- Extends
- xVoicePack
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.VoicePack
|
+-- UnrealGame.TeamVoicePack
|
+-- XGame.xVoicePack
|
+-- ROEngine.ROVoicePack
Inherited Variables from UnrealGame.TeamVoicePack |
AckAbbrev[MAXACK], AckAnim[MAXACK], AckSound[MAXACK], AckString[MAXACK], bDisplayNextMessage, bDisplayPortrait, bForceMessageSound, bShowMessageText, CommaText, DeathPhrases[MAXPHRASE], DelayedSender, DisplayMessage[MAXPHRASE], DisplayOtherMessage[MAXOTHER], DisplayString, FFireAbbrev[MAXFIRE], FFireAnim[MAXFIRE], FFireSound[MAXFIRE], FFireString[MAXFIRE], HiddenPhrases, HiddenString, HumanOnlyDeathPhrase[MAXPHRASE], HumanOnlyTaunt[MAXTAUNT], LeaderSign[4], MatureTaunt[MAXTAUNT], MessageAnim, MessageString, NameSound[4], numAcks, NumDeathPhrases, numFFires, numTaunts, OrderAbbrev[MAXORDER], OrderAnim[MAXORDER], OrderSound[MAXORDER], OrderString[MAXORDER], OtherAbbrev[MAXOTHER], OtherAnim[MAXOTHER], OtherDelayed[MAXOTHER], OtherMesgGroup[MAXOTHER], OtherSound[MAXOTHER], OtherString[MAXOTHER], PhraseNum, PhraseString[MAXPHRASE], Phrase[MAXPHRASE], Pitch, PortraitPRI, TauntAbbrev[MAXTAUNT], TauntAnim[MAXTAUNT], TauntSound[MAXTAUNT], TauntString[MAXTAUNT] |
Functions Summary |
 | | BotInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex))
|
 | | ClientInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex))
|
 | | ClientInitializeLocational (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex, optional Pawn soundSender, optional vector senderLocation))
|
 | | GetAllAcknowledges (out array CmdArray ))
|
 | | GetAllAlerts (out array CmdArray ))
|
 | | GetAllEnemies (out array CmdArray ))
|
 | | GetAllExtras (out array CmdArray ))
|
 | | GetAllOrders (out array CmdArray ))
|
 | | GetAllSupports (out array CmdArray ))
|
 | | GetAllVehicleAlerts (out array CmdArray ))
|
 | | GetAllVehicleDirections (out array CmdArray ))
|
 | string | getClientParsedMessage ()))
|
 | byte | GetMessageIndex (name PhraseName))
|
 | bool | isValidDistanceForMessageType (name messageType, float distance))
|
 | | PlayerSpeech (name Type, int Index, string Callsign, Actor PackOwner ))
|
 | | SetClientAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientAlertMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientAttackMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientDefendMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientEnemyMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientExtraMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientGotoMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientHelpAtMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientSupportMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientUnderAttackAtMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientVehicleAlertMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetClientVehicleDirectionMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | SetMessageByType (name messagetype, int messageIndex, PlayerReplicationInfo Recipient))
|
 | | SetTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
|
 | | Timer ()))
|
 | | xPlayerSpeech (name Type, int Index, PlayerReplicationInfo SquadLeader, Actor PackOwner))
|
Inherited Functions from UnrealGame.TeamVoicePack |
BotInitialize, ClientInitialize, ClientParseChatPercVar, ClientParseMessageString, GetAckString, GetAllAcks, GetAllFFire, GetAllOrder, GetAllOther, GetAllTaunt, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, OrderToIndex, PickCustomTauntFor, PickRandomTauntFor, PlayDeathPhrase, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientHiddenMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer, VoiceMatchesGender |
var bool bIsFromDifferentTeam;
var bool bUseAxisStrings;
var bool bUseLocationalVoice;
var name CurrentMessageType;
var float unitShoutDistance;
var float unitWhisperDistance;
ROVoicePack
var(
ROVoicePack) localized
string SupportAbbrevAxis[
48];
var(
ROVoicePack) localized
string SupportStringAxis[
48];
VehicleAlertAbbrev[48] Source code
var(
ROVoicePack) localized
string VehicleAlertAbbrev[
48];
VehicleAlertString[48] Source code
var(
ROVoicePack) localized
string VehicleAlertString[
48];
VehicleDirectionAbbrev[48] Source code
var(
ROVoicePack) localized
string VehicleDirectionAbbrev[
48];
VehicleDirectionAnim[48] Source code
VehicleDirectionSound[20] Source code
VehicleDirectionString[48] Source code
var(
ROVoicePack) localized
string VehicleDirectionString[
48];
ClientInitializeLocational Source code
static function GetAllAcknowledges ( out array<string> CmdArray ) )
static function GetAllAlerts ( out array<string> CmdArray ) )
static function GetAllEnemies ( out array<string> CmdArray ) )
static function GetAllExtras ( out array<string> CmdArray ) )
static function GetAllOrders ( out array<string> CmdArray ) )
static function GetAllSupports ( out array<string> CmdArray ) )
static function GetAllVehicleAlerts ( out array<string> CmdArray ) )
GetAllVehicleDirections Source code
static function GetAllVehicleDirections ( out array<string> CmdArray ) )
getClientParsedMessage Source code
function string getClientParsedMessage ( ) )
static function byte GetMessageIndex ( name PhraseName) )
isValidDistanceForMessageType Source code
static function bool isValidDistanceForMessageType ( name messageType, float distance) )
static function PlayerSpeech (
name Type,
int Index,
string Callsign,
Actor PackOwner ) )
SetClientAttackMessage Source code
SetClientDefendMessage Source code
SetClientHelpAtMessage Source code
SetClientSupportMessage Source code
SetClientUnderAttackAtMessage Source code
SetClientVehicleAlertMessage Source code
SetClientVehicleDirectionMessage Source code
function Timer ( ) )
defaultproperties
{
SupportString(0)="We need help!"
SupportString(1)="Need help at"
SupportString(2)="I need ammo!"
SupportString(3)="Get a sniper over here!"
SupportString(4)="We need MG support!"
SupportString(5)="We need an AT Rifle!"
SupportString(6)="Someone blow this!"
SupportString(7)="We need a tank!"
SupportString(8)="Give us artillery!"
SupportString(9)="I need transport!"
SupportAbbrev(0)="Help needed"
SupportAbbrev(1)="Help needed at..."
SupportAbbrev(2)="Ammo needed"
SupportAbbrev(3)="Request sniper"
SupportAbbrev(4)="MG support needed"
SupportAbbrev(5)="Need an AT Rifle"
SupportAbbrev(6)="Request demolition"
SupportAbbrev(7)="Request tank"
SupportAbbrev(8)="Request artillery"
SupportAbbrev(9)="Request transport"
SupportStringAxis(5)="We need a Panzerfaust!"
SupportAbbrevAxis(5)="Need a Panzerfaust"
numSupports=10
EnemyString(0)="Infantry spotted!"
EnemyString(1)="MG position!"
EnemyString(2)="Sniper!"
EnemyString(3)="Sapper!"
EnemyString(4)="Anti-tank soldiers!"
EnemyString(5)="Small vehicle!"
EnemyString(6)="Tank! Tank!"
EnemyString(7)="Heavy tank!"
EnemyString(8)="Artillery!"
EnemyAbbrev(0)="Infantry spotted"
EnemyAbbrev(1)="MG position"
EnemyAbbrev(2)="Sniper"
EnemyAbbrev(3)="Sapper"
EnemyAbbrev(4)="Anti-tank soldiers"
EnemyAbbrev(5)="Small vehicle"
EnemyAbbrev(6)="Tank"
EnemyAbbrev(7)="Heavy tank"
EnemyAbbrev(8)="Artillery"
EnemyStringAxis(3)="Pionier!"
EnemyStringAxis(6)="Achtung, panzer!"
EnemyAbbrevAxis(3)="Pioner"
EnemyAbbrevAxis(6)="Panzer"
numEnemies=9
AlertString(0)="Grenade!"
AlertString(1)="Go go go!"
AlertString(2)="Take cover!"
AlertString(3)="Stop!"
AlertString(4)="Follow me!"
AlertString(5)="Satchel planted!"
AlertString(6)="Covering fire!"
AlertString(7)="Friendly fire!"
AlertString(8)="Under attack at"
AlertString(9)="Retreat!"
AlertAbbrev(0)="Grenade"
AlertAbbrev(1)="Go go go"
AlertAbbrev(2)="Take cover"
AlertAbbrev(3)="Stop"
AlertAbbrev(4)="Follow me"
AlertAbbrev(5)="Satchel planted"
AlertAbbrev(6)="Covering fire"
AlertAbbrev(7)="Friendly fire"
AlertAbbrev(8)="Under attack at objective"
AlertAbbrev(9)="Retreat"
numAlerts=10
VehicleDirectionString(0)="Go to"
VehicleDirectionString(1)="Move forward"
VehicleDirectionString(2)="Stop"
VehicleDirectionString(3)="Move back"
VehicleDirectionString(4)="Go left"
VehicleDirectionString(5)="Go right"
VehicleDirectionString(6)="Forward 5 metres!"
VehicleDirectionString(7)="Back 5 metres!"
VehicleDirectionString(8)="Turn left a little!"
VehicleDirectionString(9)="Turn right a little!"
VehicleDirectionAbbrev(0)="Go to..."
VehicleDirectionAbbrev(1)="Move forward"
VehicleDirectionAbbrev(2)="Stop"
VehicleDirectionAbbrev(3)="Move back"
VehicleDirectionAbbrev(4)="Go left"
VehicleDirectionAbbrev(5)="Go right"
VehicleDirectionAbbrev(6)="Forward 5 metres"
VehicleDirectionAbbrev(7)="Back 5 metres"
VehicleDirectionAbbrev(8)="Turn left a little"
VehicleDirectionAbbrev(9)="Turn right a little"
numVehicleDirections=10
VehicleAlertString(0)="Enemy in front!"
VehicleAlertString(1)="Enemy left flank!"
VehicleAlertString(2)="Enemy right flank!"
VehicleAlertString(3)="Enemy behind us!"
VehicleAlertString(4)="Enemy infantry close!"
VehicleAlertString(5)="Yes, sir!"
VehicleAlertString(6)="No, no!"
VehicleAlertString(7)="We're burning!"
VehicleAlertString(8)="Get out!"
VehicleAlertString(9)="Loaded."
VehicleAlertAbbrev(0)="Enemy in front"
VehicleAlertAbbrev(1)="Enemy left flank"
VehicleAlertAbbrev(2)="Enemy right flank"
VehicleAlertAbbrev(3)="Enemy behind us"
VehicleAlertAbbrev(4)="Enemy infantry close"
VehicleAlertAbbrev(5)="Acknowledged"
VehicleAlertAbbrev(6)="Negative"
VehicleAlertAbbrev(7)="We're burning"
VehicleAlertAbbrev(8)="Get out"
VehicleAlertAbbrev(9)="Loaded"
numVehicleAlerts=10
ExtraString(0)="I will kill you!"
ExtraString(1)="No retreat!"
ExtraString(2)="*insult*"
ExtraAbbrev(0)="I will kill you"
ExtraAbbrev(1)="No retreat"
ExtraAbbrev(2)="Insult"
numExtras=3
ShoutVolume=2
WhisperVolume=1
ShoutRadius=409.600006
WhisperRadius=25.600000
unitWhisperDistance=512.000000
unitShoutDistance=4096.000000
numCommands=8
AckString(0)="Yes sir!"
AckString(1)="No, no!"
AckString(2)="Thanks"
AckString(3)="Sorry"
AckAbbrev(0)="Yes Sir"
AckAbbrev(1)="Negative"
AckAbbrev(2)="Thanks"
AckAbbrev(3)="Apologize"
numTaunts=0
OrderString(0)="Attack"
OrderString(1)="Defend"
OrderString(2)="Hold this position!"
OrderString(3)="Follow me!"
OrderString(4)="Attack at will!"
OrderString(5)="Retreat!"
OrderString(6)="Fire at will!"
OrderString(7)="Cease fire!"
OrderAbbrev(0)="Attack..."
OrderAbbrev(1)="Defend..."
OrderAbbrev(2)="Hold Position"
OrderAbbrev(3)="Follow Me"
OrderAbbrev(4)="Move out"
OrderAbbrev(5)="Retreat"
OrderAbbrev(6)="Engage"
OrderAbbrev(7)="Cease Fire"
}
|
Creation time: Fri 13-10-2023 03:18:52.867 - Created with
UnCodeX