defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(X=10.000000,Z=10.000000)
ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(A=255))
FadeOutStartTime=2.000000
FadeInEndTime=1.000000
MaxParticles=100
RotationOffset=(Yaw=1274,Roll=13107)
SpinCCWorCW=(Y=1.000000,Z=1.000000)
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Max=0.100000),Z=(Min=1.000000,Max=1.000000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=16000.000000,Max=20000.000000),Z=(Min=9000.000000,Max=12000.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=25.000000,Max=50.000000),Y=(Min=25.000000,Max=50.000000),Z=(Min=25.000000,Max=50.000000))
ParticlesPerSecond=3.000000
InitialParticlesPerSecond=3.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.DSmoke_2'
LifetimeRange=(Min=6.000000,Max=6.000000)
StartVelocityRange=(Z=(Min=50.000000,Max=100.000000))
VelocityLossRange=(X=(Max=0.050000),Y=(Max=0.050000),Z=(Max=0.050000))
End Object
Emitters(0)=SpriteEmitter'ROEngine.VehicleDamagedEffect.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
UseVelocityScale=True
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.250000,Color=(B=100,G=177,R=230,A=255))
ColorScale(2)=(RelativeTime=0.750000,Color=(B=5,R=230,A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.598000
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=50.000000,Max=70.000000))
ParticlesPerSecond=5.000000
InitialParticlesPerSecond=5.000000
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.explosions.fire_16frame'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.150000)
VelocityScale(0)=(RelativeTime=0.100000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(2)=(RelativeTime=1.000000)
End Object
Emitters(1)=SpriteEmitter'ROEngine.VehicleDamagedEffect.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(X=10.000000,Z=10.000000)
ColorScale(0)=(Color=(A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(A=255))
FadeOutStartTime=3.180000
FadeInEndTime=0.420000
MaxParticles=100
StartLocationOffset=(Z=30.000000)
RotationOffset=(Yaw=1092,Roll=13107)
SpinCCWorCW=(Y=1.000000,Z=1.000000)
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Max=0.100000),Z=(Min=1.000000,Max=1.000000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=16000.000000,Max=20000.000000),Z=(Min=9000.000000,Max=12000.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=25.000000,Max=50.000000),Y=(Min=25.000000,Max=50.000000),Z=(Min=25.000000,Max=50.000000))
ParticlesPerSecond=4.000000
InitialParticlesPerSecond=4.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.DSmoke_1'
LifetimeRange=(Min=8.000000,Max=8.000000)
StartVelocityRange=(Z=(Min=50.000000,Max=100.000000))
VelocityLossRange=(X=(Max=0.050000),Y=(Max=0.050000),Z=(Max=0.050000))
End Object
Emitters(2)=SpriteEmitter'ROEngine.VehicleDamagedEffect.SpriteEmitter2'
AutoDestroy=True
bNoDelete=False
bHardAttach=True
}
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