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ROEffects.ROMuzzleSmoke


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//=====================================================
// ROMuzzleSmoke
// started by Antarian 8/4/03
//
// Copyright (C) 2005 Tripwire Interactive LLC
// - David Hensley & John "Ramm-Jaeger" Gibson
//
// class to make a muzzle smoke effects for RO weapons
//=====================================================

class ROMuzzleSmoke extends Emitter;


simulated function Trigger(Actor Other, Pawn EventInstigator)
{
	Emitters[0].SpawnParticle(1);
	//Emitters[0].AllParticlesDead = false;
}

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         UseRandomSubdivision=True
         Acceleration=(Z=25.000000)
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(A=255))
         Opacity=0.250000
         FadeOutStartTime=0.500000
         MaxParticles=64
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=0.080000,Max=0.100000))
         StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=6.000000)
         StartSizeRange=(X=(Min=5.000000,Max=8.000000))
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'Effects_Tex.Smoke.LightSmoke_8Frame'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=1.000000,Max=1.000000)
     End Object
     Emitters(0)=SpriteEmitter'ROEffects.ROMuzzleSmoke.SpriteEmitter0'

     bNoDelete=False
     bOnlyOwnerSee=True
     bNetTemporary=True
     Style=STY_Masked
     bDirectional=True
}

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Class file time: Fri 13-10-2023 03:17:28.000 - Creation time: Fri 13-10-2023 03:19:07.175 - Created with UnCodeX