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class ZombieFleshpound_STANDARD extends ZombieFleshpound; defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Talk' MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_HitPlayer' JumpSound=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Jump' DetachedArmClass=Class'KFChar.SeveredArmPound' DetachedLegClass=Class'KFChar.SeveredLegPound' DetachedHeadClass=Class'KFChar.SeveredHeadPound' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Death' ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge' ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge' AmbientSound=Sound'KF_BaseFleshpound.FP_IdleLoop' Mesh=SkeletalMesh'KF_Freaks_Trip.FleshPound_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.fleshpound_cmb' } |
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