Source code

var int FinalPocket;

LastBallSpeedDecrement Source code

var float LastBallSpeedDecrement;

LastSpinCountDownTime Source code

var float LastSpinCountDownTime;

LastSpinTime Source code

var float LastSpinTime;

MaxBallSpin Source code

var float MaxBallSpin;

MaxWheelSpin Source code

var float MaxWheelSpin;

PlaceBetSndsRef[NUMBETSNDS] Source code

var string PlaceBetSndsRef[NUMBETSNDS];

PlaceBetSnds[NUMBETSNDS] Source code

var Sound PlaceBetSnds[NUMBETSNDS];

PocketInfo[NUMPOCKETS] Source code

var SPocketInfo PocketInfo[NUMPOCKETS];

SpinCountDown Source code

var float SpinCountDown;

SpinDuration Source code

var float SpinDuration;

WheelSpinSnd Source code

var Sound WheelSpinSnd;

WheelSpinSndRef Source code

var string WheelSpinSndRef;

WinningNumbers Source code

var array<int> WinningNumbers;

KF_Roulette_Wheel

Ball Source code

var(KF_Roulette_Wheel) KF_Roulette_Ball Ball;

bStartActive Source code

var(KF_Roulette_Wheel) const bool bStartActive;

MinBet Source code

var(KF_Roulette_Wheel) int MinBet;

TableName Source code

var(KF_Roulette_Wheel) name TableName;


Structures Detail

SPlayerTableInfo Source code

struct SPlayerTableInfo
{
var PlayerController BettingPlayer;
var int CurrentBetSum;
var int InitialBetSum;
};


SPocketInfo Source code

struct SPocketInfo
{
var byte PocketClr;
var int PocketPosition;
};



Functions Detail

AbortCountDown Source code

function AbortCountDown ( ) )

AcceptNewBets Source code

function bool AcceptNewBets ( ) )

AddPlayer Source code

function AddPlayer ( PlayerController NewPlayer) )

CheckMinBet Source code

function bool CheckMinBet ( optional bool SuppressNotification) )

ClientSetChipMaterial Source code

function ClientSetChipMaterial ( CashPickup Chips, bool Glow) )

FindBetZones Source code

function FindBetZones ( ) )

FindPlayer Source code

function bool FindPlayer ( PlayerController PlayerToFind, optional out int PlayerIdx) )

GetCurrentBetTotalFor Source code

function int GetCurrentBetTotalFor ( PlayerController Player) )

GetCurrentPocket Source code

simulated function int GetCurrentPocket ( ) )

GetPayoutFor Source code

function float GetPayoutFor ( KF_Roulette_Bet_Zone.EBetType Bet) )

GetPocketAtPosition Source code

function int GetPocketAtPosition ( int InPos) )

GetPocketClr Source code

static function string GetPocketClr ( int Pocket) )

IsBlack Source code

function bool IsBlack ( int Num) )

IsEven Source code

function bool IsEven ( int Num) )

IsFirsts Source code

function bool IsFirsts ( int Num) )

IsHigh Source code

function bool IsHigh ( int Num) )

IsLow Source code

function bool IsLow ( int Num) )

IsRed Source code

function bool IsRed ( int Num) )

IsSeconds Source code

function bool IsSeconds ( int Num) )

IsThirds Source code

function bool IsThirds ( int Num) )

NotifyBettingClosed Source code

function NotifyBettingClosed ( ) )

NotifyLetitRide Source code

function NotifyLetitRide ( ) )

NotifyNeedMinBet Source code

function NotifyNeedMinBet ( ) )

NotifyWinnings Source code

function NotifyWinnings ( ) )

OnAddBet Source code

function OnAddBet ( ) )

OnBetRejected Source code

function OnBetRejected ( ) )

OnSpinComplete Source code

function OnSpinComplete ( ) )

PositionToRUU Source code

function float PositionToRUU ( int Position) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PreBeginPlay Source code

function PreBeginPlay ( ) )

PreLoadSounds Source code

function PreLoadSounds ( ) )

ProcessBets Source code

function ProcessBets ( ) )

RemoveBustedPlayers Source code

function RemoveBustedPlayers ( ) )

RemovePlayer Source code

function RemovePlayer ( PlayerController PlayerToRemove) )

RUUToPosition Source code

function int RUUToPosition ( float RotVal) )

SetActive Source code

function SetActive ( bool On) )

SpinWheel Source code

function SpinWheel ( ) )

StartCountDown Source code

function bool StartCountDown ( optional bool SuppressNotifications) )

Tick Source code

function Tick ( Float DeltaTime) )

Timer Source code

function Timer ( ) )

UpdatePlayerBetTotals Source code

function UpdatePlayerBetTotals ( ) )


Defaultproperties

defaultproperties
{
     PocketInfo(0)=(PocketPosition=32)
     PocketInfo(1)=(PocketClr=2,PocketPosition=18)
     PocketInfo(2)=(PocketClr=1,PocketPosition=1)
     PocketInfo(3)=(PocketClr=2,PocketPosition=30)
     PocketInfo(4)=(PocketClr=2,PocketPosition=36)
     PocketInfo(5)=(PocketClr=2,PocketPosition=14)
     PocketInfo(6)=(PocketClr=1,PocketPosition=5)
     PocketInfo(7)=(PocketClr=2,PocketPosition=26)
     PocketInfo(8)=(PocketClr=1,PocketPosition=11)
     PocketInfo(9)=(PocketClr=2,PocketPosition=22)
     PocketInfo(10)=(PocketClr=1,PocketPosition=13)
     PocketInfo(11)=(PocketClr=1,PocketPosition=9)
     PocketInfo(12)=(PocketClr=2,PocketPosition=28)
     PocketInfo(13)=(PocketClr=1,PocketPosition=7)
     PocketInfo(14)=(PocketClr=2,PocketPosition=20)
     PocketInfo(15)=(PocketClr=1,PocketPosition=34)
     PocketInfo(17)=(PocketClr=1,PocketPosition=3)
     PocketInfo(18)=(PocketClr=2,PocketPosition=24)
     PocketInfo(19)=(PocketClr=2,PocketPosition=35)
     PocketInfo(20)=(PocketClr=1,PocketPosition=19)
     PocketInfo(21)=(PocketClr=2)
     PocketInfo(22)=(PocketClr=1,PocketPosition=23)
     PocketInfo(23)=(PocketClr=2,PocketPosition=12)
     PocketInfo(24)=(PocketClr=1,PocketPosition=15)
     PocketInfo(25)=(PocketClr=2,PocketPosition=2)
     PocketInfo(26)=(PocketClr=1,PocketPosition=31)
     PocketInfo(27)=(PocketClr=2,PocketPosition=6)
     PocketInfo(28)=(PocketClr=1,PocketPosition=27)
     PocketInfo(29)=(PocketClr=1,PocketPosition=25)
     PocketInfo(30)=(PocketClr=2,PocketPosition=10)
     PocketInfo(31)=(PocketClr=1,PocketPosition=21)
     PocketInfo(32)=(PocketClr=2,PocketPosition=33)
     PocketInfo(33)=(PocketClr=1,PocketPosition=17)
     PocketInfo(34)=(PocketClr=2,PocketPosition=4)
     PocketInfo(35)=(PocketClr=1,PocketPosition=29)
     PocketInfo(36)=(PocketClr=2,PocketPosition=8)
     MinBet=100
     MaxBallSpin=190000.000000
     MaxWheelSpin=10000.000000
     BallSpeedDecrementInterval=0.100000
     SpinDuration=5.000000
     BetsClosedTimePct=0.500000
     SpinCountDown=5.000000
     PlaceBetSndsRef(0)="Steamland_SND.Roulette_StackOff_1"
     PlaceBetSndsRef(1)="Steamland_SND.Roulette_StackOff_2"
     PlaceBetSndsRef(2)="Steamland_SND.Roulette_StackOff_3"
     WheelSpinSndRef="Steamland_SND.Roulette_WheelSpin"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'Pier_SM.Env_Pier_Roulette_Table_Wheel'
     Physics=PHYS_Rotating
     RemoteRole=ROLE_SimulatedProxy
     bCollideActors=True
     bFixedRotationDir=True
}

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Creation time: Fri 13-10-2023 03:18:48.049 - Created with UnCodeX