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ROEffects.RORocketExplosion


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//=============================================================================
// RocketExplosion
//=============================================================================
class RORocketExplosion extends xEmitter;

// MergeTODO: Replace this with our artwork
#EXEC texture IMPORT NAME=Rexpt FILE=textures\explochunks.tga GROUP=Skins DXT=5

simulated function PostBeginPlay()
{
	Spawn(class'ROSmokeRing');
	if ( Level.bDropDetail )
		LightRadius = 7;
}

defaultproperties
{
     mRegen=False
     mStartParticles=6
     mMaxParticles=6
     mLifeRange(0)=0.300000
     mLifeRange(1)=1.200000
     mDirDev=(X=1.000000,Y=1.000000,Z=1.000000)
     mSpeedRange(0)=3.000000
     mSpeedRange(1)=10.000000
     mRandOrient=True
     mSpinRange(0)=-20.000000
     mSpinRange(1)=20.000000
     mSizeRange(0)=100.000000
     mSizeRange(1)=200.000000
     LightType=LT_FadeOut
     LightHue=28
     LightSaturation=90
     LightBrightness=255.000000
     LightRadius=9.000000
     LightPeriod=32
     LightCone=128
     bDynamicLight=True
     LifeSpan=2.000000
     Skins(0)=Texture'ROEffects.Skins.Rexpt'
     Style=STY_Additive
}

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Class file time: Fri 13-10-2023 03:17:28.000 - Creation time: Fri 13-10-2023 03:19:07.361 - Created with UnCodeX