ROInterface.ROUT2K4TabPanel_WeaponSelection
- Extends
- Settings_Tabs
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPanel
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+-- XInterface.GUITabPanel
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+-- XInterface.UT2K4TabPanel
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+-- GUI2K4.Settings_Tabs
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+-- ROInterface.ROUT2K4TabPanel_WeaponSelection
Inherited Functions from GUI2K4.Settings_Tabs |
AcceptClicked, Closed, DrawPerfWarn, GetNativeClassName, InitComponent, InternalOnChange, Opened, ResetClicked, SaveSettings, ShowPanel, ShowPerformanceWarning, Timer |
var int currentRoleIndex;
var localized string NoneText;
ROUT2K4TabPanel_WeaponSelection
delegate OnSelect ( )
event Free ( ) )
ReallyInitializeWeaponList Source code
function ReallyInitializeWeaponList ( ) )
function setRoleByIndex ( int index) )
function ShowPanel ( bool bShow) )
function UpdateCurrentWeapon (
SpinnyWeap MySpinnyWeap,
int weaponClass) )
function updateGrenadeCombo ( ) )
function updateGrenadeInfo ( ) )
function updatePrimaryCombo ( ) )
function updatePrimaryInfo ( ) )
function updateSecondaryCombo ( ) )
function updateSecondaryInfo ( ) )
defaultproperties
{
Begin Object Class=GUIButton Name=SelectButton
Caption="Enter Game"
Hint="Select Weapon and start game."
WinTop=0.992153
WinLeft=0.796436
WinWidth=0.139474
WinHeight=0.052944
TabOrder=3
OnClick=ROUT2K4TabPanel_WeaponSelection.InternalOnClick
OnKeyEvent=SelectButton.InternalOnKeyEvent
End Object
b_selectUnitButton=GUIButton'ROInterface.ROUT2K4TabPanel_WeaponSelection.SelectButton'
Begin Object Class=GUISectionBackground Name=PrimaryWeaponBG
HeaderTop=Texture'InterfaceArt_tex.Menu.button_normal'
HeaderBar=Texture'InterfaceArt_tex.Menu.button_normal'
HeaderBase=Texture'InterfaceArt_tex.Menu.button_normal'
WinTop=0.014000
WinLeft=0.024219
WinWidth=0.950000
WinHeight=0.300000
OnPreDraw=PrimaryWeaponBG.InternalPreDraw
End Object
i_PrimaryWeaponBG=GUISectionBackground'ROInterface.ROUT2K4TabPanel_WeaponSelection.PrimaryWeaponBG'
Begin Object Class=GUISectionBackground Name=SecondaryWeaponBG
HeaderTop=Texture'InterfaceArt_tex.Menu.button_normal'
HeaderBar=Texture'InterfaceArt_tex.Menu.button_normal'
HeaderBase=Texture'InterfaceArt_tex.Menu.button_normal'
WinTop=0.344000
WinLeft=0.024219
WinWidth=0.950000
WinHeight=0.300000
OnPreDraw=SecondaryWeaponBG.InternalPreDraw
End Object
i_SecondaryWeaponBG=GUISectionBackground'ROInterface.ROUT2K4TabPanel_WeaponSelection.SecondaryWeaponBG'
Begin Object Class=GUISectionBackground Name=GrenadeBG
HeaderTop=Texture'InterfaceArt_tex.Menu.button_normal'
HeaderBar=Texture'InterfaceArt_tex.Menu.button_normal'
HeaderBase=Texture'InterfaceArt_tex.Menu.button_normal'
WinTop=0.674000
WinLeft=0.024219
WinWidth=0.950000
WinHeight=0.300000
OnPreDraw=GrenadeBG.InternalPreDraw
End Object
i_GrenadeBG=GUISectionBackground'ROInterface.ROUT2K4TabPanel_WeaponSelection.GrenadeBG'
Begin Object Class=moComboBox Name=PrimaryComboB
bReadOnly=True
CaptionWidth=0.450000
Caption="Primary Weapon"
OnCreateComponent=PrimaryComboB.InternalOnCreateComponent
Hint="Select your primary weapon"
WinTop=0.056350
WinLeft=0.064063
WinHeight=0.060000
OnChange=ROUT2K4TabPanel_WeaponSelection.OnComboChange
End Object
primaryCombo=moComboBox'ROInterface.ROUT2K4TabPanel_WeaponSelection.PrimaryComboB'
Begin Object Class=moComboBox Name=SecondaryComboB
bReadOnly=True
CaptionWidth=0.450000
Caption="Secondary Weapon"
OnCreateComponent=SecondaryComboB.InternalOnCreateComponent
Hint="Select your secondary weapon"
WinTop=0.386350
WinLeft=0.064063
WinHeight=0.060000
OnChange=ROUT2K4TabPanel_WeaponSelection.OnComboChange
End Object
secondaryCombo=moComboBox'ROInterface.ROUT2K4TabPanel_WeaponSelection.SecondaryComboB'
Begin Object Class=moComboBox Name=grenadeComboB
bReadOnly=True
CaptionWidth=0.450000
Caption="Grenades"
OnCreateComponent=grenadeComboB.InternalOnCreateComponent
Hint="Select your grenades"
WinTop=0.716350
WinLeft=0.064063
WinHeight=0.060000
OnChange=ROUT2K4TabPanel_WeaponSelection.OnComboChange
End Object
grenadeCombo=moComboBox'ROInterface.ROUT2K4TabPanel_WeaponSelection.grenadeComboB'
Begin Object Class=GUIScrollTextBox Name=PrimaryWeapDescrScroll
CharDelay=0.002500
EOLDelay=0.500000
OnCreateComponent=PrimaryWeapDescrScroll.InternalOnCreateComponent
WinTop=0.080000
WinLeft=0.072190
WinWidth=0.500000
WinHeight=0.210000
TabOrder=9
End Object
sc_PrimaryWeapDescr=GUIScrollTextBox'ROInterface.ROUT2K4TabPanel_WeaponSelection.PrimaryWeapDescrScroll'
Begin Object Class=GUIScrollTextBox Name=SecondaryWeapDescrScroll
CharDelay=0.002500
EOLDelay=0.500000
OnCreateComponent=SecondaryWeapDescrScroll.InternalOnCreateComponent
WinTop=0.410000
WinLeft=0.072190
WinWidth=0.500000
WinHeight=0.210000
TabOrder=9
End Object
sc_SecondaryWeapDescr=GUIScrollTextBox'ROInterface.ROUT2K4TabPanel_WeaponSelection.SecondaryWeapDescrScroll'
Begin Object Class=GUIScrollTextBox Name=GrenadeDescrScroll
CharDelay=0.002500
EOLDelay=0.500000
OnCreateComponent=GrenadeDescrScroll.InternalOnCreateComponent
WinTop=0.740000
WinLeft=0.072190
WinWidth=0.500000
WinHeight=0.210000
TabOrder=9
End Object
sc_GrenadeDescr=GUIScrollTextBox'ROInterface.ROUT2K4TabPanel_WeaponSelection.GrenadeDescrScroll'
NoneText="None"
SpinnyWeapOffset=(X=100.000000,Y=1.500000,Z=-7.000000)
PanelCaption="Weapon"
OnRendered=ROUT2K4TabPanel_WeaponSelection.InternalDraw
}
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Creation time: Fri 13-10-2023 03:18:52.670 - Created with
UnCodeX