defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
Acceleration=(Z=25.000000)
ColorScale(0)=(Color=(A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(A=255))
Opacity=0.250000
FadeOutStartTime=0.500000
MaxParticles=64
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=0.080000,Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=6.000000)
StartSizeRange=(X=(Min=5.000000,Max=8.000000))
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.Smoke.LightSmoke_8Frame'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(0)=SpriteEmitter'ROEffects.ROPistolMuzzleSmoke.SpriteEmitter0'
}
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