Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 |
//============================================================================= // DamTypeDecapitation //============================================================================= // Damage type for damage that decapitated someone //============================================================================= // Killing Floor Source // Copyright (C) 2009 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class DamTypeDecapitation extends KFWeaponDamageType abstract; defaultproperties { bIsMeleeDamage=True WeaponClass=Class'KFMod.KFMeleeGun' DeathString="%o was beat down by %k." FemaleSuicide="%o beat herself down." MaleSuicide="%o beat himself down." bRagdollBullet=True bBulletHit=True PawnDamageEmitter=Class'ROEffects.ROBloodPuff' LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore' LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall' FlashFog=(X=600.000000) KDamageImpulse=2000.000000 KDeathVel=100.000000 KDeathUpKick=25.000000 VehicleDamageScaling=0.600000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |