Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.KFPlayerReplicationInfo


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
// Custom KF Player Rep info. Now including experience levels.
class KFPlayerReplicationInfo extends xPlayerReplicationInfo;

//var float CurrentExperience, ExperienceLevel, ExpThreshold,
var float MGAmmo; //, CurrentWeight;
var bool bBuyingStuff, bStartingEquipmentChosen;
var int ThreeSecondScore; // Total of the points accrued in the last 3 seconds.  Cleared every 3 seconds.
var int PlayerHealth; // How much heal the player has. Used by the KFscoreboard.
var bool bViewingMatineeCinematic;
var string SubTitle[5];
var bool bWideScreenOverlay;

var class<KFVeterancyTypes> ClientVeteranSkill;
var	int						ClientVeteranSkillLevel;

var int CashThrowAmount; // Amount of cash a player throws per keypress.   Set in the player settings menu

var FakePlayerPawn BlamePawn;

var int KillAssists;

replication
{
	// Things the server should send to the client.
	reliable if ( bNetDirty && (Role == Role_Authority) )
		bWideScreenOverlay,SubTitle,PlayerHealth,bBuyingStuff,bStartingEquipmentChosen,
		ThreeSecondScore,bViewingMatineeCinematic,ClientVeteranSkill,ClientVeteranSkillLevel,
		KillAssists;
}

/*
// KFTODO: Removed this hack for now, since it was making VOIP not work. Not sure what it did
// in the first place - Ramm
simulated function PostNetBeginPlay()
{
	local VoiceChatReplicationInfo VRI;

	VoiceType = class<VoicePack>(DynamicLoadObject(VoiceTypeName,class'Class'));

	if ( Level.GRI != None )
		Level.GRI.AddPRI(self);
	foreach DynamicActors(class'VoiceChatReplicationInfo', VRI)
	{
		VoiceInfo = VRI;
		break;
	}
}*/

simulated function SetGRI(GameReplicationInfo GRI)
{
	GRI.AddPRI(self);
}
function Timer()
{
	local Controller C;

	SetTimer(0.5 + FRand(), False);
	UpdatePlayerLocation();
	C = Controller(Owner);
	if( C==None )
		Return;
	if( C.Pawn==None )
		PlayerHealth = 0;
	else PlayerHealth = C.Pawn.Health;

	if( !bBot )
	{
		if ( !bReceivedPing )
			Ping = Min(int(0.25 * float(C.ConsoleCommand("GETPING"))),255);
	}
}
function Reset()
{
	if( KFGameType(Level.Game)!=None )
	{
		Score = KFGameType(Level.Game).StartingCash;
		Deaths = 0;
		HasFlag = None;
		bReadyToPlay = false;
		NumLives = 1;
		bOutOfLives = True;
	}
	else Super.Reset();
}
simulated function Destroyed()
{
	if( BlamePawn!=None )
		BlamePawn.Destroy();
	Super.Destroyed();
}
function FakePlayerPawn GetBlamePawn()
{
	if( BlamePawn!=None )
		Return BlamePawn;
	BlamePawn = Spawn(Class'FakePlayerPawn',,,vect(0,0,0));
	if( BlamePawn==None )
		Return None;
	BlamePawn.PlayerReplicationInfo = Self;
	BlamePawn.Controller = Controller(Owner);
}

function ReceiveRewardForHealing( int MedicReward, KFPawn Healee )
{
    // only give reward if healee is not Ringmaster
    if( !Healee.IsA('KF_RingMasterNPC') )
    {
        Score += MedicReward;
    	ThreeSecondScore += MedicReward;
    	Team.Score += MedicReward;
    }
}

defaultproperties
{
     PlayerHealth=100
     PlayerName="Fresh Meat"
     VoiceTypeName="KFCoreVoicePack.AussieVoice"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fri 13-10-2023 03:17:26.000 - Creation time: Fri 13-10-2023 03:19:03.955 - Created with UnCodeX