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//===================================================== // ROPistolMuzzleSmoke // started by Antarian 9/10/03 // // Copyright (C) 2003 Jeffrey Nakai // // class to make a small muzzle smoke effect for RO pistols //===================================================== class ROPistolMuzzleSmoke extends ROMuzzleSmoke; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseRandomSubdivision=True Acceleration=(Z=25.000000) ColorScale(0)=(Color=(A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(A=255)) Opacity=0.250000 FadeOutStartTime=0.500000 MaxParticles=64 UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=0.080000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=6.000000) StartSizeRange=(X=(Min=5.000000,Max=8.000000)) DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.Smoke.LightSmoke_8Frame' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=1.000000,Max=1.000000) End Object Emitters(0)=SpriteEmitter'ROEffects.ROPistolMuzzleSmoke.SpriteEmitter0' } |
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