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/* -------------------------------------------------------------- KF_Roulette_Wheel -------------------------------------------------------------- Interactive prop for the 2013 Summer Sideshow map. Players place bets by throwing dosh onto the table. The game begins when there are enough bets on the table. Author : Alex Quick -------------------------------------------------------------- */ class KF_Roulette_Wheel extends Actor placeable dependson(KF_Roulette_Bet_Zone); const NUMPOCKETS = 37; const POCKETSPACING = 1771.24; // (65536 / NumPockets) const NUMBETSNDS = 3; var int FinalPocket; /* The Tags of the Roulette zone volumes should all match this name */ var() name TableName; /* A struct representing a player who has bets on this table */ struct SPlayerTableInfo { var PlayerController BettingPlayer; var int InitialBetSum; // amount this player had on the table as of the first bet. var int CurrentBetSum; // amount this player has on the table right this minute. }; /* Array of all players who have bets placed on this table */ var array<SPlayerTableInfo> AllPlayers; /* A struct representing a pocket on the roulette wheel. */ struct SPocketInfo { var byte PocketClr; // 0 = Green, 1=Black , 2 = Red var int PocketPosition; // Rotation Roll value for this pocket. (RUUs) }; /* An array that stores all the colours associated with the "Pockets on the roulette wheel. */ var SPocketInfo PocketInfo[NUMPOCKETS]; /* Minimum bet that must be on the table to play */ var() int MinBet; var() KF_Roulette_Ball Ball; var float MaxBallSpin,MaxWheelSpin; var float LastBallSpeedDecrement,BallSpeedDecrementInterval; var array<int> WinningNumbers; /* Array of all the areas on this table that players can bet in */ var array<KF_Roulette_Bet_Zone> BetZones; var float SpinDuration; /* Percent of SpinDuration that must pass before all betting is closed */ var float BetsClosedTimePct; var float LastSpinTime; /* The Roulette wheel is turning and the ball is in motion */ var bool bSpinning; /* Amount of time after a bet is placed before the wheel starts spinning */ var float SpinCountDown; var float LastSpinCountDownTime; /* There are sufficient bets on the table to spin, and the countdown to spin is in progress */ var bool bCountingDownToSpin; var bool bNotifiedBettingClosed; /* At least one player left his winnings from a previous spin on the table*/ var bool bLettingItRide; /* Sounds ===============================================================*/ /* Sound the roulette wheel makes when its spinning around */ var Sound WheelSpinSnd; var Sound PlaceBetSnds[NUMBETSNDS]; var string PlaceBetSndsRef[NUMBETSNDS]; var string WheelSpinSndRef; /* This Table is active and open for business */ var bool bActive; var () const bool bStartActive; replication { reliable if(Role == Role_Authority) FinalPocket; } function PreBeginPlay() { PreLoadSounds(); } function PostBeginPlay() { FindBetZones(); SetActive(bStartActive); } function PreLoadSounds() { local int i; if ( default.WheelSpinSndRef != "" ) { WheelSpinSnd = sound(DynamicLoadObject(default.WheelSpinSndRef, class'Sound', true)); } for(i = 0 ; i < NUMBETSNDS; i ++) { if ( default.PlaceBetSndsRef[i] != "" ) { PlaceBetSnds[i] = sound(DynamicLoadObject(default.PlaceBetSndsRef[i], class'Sound', true)); } } } /* Cache all the 'pieces' of this table */ function FindBetZones() { local KF_Roulette_Bet_Zone Zone; foreach AllActors(class 'KF_Roulette_Bet_Zone', Zone, TableName) { BetZones[BetZones.length] = Zone; Zone.OwningTable = self; Zone.PayOutAmount = GetPayoutFor(Zone.ZoneType); } } /* Returns true if this table is open for betting */ function bool AcceptNewBets() { return bActive && (!bSpinning || Level.TimeSeconds - LastSpinTime < (SpinDuration*BetsClosedTimePct)) ; } /* Player placed a bet on this table */ function OnAddBet() { StartCountDown(); PlaySound(PlaceBetSnds[Rand(NUMBETSNDS)]); } /* bet was rejected */ function OnBetRejected() { NotifyBettingClosed(); } /* Check if there are enough bets on the table to start the countdown to the spin */ function bool StartCountDown(optional bool SuppressNotifications) { if(!bCountingDownToSpin && !bSpinning && CheckMinBet(SuppressNotifications)) { bCountingDownToSpin = true; LastSpinCountDownTime = Level.TimeSeconds; SetTimer(SpinCountDown,false); return true; } return false; } function AbortCountDown() { bLettingItRide = false; bCountingDownToSpin = false; SetTimer(0.f,false); } function Timer() { bCountingDownToSpin = false; SpinWheel(); } /* A player placed a bet somewhere on this table. Add him to the game */ function AddPlayer(PlayerController NewPlayer) { if(!FindPlayer(NewPlayer)) { AllPlayers.length = AllPlayers.length + 1; AllPlayers[AllPlayers.length - 1].BettingPlayer = NewPlayer; } StartCountDown(); } /* A Player was removed from the game - (busted out or took his winnings off the table) */ function RemovePlayer(PlayerController PlayerToRemove) { local int PlayerIdx; if(FindPlayer(PlayerToRemove,PlayerIdx)) { AllPlayers.Remove(PlayerIdx,1); } } function bool FindPlayer(PlayerController PlayerToFind, optional out int PlayerIdx) { local int i; for(i = 0 ; i < AllPlayers.length ; i ++) { if(AllPlayers[i].BettingPlayer == PlayerToFind) { PlayerIdx = i; return true; } } return false; } /* Begins the wheel animation */ function SpinWheel() { local int i; if(Level.TimeSeconds - LastSpinTime > SpinDuration) { if(WheelSpinSnd != none) { PlaySound(WheelSpinSnd); } LastSpinTime = Level.TimeSeconds; log("******* SPINNING THE WHEEL ********** "); FinalPocket = Rand(arrayCount(PocketInfo)); log(" The ball landed on : "@FinalPocket@GetPocketClr(FinalPocket)); bFixedRotationDir = true; bRotateToDesired = false; RotationRate.Yaw = -MaxWheelSpin ; Ball.StartRolling(); bSpinning = true; for(i = 0 ; i < BetZones.length ; i ++) { BetZones[i].OnWheelSpin(); } if(bLettingItRide) { NotifyLetItRide(); } UpdatePlayerBetTotals(); } } simulated function int GetCurrentPocket() { return GetPocketAtPosition(RUUToPosition(Ball.Rotation.Yaw - Rotation.Yaw)); } /* Toggle Table Active or not*/ function SetActive(bool On) { if(Ball != none) { Ball.bHidden = !On; } bHidden = !On; bActive = On; if(!bActive) { if(bCountingDownToSpin) { AbortCountDown(); } OnSpinComplete(); } } function Tick(Float DeltaTime) { local int i; /* Betting is closed */ if(!AcceptNewBets() && !bNotifiedBettingClosed) { bNotifiedBettingClosed = true; NotifyBettingClosed(); } if(bCountingDownToSpin) { /* Someone picked up their winnings */ if(!CheckMinBet()) { AbortCountDown(); } for(i = 0 ; i < AllPlayers.Length ; i ++) { if(AllPlayers[i].BettingPlayer != none) { AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteCountDown',int(SpinCountDown - (Level.TimeSeconds - LastSpinCountDownTime))); } } } if(bSpinning) { /* if(Level.TimeSeconds - LastBallSpeedDecrement > BallSpeedDecrementInterval) { LastBallSpeedDecrement = Level.TimeSeconds; Ball.RotationRate.Yaw = FMax(Ball.RotationRate.Yaw - ((MaxBallSpin * BallSpeedDecrementInterval)/SpinDuration),MaxBallSpin*0.01); } */ if(Level.TimeSeconds - LastSpinTime >= SpinDuration ) { OnSpinComplete(); } } } function int GetPocketAtPosition(int InPos) { local int i; for(i = 0 ; i < NUMPOCKETS ; i ++) { if(PocketInfo[i].PocketPosition == InPos) { return i ; } } return -1; } /* Converts the wheel position integer to a Unreal Unit Rotation value */ function float PositionToRUU(int Position) { return (Position * PocketSpacing) & 65536; } /* Converts a Rotation value to a wheel position integer */ function int RUUToPosition(float RotVal) { return FClamp(Round(RotVal / PocketSpacing),0,NumPockets-1) ; } /* Called when the ball has come to a rest on the desired number. */ function OnSpinComplete() { RotationRate.Yaw = 0.f; Ball.DesiredRotation.Yaw = PositionToRUU(FinalPocket); Ball.StopRolling(); bFixedRotationDir = false; bRotateToDesired = true; DesiredRotation.Yaw = 0.f; bSpinning = false; bNotifiedBettingClosed = false; WinningNumbers[WinningNumbers.length] = FinalPocket; ProcessBets(); } static function string GetPocketClr(int Pocket) { local int ClrIdx; local string ClrString; ClrIdx = default.PocketInfo[Pocket].PocketClr; switch(ClrIdx) { case 0 : ClrString = "Green" ; break; case 1 : ClrString = "Black" ; break; case 2 : ClrString = "Red" ; break; } return ClrString; } /* Returns true if there are enough bets on the table to spin the wheel */ function bool CheckMinBet(optional bool SuppressNotification) { local int i; local int BetTotal; local bool EnoughCash; for(i = 0 ; i < BetZones.length ; i ++) { BetTotal += BetZones[i].GetBetTotal(); } EnoughCash = BetTotal >= MinBet; if(!EnoughCash && !SuppressNotification) { NotifyNeedMinBet(); } return EnoughCash; } /* Returns the payout ratio for a specific type of Bet */ function float GetPayoutFor(KF_Roulette_Bet_Zone.EBetType Bet) { switch(Bet) { case BET_Straight : return 35.f ; break; // 35 to 1 Default : return 1.f; break; // 1 to 1 } } /* Calculates the winnings for each BetZone and clears bets on Zones which didn't hit */ function ProcessBets() { local int i; if(BetZones.length == 0) { log("WARNING - No BetZones associated with this table. "); } for(i = 0 ; i < BetZones.length ; i ++) { if(BetZones[i].ZoneType == BET_Red && IsRed(FinalPocket)) // Red bet { log("Red bet Wins on "$FinalPocket); BetZones[i].PayOut(); } else if(BetZones[i].ZoneType == BET_Black && IsBlack(FinalPocket)) // Black bet { log("Black bet Wins on "$FinalPocket); BetZones[i].PayOut(); } else if (BetZones[i].ZoneType == BET_Even && IsEven(FinalPocket)) { log("Even number bet Wins on "$FinalPocket); BetZones[i].PayOut(); } else if (BetZones[i].ZoneType == BET_Odd && !IsEven(FinalPocket)) { log("Odd number bet Wins on "$FinalPocket); BetZones[i].PayOut(); } else if(BetZones[i].ZoneType == BET_1st && IsFirsts(FinalPocket)) // First 12 { log("Firsts bet Wins on "$FinalPocket); BetZones[i].PayOut(); } else if(BetZones[i].ZoneType == BET_2nd && IsSeconds(FinalPocket)) // Second 12 { log("Seconds bet Wins on "$FinalPocket); BetZones[i].PayOut(); } else if(BetZones[i].ZoneType == BET_3rd && IsThirds(FinalPocket)) // Third 12 { log("Thirds bet Wins on "$FinalPocket); BetZones[i].PayOut(); } else if(BetZones[i].ZoneType == BET_Low && IsLow(FinalPocket)) // Low Bet { log("Low bet Wins on "$FinalPocket); BetZones[i].PayOut(); } else if(BetZones[i].ZoneType == BET_High && IsHigh(FinalPocket)) // High Bet { log("High bet Wins on "$FinalPocket); BetZones[i].PayOut(); } else if(BetZones[i].ZoneType == BET_Straight && FinalPocket == BetZones[i].ZoneNumber) // Straight number { log("Straight Bet Wins on "$FinalPocket); BetZones[i].PayOut(); } else { BetZones[i].ClearOldBets(); } } UpdatePlayerBetTotals(); NotifyWinnings(); RemoveBustedPlayers(); /* Let's see if there's enough cash on the table to start another spin ... */ if(StartCountDown(true)) { bLettingItRide = true; } } /* Updates the current bet totals for all players on the table */ function UpdatePlayerBetTotals() { local int i, NumPlayers; NumPlayers = AllPlayers.length; for(i = 0 ; i < NumPlayers ; i ++) { AllPlayers[i].CurrentbetSum = GetCurrentBetTotalFor(AllPlayers[i].BettingPlayer); } } /* Returns the total amount of dosh a player has bet on this table at the moment */ function int GetCurrentBetTotalFor( PlayerController Player) { local int i; local int idx; local int TotalBet; for(i = 0; i < BetZones.Length ; i ++) { for(idx = 0 ; idx < BetZones[i].CurrentBets.length ;idx ++) { if(BetZones[i].CurrentBets[idx].BettingPlayer == Player) { TotalBet += BetZones[i].CurrentBets[idx].BetPickup.CashAmount ; } } } return TotalBet; } /* Remove any players who have no more bets on the table */ function RemoveBustedPlayers() { local int i, NumPlayers; NumPlayers = AllPlayers.length; for(i = 0 ; i < NumPlayers ; i ++) { if(AllPlayers[i].CurrentBetSum <= 0) // this guys went broke, he's not in the game anymore. { AllPlayers.Remove(i,1); } } } /* == Player Feedback & Localized Messaging ====================================================== ==================================================================================================*/ /* Let players know how the last spin went. Send them a local message with their net winnings */ function NotifyWinnings() { local int i; local int NetWinnings; for(i = 0 ; i< AllPlayers.length ; i ++) { if(AllPlayers[i].BettingPlayer != none) { NetWinnings = AllPlayers[i].CurrentBetSum - AllPlayers[i].InitialBetSum ; /* let players know which number it landed on */ AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteSpin',FinalPocket); /* let players know how much they have won so far. */ AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteWinnings', NetWinnings); } } } /* Let players know that they are letting it ride. */ function NotifyLetitRide() { local int i; for(i = 0 ; i< AllPlayers.length ; i ++) { if(AllPlayers[i].BettingPlayer != none) { AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteGeneric', 1); } } } /* Let players know that they need to place more cash on the table to play*/ function NotifyNeedMinBet() { local int i; for(i = 0 ; i< AllPlayers.length ; i ++) { if(AllPlayers[i].BettingPlayer != none) { AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteGeneric', 3); } } } /* Let players know that they cannot place anymore bets right now */ function NotifyBettingClosed() { local int i; for(i = 0 ; i< AllPlayers.length ; i ++) { if(AllPlayers[i].BettingPlayer != none) { AllPlayers[i].BettingPlayer.ReceiveLocalizedMessage(class 'Msg_RouletteGeneric', 2); } } } /*============================================================================================ =============================================================================================*/ /* Changes the UV2 Material on the Chips so they look glowy to the player who won them and not glowy to everyone else */ function ClientSetChipMaterial(CashPickup Chips, bool Glow) { local int i; local Material NewMat; for(i = 0 ; i < AllPlayers.length ; i ++) { NewMat = none ; if(KFPlayerController_Story(AllPlayers[i].BettingPlayer) != none ) { if(Glow && AllPlayers[i].Bettingplayer == Chips.DroppedBy) { NewMat = Chips.default.UV2Texture ; } KFPlayerController_Story(AllPlayers[i].BettingPlayer).ClientSetUV2Tex(Chips,NewMat); } } } function bool IsBlack(int Num) { return PocketInfo[Num].PocketClr == 1; } function bool IsRed(int Num) { return PocketInfo[Num].PocketClr == 2; } function bool IsEven(int Num) { return Num % 2 == 0; } function bool IsFirsts(int Num) { return Num <= 12 && Num > 0; } function bool IsSeconds(int Num) { return Num > 12 && Num <= 24 ; } function bool IsThirds( int Num) { return Num > 24 && Num <= 36; } function bool IsLow (int Num) { return Num > 0 && Num <= 18; } function bool IsHigh( int Num) { return Num >= 19 && Num <= 36 ; } defaultproperties { PocketInfo(0)=(PocketPosition=32) PocketInfo(1)=(PocketClr=2,PocketPosition=18) PocketInfo(2)=(PocketClr=1,PocketPosition=1) PocketInfo(3)=(PocketClr=2,PocketPosition=30) PocketInfo(4)=(PocketClr=2,PocketPosition=36) PocketInfo(5)=(PocketClr=2,PocketPosition=14) PocketInfo(6)=(PocketClr=1,PocketPosition=5) PocketInfo(7)=(PocketClr=2,PocketPosition=26) PocketInfo(8)=(PocketClr=1,PocketPosition=11) PocketInfo(9)=(PocketClr=2,PocketPosition=22) PocketInfo(10)=(PocketClr=1,PocketPosition=13) PocketInfo(11)=(PocketClr=1,PocketPosition=9) PocketInfo(12)=(PocketClr=2,PocketPosition=28) PocketInfo(13)=(PocketClr=1,PocketPosition=7) PocketInfo(14)=(PocketClr=2,PocketPosition=20) PocketInfo(15)=(PocketClr=1,PocketPosition=34) PocketInfo(17)=(PocketClr=1,PocketPosition=3) PocketInfo(18)=(PocketClr=2,PocketPosition=24) PocketInfo(19)=(PocketClr=2,PocketPosition=35) PocketInfo(20)=(PocketClr=1,PocketPosition=19) PocketInfo(21)=(PocketClr=2) PocketInfo(22)=(PocketClr=1,PocketPosition=23) PocketInfo(23)=(PocketClr=2,PocketPosition=12) PocketInfo(24)=(PocketClr=1,PocketPosition=15) PocketInfo(25)=(PocketClr=2,PocketPosition=2) PocketInfo(26)=(PocketClr=1,PocketPosition=31) PocketInfo(27)=(PocketClr=2,PocketPosition=6) PocketInfo(28)=(PocketClr=1,PocketPosition=27) PocketInfo(29)=(PocketClr=1,PocketPosition=25) PocketInfo(30)=(PocketClr=2,PocketPosition=10) PocketInfo(31)=(PocketClr=1,PocketPosition=21) PocketInfo(32)=(PocketClr=2,PocketPosition=33) PocketInfo(33)=(PocketClr=1,PocketPosition=17) PocketInfo(34)=(PocketClr=2,PocketPosition=4) PocketInfo(35)=(PocketClr=1,PocketPosition=29) PocketInfo(36)=(PocketClr=2,PocketPosition=8) MinBet=100 MaxBallSpin=190000.000000 MaxWheelSpin=10000.000000 BallSpeedDecrementInterval=0.100000 SpinDuration=5.000000 BetsClosedTimePct=0.500000 SpinCountDown=5.000000 PlaceBetSndsRef(0)="Steamland_SND.Roulette_StackOff_1" PlaceBetSndsRef(1)="Steamland_SND.Roulette_StackOff_2" PlaceBetSndsRef(2)="Steamland_SND.Roulette_StackOff_3" WheelSpinSndRef="Steamland_SND.Roulette_WheelSpin" DrawType=DT_StaticMesh StaticMesh=StaticMesh'Pier_SM.Env_Pier_Roulette_Table_Wheel' Physics=PHYS_Rotating RemoteRole=ROLE_SimulatedProxy bCollideActors=True bFixedRotationDir=True } |
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