- Extends
- UT2K4Tab_DetailSettings
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPanel
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+-- XInterface.GUITabPanel
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+-- XInterface.UT2K4TabPanel
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+-- GUI2K4.Settings_Tabs
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+-- GUI2K4.UT2K4Tab_DetailSettings
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+-- ROInterface.ROTab_DetailSettings
Inherited Variables from GUI2K4.UT2K4Tab_DetailSettings |
AnisotropyModes, bCorona, bCoronaD, bDecal, bDecalD, bDemo, bDynLight, bDynLightD, bFol, bFolD, bForceFSAAScreenshotSupport, bForceFSAAScreenshotSupportD, bFullScreen, bFullScreenD, bIgnoreChange, bIgnoreResNotice, bInvalidRes, BitDepthText[2], bPlayedSound, bProj, bProjD, bTexture, bTextureD, bTrilin, bTrilinD, bWeather, bWeatherD, ch_Coronas, ch_Decals, ch_DecoLayers, ch_DynLight, ch_ForceFSAAScreenshotSupport, ch_FullScreen, ch_Projectors, ch_Textures, ch_Trilinear, ch_Weather, co_Anisotropy, co_Char, co_ColorDepth, co_Decal, co_MeshLOD, co_MultiSamples, co_Physics, co_RenderDevice, co_Resolution, co_Shadows, co_Texture, co_World, DetailLevels[9], DisplayModes[22], DisplayPromptMenu, fBright, fContrast, fDistance, fDistanceD, fGamma, iAnisotropy, iAnisotropyD, iChar, iCharD, iColDepth, iColDepthD, iDecal, iDecalD, iMeshLOD, iMeshLODD, iMultiSamples, iMultiSamplesD, iMultiSamplesQL, iMultiSamplesQLD, InvalidSelectionText, iPhys, iPhysD, iShadow, iShadowD, iTexture, iTextureD, iWorld, iWorldD, i_Gamma, i_GammaBar, MultiSampleModes, MultiSampleQualityModes, RelaunchQuestion, RenderModeText[RENDERMODECOUNT], RenderMode[RENDERMODECOUNT], sb_Section1, sb_Section2, sb_Section3, ShadowOptions[3], sl_Brightness, sl_Contrast, sl_DistanceLOD, sl_Gamma, sRenDev, sRenDevD, sRes, sResD |
Inherited Functions from GUI2K4.UT2K4Tab_DetailSettings |
AddNewResolution, CheckSliders, CheckSupportedResolutions, GetComboOptions, GetConfigString, GetDetailIndex, GetGUIString, InitComponent, InitializeCombos, InternalOnChange, InternalOnLoadINI, InternalOnPreDraw, MapAnisotropyModes, MapMultiSampleModes, Opened, Refresh, RenderDeviceClick, ResetClicked, ResetRenderDevice, ResetViewport, ResolutionChanged, SaveSettings, SetupPositions, ShowPanel, UpdateDecalStay, VideoChangeClose |
Inherited Functions from GUI2K4.Settings_Tabs |
AcceptClicked, Closed, DrawPerfWarn, GetNativeClassName, InitComponent, InternalOnChange, Opened, ResetClicked, SaveSettings, ShowPanel, ShowPerformanceWarning, Timer |
const MAX_DETAIL_OPTIONS = 7;
var bool bShowPerfWarning;
ROTab_DetailSettings
DetailOptions[MAX_DETAIL_OPTIONS] Source code
DisableHDRControlIfNeeded Source code
function DisableHDRControlIfNeeded ( ) )
function InitializeCombos ( ) )
function InternalOnLoadINI (
GUIComponent Sender,
string s) )
function ResetClicked ( ) )
function SaveSettings ( ) )
function SetupPositions ( ) )
ShowPerformanceWarning Source code
function ShowPerformanceWarning ( optional float Seconds) )
function UpdateGlobalDetails ( ) )
UpdateGlobalDetailsVisibility Source code
function UpdateGlobalDetailsVisibility ( ) )
simulated function UpdateShadows ( bool bBlobShadow, bool bPlayerShadows) )
simulated function UpdateVehicleShadows ( bool bVehicleShadows) )
defaultproperties
{
Begin Object Class=moComboBox Name=GlobalDetails
ComponentJustification=TXTA_Left
CaptionWidth=0.550000
Caption="Game details"
OnCreateComponent=GlobalDetails.InternalOnCreateComponent
IniOption="@Internal"
IniDefault="Higher"
Hint="Changes the quality of the graphics in the game"
WinTop=0.063021
WinLeft=0.550000
WinWidth=0.400000
TabOrder=2
OnChange=ROTab_DetailSettings.InternalOnChange
OnLoadINI=ROTab_DetailSettings.InternalOnLoadINI
End Object
co_GlobalDetails=moComboBox'ROInterface.ROTab_DetailSettings.GlobalDetails'
Begin Object Class=moComboBox Name=ScopeDetail
ComponentJustification=TXTA_Left
CaptionWidth=0.650000
Caption="Scope Detail"
OnCreateComponent=ScopeDetail.InternalOnCreateComponent
IniOption="@Internal"
IniDefault="Model (Low)"
Hint="Changes how weapon scope views should be rendered"
WinTop=0.063021
WinLeft=0.550000
WinWidth=0.400000
TabOrder=9
OnChange=ROTab_DetailSettings.InternalOnChange
OnLoadINI=ROTab_DetailSettings.InternalOnLoadINI
End Object
co_ScopeDetail=moComboBox'ROInterface.ROTab_DetailSettings.ScopeDetail'
Begin Object Class=moCheckBox Name=HDRCheckbox
ComponentJustification=TXTA_Left
CaptionWidth=0.940000
Caption="HDR Bloom"
OnCreateComponent=HDRCheckbox.InternalOnCreateComponent
IniOption="@Internal"
IniDefault="True"
Hint="Enables the Bloom effect"
WinTop=0.479308
WinLeft=0.600000
WinWidth=0.300000
WinHeight=0.040000
TabOrder=13
OnChange=ROTab_DetailSettings.InternalOnChange
OnLoadINI=ROTab_DetailSettings.InternalOnLoadINI
End Object
ch_HDR=moCheckBox'ROInterface.ROTab_DetailSettings.HDRCheckbox'
Begin Object Class=moCheckBox Name=Advanced
ComponentJustification=TXTA_Left
CaptionWidth=0.940000
Caption="Show Advanced Options"
OnCreateComponent=Advanced.InternalOnCreateComponent
IniOption="@Internal"
IniDefault="True"
Hint="Enables you to configure display options more precisely"
WinTop=0.479308
WinLeft=0.600000
WinWidth=0.300000
WinHeight=0.040000
TabOrder=2
OnChange=ROTab_DetailSettings.InternalOnChange
OnLoadINI=ROTab_DetailSettings.InternalOnLoadINI
End Object
ch_Advanced=moCheckBox'ROInterface.ROTab_DetailSettings.Advanced'
Begin Object Class=moCheckBox Name=MotionBlur
ComponentJustification=TXTA_Left
CaptionWidth=0.940000
Caption="Motion Blur"
OnCreateComponent=MotionBlur.InternalOnCreateComponent
IniOption="@Internal"
IniDefault="True"
Hint="Enables explosion motion blur"
WinTop=0.479308
WinLeft=0.600000
WinWidth=0.300000
WinHeight=0.040000
TabOrder=13
OnChange=ROTab_DetailSettings.InternalOnChange
OnLoadINI=ROTab_DetailSettings.InternalOnLoadINI
End Object
ch_MotionBlur=moCheckBox'ROInterface.ROTab_DetailSettings.MotionBlur'
DetailOptions(0)="Lowest"
DetailOptions(1)="Low"
DetailOptions(2)="Medium"
DetailOptions(3)="High"
DetailOptions(4)="Higher"
DetailOptions(5)="Highest"
DetailOptions(6)="Custom"
ScopeLevels(0)="Model (Low)"
ScopeLevels(1)="Textured"
ScopeLevels(2)="Model (High)"
RenderModeText(0)="Direct 3D 9.0"
RenderModeText(1)="Direct 3D"
RenderModeText(2)="Software"
RenderMode(0)="D3D9Drv.D3D9RenderDevice"
RenderMode(1)="D3DDrv.D3DRenderDevice"
RenderMode(2)="PixoDrv.PixoRenderDevice"
Begin Object Class=GUISectionBackground Name=sbSection1
Caption="Resolution"
WinTop=0.012761
WinLeft=0.000948
WinWidth=0.485000
WinHeight=0.540729
RenderWeight=0.010000
OnPreDraw=sbSection1.InternalPreDraw
End Object
sb_Section1=GUISectionBackground'ROInterface.ROTab_DetailSettings.sbSection1'
Begin Object Class=GUISectionBackground Name=sbSection3
bFillClient=True
Caption="Gamma Test"
WinTop=0.576061
WinLeft=0.000948
WinWidth=0.485000
WinHeight=0.411928
RenderWeight=0.010000
OnPreDraw=sbSection3.InternalPreDraw
End Object
sb_Section3=GUISectionBackground'ROInterface.ROTab_DetailSettings.sbSection3'
Begin Object Class=GUIImage Name=GammaBar
Image=Texture'InterfaceArt_tex.Menu.ROGammaSet'
ImageStyle=ISTY_Scaled
ImageRenderStyle=MSTY_Normal
OnChange=ROTab_DetailSettings.InternalOnChange
End Object
i_GammaBar=GUIImage'ROInterface.ROTab_DetailSettings.GammaBar'
RelaunchQuestion="The graphics mode has been successfully changed. However, it will not take effect until the next time the game is started. Would you like to restart Red Orchestra right now?"
OnPreDraw=ROTab_DetailSettings.InternalOnPreDraw
}
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Creation time: Fri 13-10-2023 03:18:52.460 - Created with
UnCodeX