Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

FrightScript.KF_Roulette_Wheel


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266
00267
00268
00269
00270
00271
00272
00273
00274
00275
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288
00289
00290
00291
00292
00293
00294
00295
00296
00297
00298
00299
00300
00301
00302
00303
00304
00305
00306
00307
00308
00309
00310
00311
00312
00313
00314
00315
00316
00317
00318
00319
00320
00321
00322
00323
00324
00325
00326
00327
00328
00329
00330
00331
00332
00333
00334
00335
00336
00337
00338
00339
00340
00341
00342
00343
00344
00345
00346
00347
00348
00349
00350
00351
00352
00353
00354
00355
00356
00357
00358
00359
00360
00361
00362
00363
00364
00365
00366
00367
00368
00369
00370
00371
00372
00373
00374
00375
00376
00377
00378
00379
00380
00381
00382
00383
00384
00385
00386
00387
00388
00389
00390
00391
00392
00393
00394
00395
00396
00397
00398
00399
00400
00401
00402
00403
00404
00405
00406
00407
00408
00409
00410
00411
00412
00413
00414
00415
00416
00417
00418
00419
00420
00421
00422
00423
00424
00425
00426
00427
00428
00429
00430
00431
00432
00433
00434
00435
00436
00437
00438
00439
00440
00441
00442
00443
00444
00445
00446
00447
00448
00449
00450
00451
00452
00453
00454
00455
00456
00457
00458
00459
00460
00461
00462
00463
00464
00465
00466
00467
00468
00469
00470
00471
00472
00473
00474
00475
00476
00477
00478
00479
00480
00481
00482
00483
00484
00485
00486
00487
00488
00489
00490
00491
00492
00493
00494
00495
00496
00497
00498
00499
00500
00501
00502
00503
00504
00505
00506
00507
00508
00509
00510
00511
00512
00513
00514
00515
00516
00517
00518
00519
00520
00521
00522
00523
00524
00525
00526
00527
00528
00529
00530
00531
00532
00533
00534
00535
00536
00537
00538
00539
00540
00541
00542
00543
00544
00545
00546
00547
00548
00549
00550
00551
00552
00553
00554
00555
00556
00557
00558
00559
00560
00561
00562
00563
00564
00565
00566
00567
00568
00569
00570
00571
00572
00573
00574
00575
00576
00577
00578
00579
00580
00581
00582
00583
00584
00585
00586
00587
00588
00589
00590
00591
00592
00593
00594
00595
00596
00597
00598
00599
00600
00601
00602
00603
00604
00605
00606
00607
00608
00609
00610
00611
00612
00613
00614
00615
00616
00617
00618
00619
00620
00621
00622
00623
00624
00625
00626
00627
00628
00629
00630
00631
00632
00633
00634
00635
00636
00637
00638
00639
00640
00641
00642
00643
00644
00645
00646
00647
00648
00649
00650
00651
00652
00653
00654
00655
00656
00657
00658
00659
00660
00661
00662
00663
00664
00665
00666
00667
00668
00669
00670
00671
00672
00673
00674
00675
00676
00677
00678
00679
00680
00681
00682
00683
00684
00685
00686
00687
00688
00689
00690
00691
00692
00693
00694
00695
00696
00697
00698
00699
00700
00701
00702
00703
00704
00705
00706
00707
00708
00709
00710
00711
00712
00713
00714
00715
00716
00717
00718
00719
00720
00721
00722
00723
00724
00725
00726
00727
00728
00729
00730
00731
00732
00733
00734
00735
00736
00737
00738
00739
00740
00741
00742
00743
00744
00745
00746
00747
00748
00749
00750
00751
00752
00753
00754
00755
00756
00757
00758
00759
00760
00761
00762
00763
00764
00765
00766
00767
00768
00769
00770
00771
00772
00773
00774
/*
	--------------------------------------------------------------
	KF_Roulette_Wheel
	--------------------------------------------------------------

	Interactive prop for the 2013 Summer Sideshow map.   Players
	place bets by throwing dosh onto the table.  The game begins
	when there are enough bets on the table.

	Author :  Alex Quick

	--------------------------------------------------------------
*/

class KF_Roulette_Wheel extends Actor
placeable
dependson(KF_Roulette_Bet_Zone);


const NUMPOCKETS = 37;
const POCKETSPACING = 1771.24;      // (65536 /  NumPockets)
const NUMBETSNDS = 3;

var     int                             FinalPocket;

/* The Tags of the Roulette zone volumes should all match this name */
var()   name                            TableName;


/* A struct representing a player who has bets on this table */
struct SPlayerTableInfo
{
	var	PlayerController               BettingPlayer;
	var	int                            InitialBetSum;      // amount this player had on the table as of the first bet.
	var int                            CurrentBetSum;      // amount this player has on the table right this minute.
};

/* Array of all players who have bets placed on this table */
var array<SPlayerTableInfo>             AllPlayers;


/* A struct representing a pocket on the roulette wheel. */
struct SPocketInfo
{
    var byte                            PocketClr;          // 0 = Green, 1=Black , 2 = Red
    var int                             PocketPosition;     // Rotation Roll value for this pocket.  (RUUs)
};

/* An array that stores all the colours associated with the "Pockets on the roulette wheel. */
var     SPocketInfo                     PocketInfo[NUMPOCKETS];

/* Minimum bet that must be on the table to play */
var()   int                             MinBet;

var()   KF_Roulette_Ball                Ball;

var     float                           MaxBallSpin,MaxWheelSpin;

var     float                           LastBallSpeedDecrement,BallSpeedDecrementInterval;

var     array<int>                      WinningNumbers;

/* Array of all the areas on this table that players can bet in */
var     array<KF_Roulette_Bet_Zone>     BetZones;

var     float                           SpinDuration;

/* Percent of SpinDuration that must pass before all betting is closed */
var     float                           BetsClosedTimePct;

var     float                           LastSpinTime;

/* The Roulette wheel is turning and the ball is in motion */
var     bool                            bSpinning;

/* Amount of time after a bet is placed before the wheel starts spinning */
var     float                           SpinCountDown;

var     float                           LastSpinCountDownTime;

/* There are sufficient bets on the table to spin, and the countdown to spin is in progress */
var     bool                            bCountingDownToSpin;

var     bool                            bNotifiedBettingClosed;

/* At least one player left his winnings from a previous spin on the table*/
var     bool                            bLettingItRide;

/*  Sounds ===============================================================*/


/* Sound the roulette wheel makes when its spinning around */
var Sound                               WheelSpinSnd;

var Sound                               PlaceBetSnds[NUMBETSNDS];

var string                              PlaceBetSndsRef[NUMBETSNDS];

var string                              WheelSpinSndRef;

/* This Table is active and open for business */
var  bool                               bActive;

var () const bool                       bStartActive;


replication
{
    reliable if(Role == Role_Authority)
        FinalPocket;
}

function PreBeginPlay()
{
    PreLoadSounds();
}

function PostBeginPlay()
{
    FindBetZones();
    SetActive(bStartActive);
}

function PreLoadSounds()
{
    local int i;

	if ( default.WheelSpinSndRef != "" )
	{
		WheelSpinSnd = sound(DynamicLoadObject(default.WheelSpinSndRef, class'Sound', true));
	}

    for(i = 0 ; i < NUMBETSNDS; i ++)
    {
        if ( default.PlaceBetSndsRef[i] != "" )
        {
            PlaceBetSnds[i] = sound(DynamicLoadObject(default.PlaceBetSndsRef[i], class'Sound', true));
        }
    }
}


/* Cache all the 'pieces' of this table */
function FindBetZones()
{
    local KF_Roulette_Bet_Zone Zone;

    foreach AllActors(class 'KF_Roulette_Bet_Zone', Zone, TableName)
    {
        BetZones[BetZones.length] = Zone;
        Zone.OwningTable = self;
        Zone.PayOutAmount = GetPayoutFor(Zone.ZoneType);
    }
}

/* Returns true if this table is open for betting */
function bool AcceptNewBets()
{
    return bActive && (!bSpinning || Level.TimeSeconds - LastSpinTime < (SpinDuration*BetsClosedTimePct)) ;
}

/* Player placed a bet on this table */
function OnAddBet()
{
    StartCountDown();
    PlaySound(PlaceBetSnds[Rand(NUMBETSNDS)]);
}

/* bet was rejected */
function OnBetRejected()
{
    NotifyBettingClosed();
}

/* Check if there are enough bets on the table to start the countdown to the spin */
function bool StartCountDown(optional bool SuppressNotifications)
{
    if(!bCountingDownToSpin && !bSpinning && CheckMinBet(SuppressNotifications))
    {
        bCountingDownToSpin = true;
        LastSpinCountDownTime = Level.TimeSeconds;
        SetTimer(SpinCountDown,false);

        return true;
    }

    return false;
}

function AbortCountDown()
{
    bLettingItRide = false;
    bCountingDownToSpin = false;
    SetTimer(0.f,false);
}

function Timer()
{
    bCountingDownToSpin = false;
    SpinWheel();
}

/* A player placed a bet somewhere on this table. Add him to the game */
function AddPlayer(PlayerController NewPlayer)
{
    if(!FindPlayer(NewPlayer))
    {
        AllPlayers.length = AllPlayers.length + 1;
        AllPlayers[AllPlayers.length - 1].BettingPlayer = NewPlayer;
    }

    StartCountDown();
}

/* A Player was removed from the game - (busted out or took his winnings off the table) */
function RemovePlayer(PlayerController PlayerToRemove)
{
    local int PlayerIdx;

    if(FindPlayer(PlayerToRemove,PlayerIdx))
    {
        AllPlayers.Remove(PlayerIdx,1);
    }
}

function  bool FindPlayer(PlayerController PlayerToFind, optional out int PlayerIdx)
{
    local int i;

    for(i = 0 ; i < AllPlayers.length ; i ++)
    {
        if(AllPlayers[i].BettingPlayer == PlayerToFind)
        {
            PlayerIdx = i;
            return true;
        }
    }

    return false;
}


/* Begins the wheel animation */
function SpinWheel()
{
    local int i;

    if(Level.TimeSeconds - LastSpinTime > SpinDuration)
    {
        if(WheelSpinSnd != none)
        {
            PlaySound(WheelSpinSnd);
        }

        LastSpinTime = Level.TimeSeconds;
        log("******* SPINNING THE WHEEL ********** ");
        FinalPocket = Rand(arrayCount(PocketInfo));
        log(" The ball landed on : "@FinalPocket@GetPocketClr(FinalPocket));

        bFixedRotationDir = true;
        bRotateToDesired = false;
        RotationRate.Yaw = -MaxWheelSpin ;

        Ball.StartRolling();

        bSpinning = true;

        for(i = 0 ; i < BetZones.length ; i ++)
        {
            BetZones[i].OnWheelSpin();
        }

        if(bLettingItRide)
        {
            NotifyLetItRide();
        }

        UpdatePlayerBetTotals();
    }
}

simulated function int GetCurrentPocket()
{
    return GetPocketAtPosition(RUUToPosition(Ball.Rotation.Yaw - Rotation.Yaw));
}

/* Toggle Table Active or not*/
function SetActive(bool On)
{
    if(Ball != none)
    {
        Ball.bHidden = !On;
    }

    bHidden = !On;
    bActive = On;

    if(!bActive)
    {
        if(bCountingDownToSpin)
        {
            AbortCountDown();
        }

        OnSpinComplete();
    }

}

function Tick(Float DeltaTime)
{
    local int i;

    /* Betting is closed */
    if(!AcceptNewBets() && !bNotifiedBettingClosed)
    {
        bNotifiedBettingClosed = true;
        NotifyBettingClosed();
    }


    if(bCountingDownToSpin)
    {
        /* Someone picked up their winnings */
        if(!CheckMinBet())
        {
            AbortCountDown();
        }

        for(i = 0 ; i < AllPlayers.Length ; i ++)
        {
            if(AllPlayers[i].BettingPlayer != none)
            {
                AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteCountDown',int(SpinCountDown - (Level.TimeSeconds - LastSpinCountDownTime)));
            }
        }
    }

    if(bSpinning)
    {
/*      if(Level.TimeSeconds - LastBallSpeedDecrement > BallSpeedDecrementInterval)
        {
            LastBallSpeedDecrement = Level.TimeSeconds;
            Ball.RotationRate.Yaw = FMax(Ball.RotationRate.Yaw - ((MaxBallSpin * BallSpeedDecrementInterval)/SpinDuration),MaxBallSpin*0.01);
        }
*/


        if(Level.TimeSeconds - LastSpinTime >= SpinDuration )
        {
            OnSpinComplete();
        }
    }
}

function int GetPocketAtPosition(int InPos)
{
    local int i;

    for(i = 0 ; i < NUMPOCKETS ; i ++)
    {
        if(PocketInfo[i].PocketPosition == InPos)
        {
            return i ;
        }
    }

    return -1;
}

/* Converts the wheel position integer to a Unreal Unit Rotation value */

function float PositionToRUU(int Position)
{
    return (Position * PocketSpacing) & 65536;
}

/* Converts a Rotation value to a wheel position integer */
function int RUUToPosition(float RotVal)
{
    return FClamp(Round(RotVal / PocketSpacing),0,NumPockets-1) ;
}

/* Called when the ball has come to a rest on the desired number. */
function OnSpinComplete()
{
    RotationRate.Yaw = 0.f;

    Ball.DesiredRotation.Yaw = PositionToRUU(FinalPocket);
    Ball.StopRolling();

    bFixedRotationDir = false;
    bRotateToDesired = true;
    DesiredRotation.Yaw = 0.f;

    bSpinning = false;
    bNotifiedBettingClosed = false;

    WinningNumbers[WinningNumbers.length] = FinalPocket;
    ProcessBets();
}


static function string GetPocketClr(int Pocket)
{
    local int ClrIdx;
    local string ClrString;

    ClrIdx = default.PocketInfo[Pocket].PocketClr;
    switch(ClrIdx)
    {
        case 0 : ClrString = "Green" ; break;
        case 1 : ClrString = "Black" ; break;
        case 2 : ClrString = "Red" ; break;
    }

    return ClrString;
}

/* Returns true if there are enough bets on the table to spin the wheel */
function bool CheckMinBet(optional bool SuppressNotification)
{
    local int i;
    local int BetTotal;
    local bool EnoughCash;

    for(i = 0 ; i < BetZones.length ; i ++)
    {
        BetTotal += BetZones[i].GetBetTotal();
    }

    EnoughCash = BetTotal >= MinBet;

    if(!EnoughCash && !SuppressNotification)
    {
        NotifyNeedMinBet();
    }

    return EnoughCash;
}

/* Returns the payout ratio for a specific type of Bet */
function float GetPayoutFor(KF_Roulette_Bet_Zone.EBetType Bet)
{
    switch(Bet)
    {
        case BET_Straight :     return 35.f ;  break; // 35 to 1
        Default :               return 1.f;    break; // 1 to 1
    }
}

/* Calculates the winnings for each BetZone and clears bets on Zones which didn't hit */
function ProcessBets()
{
    local int i;

    if(BetZones.length == 0)
    {
        log("WARNING - No BetZones associated with this table. ");
    }

    for(i = 0 ; i < BetZones.length ; i ++)
    {
        if(BetZones[i].ZoneType == BET_Red && IsRed(FinalPocket))            //  Red bet
        {
            log("Red bet Wins on "$FinalPocket);
            BetZones[i].PayOut();
        }
        else if(BetZones[i].ZoneType == BET_Black && IsBlack(FinalPocket))   //  Black bet
        {
            log("Black bet Wins on "$FinalPocket);
            BetZones[i].PayOut();
        }
        else if (BetZones[i].ZoneType == BET_Even && IsEven(FinalPocket))
        {
            log("Even number bet Wins on "$FinalPocket);
            BetZones[i].PayOut();
        }
        else if (BetZones[i].ZoneType == BET_Odd && !IsEven(FinalPocket))
        {
            log("Odd number bet Wins on "$FinalPocket);
            BetZones[i].PayOut();
        }
        else if(BetZones[i].ZoneType == BET_1st && IsFirsts(FinalPocket)) // First 12
        {
            log("Firsts bet Wins on "$FinalPocket);
            BetZones[i].PayOut();
        }
        else if(BetZones[i].ZoneType == BET_2nd && IsSeconds(FinalPocket)) // Second 12
        {
            log("Seconds bet Wins on "$FinalPocket);
            BetZones[i].PayOut();
        }
        else if(BetZones[i].ZoneType == BET_3rd && IsThirds(FinalPocket)) // Third 12
        {
            log("Thirds bet Wins on "$FinalPocket);
            BetZones[i].PayOut();
        }
        else if(BetZones[i].ZoneType == BET_Low && IsLow(FinalPocket)) // Low Bet
        {
            log("Low bet Wins on "$FinalPocket);
            BetZones[i].PayOut();
        }
        else if(BetZones[i].ZoneType == BET_High && IsHigh(FinalPocket)) // High Bet
        {
            log("High bet Wins on "$FinalPocket);
            BetZones[i].PayOut();
        }
        else if(BetZones[i].ZoneType == BET_Straight &&
        FinalPocket == BetZones[i].ZoneNumber)                           // Straight number
        {
            log("Straight Bet Wins on "$FinalPocket);
            BetZones[i].PayOut();
        }
        else
        {
            BetZones[i].ClearOldBets();
        }
    }

    UpdatePlayerBetTotals();
    NotifyWinnings();
    RemoveBustedPlayers();

    /* Let's see if there's enough cash on the table to start another spin ... */
    if(StartCountDown(true))
    {
        bLettingItRide = true;
    }
}

/* Updates the current bet totals for all players on the table */
function UpdatePlayerBetTotals()
{
    local int i, NumPlayers;

    NumPlayers = AllPlayers.length;

    for(i = 0 ; i < NumPlayers ; i ++)
    {
        AllPlayers[i].CurrentbetSum = GetCurrentBetTotalFor(AllPlayers[i].BettingPlayer);
    }
}


/* Returns the total amount of dosh a player has bet on this table at the moment */
function int GetCurrentBetTotalFor( PlayerController Player)
{
    local int i;
    local int idx;
    local int TotalBet;

    for(i = 0; i < BetZones.Length ; i ++)
    {
        for(idx = 0 ; idx < BetZones[i].CurrentBets.length ;idx ++)
        {
            if(BetZones[i].CurrentBets[idx].BettingPlayer == Player)
            {
                TotalBet += BetZones[i].CurrentBets[idx].BetPickup.CashAmount ;
            }
        }
    }

    return TotalBet;
}

/* Remove any players who have no more bets on the table */
function RemoveBustedPlayers()
{
    local int i, NumPlayers;

    NumPlayers = AllPlayers.length;

    for(i = 0 ; i < NumPlayers ; i ++)
    {
        if(AllPlayers[i].CurrentBetSum <= 0)     // this guys went broke, he's not in the game anymore.
        {
            AllPlayers.Remove(i,1);
        }
    }
}


/* == Player Feedback & Localized Messaging ======================================================
==================================================================================================*/

/* Let players know how the last spin went.  Send them a local message with their net winnings */
function NotifyWinnings()
{
    local int i;
    local int NetWinnings;

    for(i = 0 ; i< AllPlayers.length ; i ++)
    {
        if(AllPlayers[i].BettingPlayer != none)
        {
            NetWinnings = AllPlayers[i].CurrentBetSum - AllPlayers[i].InitialBetSum ;

            /* let players know which number it landed on */
            AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteSpin',FinalPocket);

            /* let players know how much they have won so far. */
            AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteWinnings', NetWinnings);
        }
    }
}

/* Let players know that they are letting it ride. */
function NotifyLetitRide()
{
    local int i;

    for(i = 0 ; i< AllPlayers.length ; i ++)
    {
        if(AllPlayers[i].BettingPlayer != none)
        {
            AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteGeneric', 1);
        }
    }
}

/* Let players know that they need to place more cash on the table to play*/
function NotifyNeedMinBet()
{
    local int i;

    for(i = 0 ; i< AllPlayers.length ; i ++)
    {
        if(AllPlayers[i].BettingPlayer != none)
        {
            AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteGeneric', 3);
        }
    }
}

/* Let players know that they cannot place anymore bets right now */
function NotifyBettingClosed()
{
    local int i;

    for(i = 0 ; i< AllPlayers.length ; i ++)
    {
        if(AllPlayers[i].BettingPlayer != none)
        {
            AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteGeneric', 2);
        }
    }
}

/*============================================================================================
=============================================================================================*/


/* Changes the UV2 Material on the Chips so they look glowy to the player who won them
and not glowy to everyone else */

function ClientSetChipMaterial(CashPickup Chips, bool Glow)
{
    local int i;
    local Material NewMat;

    for(i = 0 ; i < AllPlayers.length ; i ++)
    {
        NewMat = none ;

        if(KFPlayerController_Story(AllPlayers[i].BettingPlayer) != none )
        {
            if(Glow && AllPlayers[i].Bettingplayer == Chips.DroppedBy)
            {
                NewMat = Chips.default.UV2Texture ;
            }

            KFPlayerController_Story(AllPlayers[i].BettingPlayer).ClientSetUV2Tex(Chips,NewMat);
        }
    }
}

function bool IsBlack(int Num)
{
    return PocketInfo[Num].PocketClr == 1;
}

function bool IsRed(int Num)
{
    return PocketInfo[Num].PocketClr == 2;
}

function bool IsEven(int Num)
{
    return Num % 2 == 0;
}

function bool IsFirsts(int Num)
{
    return Num <= 12 && Num > 0;
}

function bool IsSeconds(int Num)
{
    return Num > 12 && Num <= 24 ;
}

function bool IsThirds( int Num)
{
    return Num > 24 && Num <= 36;
}

function bool IsLow (int Num)
{
    return Num > 0 && Num <= 18;
}

function bool IsHigh( int Num)
{
    return Num >= 19 && Num <= 36 ;
}

defaultproperties
{
     PocketInfo(0)=(PocketPosition=32)
     PocketInfo(1)=(PocketClr=2,PocketPosition=18)
     PocketInfo(2)=(PocketClr=1,PocketPosition=1)
     PocketInfo(3)=(PocketClr=2,PocketPosition=30)
     PocketInfo(4)=(PocketClr=2,PocketPosition=36)
     PocketInfo(5)=(PocketClr=2,PocketPosition=14)
     PocketInfo(6)=(PocketClr=1,PocketPosition=5)
     PocketInfo(7)=(PocketClr=2,PocketPosition=26)
     PocketInfo(8)=(PocketClr=1,PocketPosition=11)
     PocketInfo(9)=(PocketClr=2,PocketPosition=22)
     PocketInfo(10)=(PocketClr=1,PocketPosition=13)
     PocketInfo(11)=(PocketClr=1,PocketPosition=9)
     PocketInfo(12)=(PocketClr=2,PocketPosition=28)
     PocketInfo(13)=(PocketClr=1,PocketPosition=7)
     PocketInfo(14)=(PocketClr=2,PocketPosition=20)
     PocketInfo(15)=(PocketClr=1,PocketPosition=34)
     PocketInfo(17)=(PocketClr=1,PocketPosition=3)
     PocketInfo(18)=(PocketClr=2,PocketPosition=24)
     PocketInfo(19)=(PocketClr=2,PocketPosition=35)
     PocketInfo(20)=(PocketClr=1,PocketPosition=19)
     PocketInfo(21)=(PocketClr=2)
     PocketInfo(22)=(PocketClr=1,PocketPosition=23)
     PocketInfo(23)=(PocketClr=2,PocketPosition=12)
     PocketInfo(24)=(PocketClr=1,PocketPosition=15)
     PocketInfo(25)=(PocketClr=2,PocketPosition=2)
     PocketInfo(26)=(PocketClr=1,PocketPosition=31)
     PocketInfo(27)=(PocketClr=2,PocketPosition=6)
     PocketInfo(28)=(PocketClr=1,PocketPosition=27)
     PocketInfo(29)=(PocketClr=1,PocketPosition=25)
     PocketInfo(30)=(PocketClr=2,PocketPosition=10)
     PocketInfo(31)=(PocketClr=1,PocketPosition=21)
     PocketInfo(32)=(PocketClr=2,PocketPosition=33)
     PocketInfo(33)=(PocketClr=1,PocketPosition=17)
     PocketInfo(34)=(PocketClr=2,PocketPosition=4)
     PocketInfo(35)=(PocketClr=1,PocketPosition=29)
     PocketInfo(36)=(PocketClr=2,PocketPosition=8)
     MinBet=100
     MaxBallSpin=190000.000000
     MaxWheelSpin=10000.000000
     BallSpeedDecrementInterval=0.100000
     SpinDuration=5.000000
     BetsClosedTimePct=0.500000
     SpinCountDown=5.000000
     PlaceBetSndsRef(0)="Steamland_SND.Roulette_StackOff_1"
     PlaceBetSndsRef(1)="Steamland_SND.Roulette_StackOff_2"
     PlaceBetSndsRef(2)="Steamland_SND.Roulette_StackOff_3"
     WheelSpinSndRef="Steamland_SND.Roulette_WheelSpin"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'Pier_SM.Env_Pier_Roulette_Table_Wheel'
     Physics=PHYS_Rotating
     RemoteRole=ROLE_SimulatedProxy
     bCollideActors=True
     bFixedRotationDir=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fri 13-10-2023 03:17:26.000 - Creation time: Fri 13-10-2023 03:19:04.588 - Created with UnCodeX