| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.PlayerController
|
+-- UnrealGame.UnrealPlayer
|
+-- XGame.xPlayer
|
+-- ROEngine.ROPlayer
| Constants Summary | ||
|---|---|---|
| SwayDampingFactor | = | 0.1732 |
| SwayElasticFactor | = | 3.0 |
| Inherited Contants from XGame.xPlayer |
|---|
| MaxComboKeyTime, MinComboKeyTime |
| Enumerations Summary | ||
|---|---|---|
| ESpectatorMode SPEC_Self, SPEC_Roaming, SPEC_Players, SPEC_ViewPoints, | ||
| Functions Summary | ||
|---|---|---|
![]() | AcknowledgePossession (Pawn P)) | |
![]() | AddBlur (float NewBlurTime, float NewBlurScale)) | |
![]() | AddHudDeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> DamageType)) | |
![]() | AddWeapon (string NewWeaponStr )) | |
![]() | bool | AllowVoiceMessage (name MessageType)) |
![]() | bool | AllowWeaponSwitch ())) |
![]() | AltFire (optional float F )) Dead | |
![]() | AltFire (optional float F )) DeadSpectating | |
![]() | AltFire (optional float F )) GameEnded | |
![]() | AltFire (optional float F )) PlayerWaiting | |
![]() | AltFire (optional float F )) Spectating | |
![]() | AskForPawn ())) | |
![]() | AttemptToAddHelpRequest (PlayerReplicationInfo PRI, int objID, int requestType, optional vector requestLocation)) | |
![]() | bool | AutoTaunt ())) |
![]() | AwardAdrenaline (float amount)) | |
![]() | BecomeActivePlayer ())) | |
![]() | BeginState ())) Dead | |
![]() | BeginState ())) DeadSpectating | |
![]() | BeginState ())) GameEnded | |
![]() | BeginState ())) PlayerDriving | |
![]() | BeginState ())) PlayerTurreting | |
![]() | BeginState ())) PlayerWaiting | |
![]() | BeginState ())) PlayerWalking | |
![]() | BeginState ())) Spectating | |
![]() | Bloom ())) | |
![]() | BWEffect (float NewAmount)) | |
![]() | CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist)) | |
![]() | CalcFirstPersonView (out vector CameraLocation, out rotator CameraRotation )) | |
![]() | CalcFirstPersonView (out vector CameraLocation, out rotator CameraRotation )) Dead | |
![]() | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPendingJumpStatus, bool NewbJumpStatus, bool NewbSprint, bool NewbCrawl, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional int FreeAimRot, optional byte OldTimeDelta, optional int OldAccel )) PlayerTurreting | |
![]() | bool | CanRequestSpectateChange ())) |
![]() | bool | CanRestartPlayer ())) |
![]() | bool | CanRestartPlayer ())) PlayerWaiting |
![]() | ChangeCharacter (string newCharacter, optional string inClass)) | |
![]() | ChangeLoadout (string LoadoutName)) | |
![]() | ChangeRole (int i)) | |
![]() | ChangeWeapons (int Primary, int Secondary, int Grenade)) | |
![]() | CheckForHint (int hintType)) | |
![]() | ClientChangePlayerInfoResult (byte result)) | |
![]() | ClientForcedTeamChange (int NewTeamIndex, int NewRoleIndex)) | |
![]() | ClientLocationalVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, optional Pawn senderPawn, optional vector senderLocation)) | |
![]() | ClientReceiveLoginMenu (string MenuClass, bool bForce)) | |
![]() | ClientReset ())) | |
![]() | ClientSetBehindView (bool B)) PlayerWalking | |
![]() | ClientSetMusic (string NewSong, EMusicTransition NewTransition)) | |
![]() | Crouch ())) | |
![]() | CycleLoadout ())) | |
![]() | DisplayDebug (Canvas Canvas, out float YL, out float YPos)) | |
![]() | bool | DontReuseTaunt (int T)) |
![]() | DriverCollisionDebug ())) | |
![]() | DropFlag ())) | |
![]() | DualTurretServerMove (float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View, optional int FreeAimRot )) PlayerTurreting | |
![]() | DumpHints ())) | |
![]() | EndState ())) Dead | |
![]() | EndState ())) DeadSpectating | |
![]() | EndState ())) PlayerDriving | |
![]() | EndState ())) PlayerTurreting | |
![]() | EndState ())) PlayerWaiting | |
![]() | EndState ())) PlayerWalking | |
![]() | EndState ())) Spectating | |
![]() | Fade (float time)) | |
![]() | FindGoodView ())) Dead | |
![]() | FindGoodView ())) GameEnded | |
![]() | Fire (optional float F )) Dead | |
![]() | Fire (optional float F )) DeadSpectating | |
![]() | Fire (optional float F )) GameEnded | |
![]() | Fire (optional float F )) PlayerDriving | |
![]() | Fire (optional float F )) PlayerTurreting | |
![]() | Fire (optional float F )) PlayerWaiting | |
![]() | Fire (optional float F )) PlayerWalking | |
![]() | Fire (optional float F )) Spectating | |
![]() | FOV (float F)) | |
![]() | rotator | FreeAimHandler (rotator NewRotation, float DeltaTime)) |
![]() | array<ROBot> | GetBotVehicleOccupants (Controller Sender)) |
![]() | int | GetGrenadeAmmo ())) |
![]() | string | GetGrenadeWeapon ())) |
![]() | float | GetMaxViewDistance ())) |
![]() | float | GetMouseModifier ())) |
![]() | ESpectatorMode | GetNextValidSpecMode ())) |
![]() | GetNorthDirection ())) | |
![]() | vector | getObjectiveLocation (int id)) |
![]() | int | GetPrimaryAmmo ())) |
![]() | string | GetPrimaryWeapon ())) |
![]() | RORoleInfo | GetRoleInfo ())) |
![]() | int | GetSecondaryAmmo ())) |
![]() | string | GetSecondaryWeapon ())) |
![]() | string | GetSpecModeDescription ())) |
![]() | array<PlayerController> | GetVehicleOccupants (Controller Sender)) |
![]() | GetWeapon (class<Weapon> NewWeaponClass)) | |
![]() | HandleMouseClick ())) | |
![]() | HandleMousePlayerMove (float DeltaTime)) | |
![]() | HandlePOVChange () | |
![]() | HandlePOVChange ())) DeadSpectating | |
![]() | HandlePOVChange ())) PlayerWaiting | |
![]() | HandlePOVChange () PlayerWalking | |
![]() | HandlePOVChange ())) Spectating | |
![]() | HandleWalking ())) | |
![]() | bool | HasSelectedRole ())) |
![]() | bool | HasSelectedTeam ())) |
![]() | bool | HasSelectedWeapons ())) |
![]() | HitThis (ROArtilleryTrigger RAT)) | |
![]() | InfoQuery ())) | |
![]() | InitInputSystem ())) | |
![]() | bool | IsDead ())) Dead |
![]() | bool | IsDead ())) DeadSpectating |
![]() | bool | IsSpectating ())) Dead |
![]() | bool | IsSpectating ())) GameEnded |
![]() | Jump (optional float F )) | |
![]() | Jump (optional float F )) DeadSpectating | |
![]() | Jump (optional float F )) PlayerWaiting | |
![]() | Jump (optional float F )) Spectating | |
![]() | L33TPhrase (int phraseNum)) | |
![]() | LeanLeft ())) | |
![]() | LeanLeftReleased ())) | |
![]() | LeanRight ())) | |
![]() | LeanRightReleased ())) | |
![]() | ListPlayers ())) | |
![]() | LogMultiKills (float Reward, bool bEnemyKill)) | |
![]() | MouseInterfaceSetMousePos (vector newPos)) | |
![]() | MouseInterfaceSetRotationLock (bool bLocked)) | |
![]() | NextWeapon ())) | |
![]() | NotifyHintRenderingDone ())) | |
![]() | NotifyOfMapInfoChange ())) | |
![]() | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerWalking |
![]() | NotifySpeakingInTeamChannel ())) | |
![]() | NotifyTakeHit (pawn InstigatedBy, vector HitLocation, int Damage, class<DamageType> damageType, vector Momentum)) | |
![]() | PawnDied (Pawn P)) | |
![]() | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )) Dead | |
![]() | PlayerCollisionDebug ())) | |
![]() | PlayerJarred (vector HitDirection, float JarrScale)) | |
![]() | PlayerMenu (optional int Tab)) | |
![]() | PlayerMove (float DeltaTime)) Dead | |
![]() | PlayerMove (float DeltaTime)) DeadSpectating | |
![]() | PlayerMove (float DeltaTime)) GameEnded | |
![]() | PlayerMove (float DeltaTime )) PlayerDriving | |
![]() | PlayerMove (float DeltaTime)) PlayerTurreting | |
![]() | PlayerMove (float DeltaTime)) PlayerWaiting | |
![]() | PlayerMove (float DeltaTime )) PlayerWalking | |
![]() | PlayerMove (float DeltaTime)) Spectating | |
![]() | bool | PlayersToSpectate ())) |
![]() | PlayerTick (float DeltaTime )) DeadSpectating | |
![]() | PlayerTick (float DeltaTime )) Spectating | |
![]() | PlayerWhizzed (float DistSquared)) | |
![]() | PlayStartupMessage (byte StartupStage)) | |
![]() | PlayVehicleHorn (int HornIndex) | |
![]() | Possess (Pawn aPawn)) | |
![]() | PostBeginPlay ())) | |
![]() | postfxbloom_blurmult (float f)) | |
![]() | postfxbloom_bpcontrast (float f)) | |
![]() | postfxbloom_gpucalcs ())) | |
![]() | postfxbloom_ratio (float f)) | |
![]() | postfxbloom_ratiomax (float f)) | |
![]() | postfxbloom_ratiomin (float f)) | |
![]() | postfxbloom_togglegpu ())) | |
![]() | postfxblur (float f)) | |
![]() | postfxbw (float f, optional bool bDoNotTurnOffFadeFromBlackEffect)) | |
![]() | postfxoff (int i)) | |
![]() | postfxon (int i)) | |
![]() | PostNetBeginPlay ())) | |
![]() | PrecacheAnnouncements ())) | |
![]() | PreClientTravel ())) | |
![]() | PrevWeapon ())) | |
![]() | ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump)) PlayerDriving | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerDriving | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerTurreting | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerWalking | |
![]() | Prone ())) | |
![]() | RandomTaunt ())) | |
![]() | RenderOverlays (Canvas Canvas )) | |
![]() | Reset ())) | |
![]() | ResetBlur ())) | |
![]() | ResetFreeAimValues ())) | |
![]() | ResetSwayValues ())) | |
![]() | ROIronSights ())) | |
![]() | ROIronSights ())) DeadSpectating | |
![]() | ROIronSights ())) PlayerWaiting | |
![]() | ROIronSights ())) Spectating | |
![]() | SaveRallyPoint ())) | |
![]() | SendNorthDirection (int North)) | |
![]() | SendVehicleVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)) | |
![]() | SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype, optional Pawn soundSender, optional vector senderLocation)) | |
![]() | ServerArtyStrike ())) | |
![]() | int | ServerAutoSelectAndChangeTeam ())) |
![]() | ServerCancelBehindview ())) | |
![]() | ServerChangeLoadout (string LoadoutName)) | |
![]() | ServerChangePlayerInfo (byte newTeam, byte newRole, byte newWeapon1, byte newWeapon2)) | |
![]() | ServerChangeSpecMode ())) | |
![]() | ServerChangeSpecMode () PlayerWalking | |
![]() | ServerDropFlag ())) | |
![]() | ServerInfoQuery ())) | |
![]() | ServerLeanLeft (bool leanstate)) | |
![]() | ServerLeanRight (bool leanstate)) | |
![]() | ServerListPlayers ())) | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, byte NewActions, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional int FreeAimRot, optional byte OldTimeDelta, optional int OldAccel )) Dead | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, byte NewActions, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional int FreeAimRot, optional byte OldTimeDelta, optional int OldAccel )) GameEnded | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, byte NewActions, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional int FreeAimRot, optional byte OldTimeDelta, optional int OldAccel )) PlayerTurreting | |
![]() | ServerNextViewPoint ())) | |
![]() | ServerNextViewPoint () PlayerWalking | |
![]() | ServerRemoveWeapon ())) | |
![]() | ServerRequestDeadSpectating () | |
![]() | ServerRequestDeadSpectating ())) Dead | |
![]() | ServerRequestPOVChange ())) | |
![]() | ServerRequestPOVChange () PlayerWalking | |
![]() | ServerReStartGame ())) GameEnded | |
![]() | ServerReStartPlayer ())) Dead | |
![]() | ServerReStartPlayer ())) GameEnded | |
![]() | ServerRestartPlayer ())) PlayerWaiting | |
![]() | ServerSaveArtilleryPosition ())) | |
![]() | ServerSaveRallyPoint ())) | |
![]() | ServerSaveRallyPointFromHud (vector RallyLocation)) | |
![]() | ServerSaveRallyPointNoTrace (vector RallyLocation)) | |
![]() | ServerSay (string Msg)) | |
![]() | ServerSetAutoTaunt (bool Value)) | |
![]() | ServerSetManualTankShellReloading (bool bUseManualReloading)) | |
![]() | ServerShowPathToBase (int TeamNum)) | |
![]() | ServerSpeak (int ChannelIndex, optional string ChannelPassword)) | |
![]() | ServerSpectate ())) | |
![]() | ServerTaunt (name AnimName)) | |
![]() | ServerTeamSay (string Msg )) | |
![]() | ServerThrowMGAmmo (Pawn Gunner)) | |
![]() | ServerUse ())) | |
![]() | ServerVehicleSay (string Msg )) | |
![]() | ServerVerifyTeamVOIP (int TeamChannel)) | |
![]() | ServerViewNextPlayer ())) | |
![]() | ServerViewNextPlayer () PlayerWalking | |
![]() | ServerViewSelf ())) DeadSpectating | |
![]() | SetAutoTaunt (bool Value)) | |
![]() | SetManualTankShellReloading (bool bUseManualReloading)) | |
![]() | SetNE ())) | |
![]() | SetPawnClass (string inClass, string inCharacter)) | |
![]() | SetRecoil (rotator NewRecoilRotation, float NewRecoilSpeed)) | |
![]() | SetSW ())) | |
![]() | SetVoice (coerce string S)) | |
![]() | ShowDebugMap ())) | |
![]() | ShowLoginMenu ())) | |
![]() | ShowMenu ())) | |
![]() | ShowMidGameMenu (bool bPause)) | |
![]() | ShowNetDebugMap (optional int DebugMode)) | |
![]() | ShowNetDebugOverlay (optional int DebugMode)) | |
![]() | StopViewShaking ())) | |
![]() | Suicide ())) PlayerWaiting | |
![]() | Sway (bool B )) | |
![]() | SwayHandler (float DeltaTime)) | |
![]() | SwitchToBestWeapon ())) | |
![]() | SwitchWeapon (byte F)) | |
![]() | Taunt (name Sequence)) | |
![]() | TeamSay (string Msg)) | |
![]() | ThrowMGAmmo ())) | |
![]() | ThrowWeapon ())) | |
![]() | ThrowWeapon ())) Dead | |
![]() | ThrowWeapon ())) GameEnded | |
![]() | Timer ())) Dead | |
![]() | Timer ())) DeadSpectating | |
![]() | Timer ())) GameEnded | |
![]() | Timer ())) PlayerWaiting | |
![]() | Timer ())) Spectating | |
![]() | ToggleDuck ())) | |
![]() | TurretServerMove (float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View, optional int FreeAimRot )) PlayerTurreting | |
![]() | Typing (bool bTyping )) | |
![]() | UnCrouch ())) | |
![]() | UpdateBlurEffect (float DeltaTime)) | |
![]() | UpdateHintManagement (bool bUseHints)) | |
![]() | UpdateRotation (float DeltaTime, float maxPitch)) | |
![]() | Use ())) Dead | |
![]() | VehicleMessage (PlayerReplicationInfo Sender, string Msg )) | |
![]() | VehicleSay (string Msg)) | |
![]() | xServerSpeech (name Type, int Index, PlayerReplicationInfo SquadLeader)) | |
![]() | xSpeech (name Type, int Index, PlayerReplicationInfo SquadLeader)) | |
| States Summary |
|---|
| Dead Source code |
|---|
|
state Dead |
| AltFire, BeginState, CalcFirstPersonView, EndState, FindGoodView, Fire, IsDead, IsSpectating, PlayerCalcView, PlayerMove, ServerMove, ServerRequestDeadSpectating, ServerReStartPlayer, ThrowWeapon, Timer, Use |
| DeadSpectating Source code |
|---|
|
state DeadSpectating extends Spectating |
| AltFire, BeginState, EndState, Fire, HandlePOVChange, IsDead, Jump, PlayerMove, PlayerTick, ROIronSights, ServerViewSelf, Timer |
| GameEnded Source code |
|---|
|
state GameEnded |
| AltFire, BeginState, FindGoodView, Fire, IsSpectating, PlayerMove, ServerMove, ServerReStartGame, ServerReStartPlayer, ThrowWeapon, Timer |
| PlayerDriving Source code |
|---|
|
state PlayerDriving |
| BeginState, EndState, Fire, PlayerMove, ProcessDrive, ProcessMove |
| PlayerTurreting Source code |
|---|
|
state PlayerTurreting |
| BeginState, CallServerMove, DualTurretServerMove, EndState, Fire, PlayerMove, ProcessMove, ServerMove, TurretServerMove |
| PlayerWaiting Source code |
|---|
|
auto state PlayerWaiting |
| AltFire, BeginState, CanRestartPlayer, EndState, Fire, HandlePOVChange, Jump, PlayerMove, ROIronSights, ServerRestartPlayer, Suicide, Timer |
| PlayerWalking Source code |
|---|
|
state PlayerWalking |
| BeginState, ClientSetBehindView, EndState, Fire, HandlePOVChange, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove, ServerChangeSpecMode, ServerNextViewPoint, ServerRequestPOVChange, ServerViewNextPlayer |
| Spectating Source code |
|---|
|
state Spectating |
| AltFire, BeginState, EndState, Fire, HandlePOVChange, Jump, PlayerMove, PlayerTick, ROIronSights, Timer |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
AcknowledgePossession Source code
AddBlur Source code
AddHudDeathMessage Source code
AddWeapon Source code
AllowVoiceMessage Source code
AllowWeaponSwitch Source code
AltFire Dead Source code
AltFire DeadSpectating Source code
AltFire GameEnded Source code
AltFire PlayerWaiting Source code
AltFire Spectating Source code
AskForPawn Source code
AttemptToAddHelpRequest Source code
AutoTaunt Source code
AwardAdrenaline Source code
BecomeActivePlayer Source code
BeginState Dead Source code
BeginState DeadSpectating Source code
BeginState GameEnded Source code
BeginState PlayerDriving Source code
BeginState PlayerTurreting Source code
BeginState PlayerWaiting Source code
BeginState PlayerWalking Source code
BeginState Spectating Source code
Bloom Source code
BWEffect Source code
CalcBehindView Source code
CalcFirstPersonView Source code
CalcFirstPersonView Dead Source code
CallServerMove PlayerTurreting Source code
CanRequestSpectateChange Source code
CanRestartPlayer Source code
CanRestartPlayer PlayerWaiting Source code
ChangeCharacter Source code
ChangeLoadout Source code
ChangeRole Source code
ChangeWeapons Source code
CheckForHint Source code
ClientChangePlayerInfoResult Source code
ClientForcedTeamChange Source code
ClientLocationalVoiceMessage Source code
ClientReceiveLoginMenu Source code
ClientReset Source code
ClientSetBehindView PlayerWalking Source code
ClientSetMusic Source code
Crouch Source code
CycleLoadout Source code
DisplayDebug Source code
DontReuseTaunt Source code
DriverCollisionDebug Source code
DropFlag Source code
DualTurretServerMove PlayerTurreting Source code
DumpHints Source code
EndState Dead Source code
EndState DeadSpectating Source code
EndState PlayerDriving Source code
EndState PlayerTurreting Source code
EndState PlayerWaiting Source code
EndState PlayerWalking Source code
EndState Spectating Source code
Fade Source code
FindGoodView Dead Source code
FindGoodView GameEnded Source code
Fire Dead Source code
Fire DeadSpectating Source code
Fire GameEnded Source code
Fire PlayerDriving Source code
Fire PlayerTurreting Source code
Fire PlayerWaiting Source code
Fire PlayerWalking Source code
Fire Spectating Source code
FOV Source code
FreeAimHandler Source code
GetBotVehicleOccupants Source code
GetGrenadeAmmo Source code
GetGrenadeWeapon Source code
GetMaxViewDistance Source code
GetMouseModifier Source code
GetNextValidSpecMode Source code
GetNorthDirection Source code
getObjectiveLocation Source code
GetPrimaryAmmo Source code
GetPrimaryWeapon Source code
GetRoleInfo Source code
GetSecondaryAmmo Source code
GetSecondaryWeapon Source code
GetSpecModeDescription Source code
GetVehicleOccupants Source code
GetWeapon Source code
HandleMouseClick Source code
HandleMousePlayerMove Source code
HandlePOVChange Source code
HandlePOVChange DeadSpectating Source code
HandlePOVChange PlayerWaiting Source code
HandlePOVChange PlayerWalking Source code
HandlePOVChange Spectating Source code
HandleWalking Source code
HasSelectedRole Source code
HasSelectedTeam Source code
HasSelectedWeapons Source code
HitThis Source code
InfoQuery Source code
InitInputSystem Source code
IsDead Dead Source code
IsDead DeadSpectating Source code
IsSpectating Dead Source code
IsSpectating GameEnded Source code
Jump Source code
Jump DeadSpectating Source code
Jump PlayerWaiting Source code
Jump Spectating Source code
L33TPhrase Source code
LeanLeft Source code
LeanLeftReleased Source code
LeanRight Source code
LeanRightReleased Source code
ListPlayers Source code
LogMultiKills Source code
MouseInterfaceSetMousePos Source code
MouseInterfaceSetRotationLock Source code
NextWeapon Source code
NotifyHintRenderingDone Source code
NotifyOfMapInfoChange Source code
NotifyPhysicsVolumeChange PlayerWalking Source code
NotifySpeakingInTeamChannel Source code
NotifyTakeHit Source code
PawnDied Source code
PlayerCalcView Dead Source code
PlayerCollisionDebug Source code
PlayerJarred Source code
PlayerMenu Source code
PlayerMove Dead Source code
PlayerMove DeadSpectating Source code
PlayerMove GameEnded Source code
PlayerMove PlayerDriving Source code
PlayerMove PlayerTurreting Source code
PlayerMove PlayerWaiting Source code
PlayerMove PlayerWalking Source code
PlayerMove Spectating Source code
PlayersToSpectate Source code
PlayerTick DeadSpectating Source code
PlayerTick Spectating Source code
PlayerWhizzed Source code
PlayStartupMessage Source code
PlayVehicleHorn Source code
Possess Source code
PostBeginPlay Source code
postfxbloom_blurmult Source code
postfxbloom_bpcontrast Source code
postfxbloom_gpucalcs Source code
postfxbloom_ratio Source code
postfxbloom_ratiomax Source code
postfxbloom_ratiomin Source code
postfxbloom_togglegpu Source code
postfxblur Source code
postfxbw Source code
postfxoff Source code
postfxon Source code
PostNetBeginPlay Source code
PrecacheAnnouncements Source code
PreClientTravel Source code
PrevWeapon Source code
ProcessDrive PlayerDriving Source code
ProcessMove PlayerDriving Source code
ProcessMove PlayerTurreting Source code
ProcessMove PlayerWalking Source code
Prone Source code
RandomTaunt Source code
RenderOverlays Source code
Reset Source code
ResetBlur Source code
ResetFreeAimValues Source code
ResetSwayValues Source code
ROIronSights Source code
ROIronSights DeadSpectating Source code
ROIronSights PlayerWaiting Source code
ROIronSights Spectating Source code
SaveRallyPoint Source code
SendNorthDirection Source code
SendVehicleVoiceMessage Source code
SendVoiceMessage Source code
ServerArtyStrike Source code
ServerAutoSelectAndChangeTeam Source code
ServerCancelBehindview Source code
ServerChangeLoadout Source code
ServerChangePlayerInfo Source code
ServerChangeSpecMode Source code
ServerChangeSpecMode PlayerWalking Source code
ServerDropFlag Source code
ServerInfoQuery Source code
ServerLeanLeft Source code
ServerLeanRight Source code
ServerListPlayers Source code
ServerMove Dead Source code
ServerMove GameEnded Source code
ServerMove PlayerTurreting Source code
ServerNextViewPoint Source code
ServerNextViewPoint PlayerWalking Source code
ServerRemoveWeapon Source code
ServerRequestDeadSpectating Source code
ServerRequestDeadSpectating Dead Source code
ServerRequestPOVChange Source code
ServerRequestPOVChange PlayerWalking Source code
ServerReStartGame GameEnded Source code
ServerReStartPlayer Dead Source code
ServerReStartPlayer GameEnded Source code
ServerRestartPlayer PlayerWaiting Source code
ServerSaveArtilleryPosition Source code
ServerSaveRallyPoint Source code
ServerSaveRallyPointFromHud Source code
ServerSaveRallyPointNoTrace Source code
ServerSay Source code
ServerSetAutoTaunt Source code
ServerSetManualTankShellReloading Source code
ServerShowPathToBase Source code
ServerSpeak Source code
ServerSpectate Source code
ServerTaunt Source code
ServerTeamSay Source code
ServerThrowMGAmmo Source code
ServerUse Source code
ServerVehicleSay Source code
ServerVerifyTeamVOIP Source code
ServerViewNextPlayer Source code
ServerViewNextPlayer PlayerWalking Source code
ServerViewSelf DeadSpectating Source code
SetAutoTaunt Source code
SetManualTankShellReloading Source code
SetNE Source code
SetPawnClass Source code
SetRecoil Source code
SetSW Source code
SetVoice Source code
ShowDebugMap Source code
ShowLoginMenu Source code
ShowMenu Source code
ShowMidGameMenu Source code
ShowNetDebugMap Source code
ShowNetDebugOverlay Source code
StopViewShaking Source code
Suicide PlayerWaiting Source code
Sway Source code
SwayHandler Source code
SwitchToBestWeapon Source code
SwitchWeapon Source code
Taunt Source code
TeamSay Source code
ThrowMGAmmo Source code
ThrowWeapon Source code
ThrowWeapon Dead Source code
ThrowWeapon GameEnded Source code
Timer Dead Source code
Timer DeadSpectating Source code
Timer GameEnded Source code
Timer PlayerWaiting Source code
Timer Spectating Source code
ToggleDuck Source code
TurretServerMove PlayerTurreting Source code
Typing Source code
UnCrouch Source code
UpdateBlurEffect Source code
UpdateHintManagement Source code
UpdateRotation Source code
Use Dead Source code
VehicleMessage Source code
VehicleSay Source code
xServerSpeech Source code
xSpeech Source code| Defaultproperties |
|---|
defaultproperties
{
DesiredRole=-1
CurrentRole=-1
PrimaryWeapon=-1
SecondaryWeapon=-1
GrenadeWeapon=-1
bCanRespawn=True
bPendingMapDisplay=True
bFirstRoleAndTeamChange=True
bShowMapOnFirstSpawn=True
FadeFromBlackFadeSpeed=0.150000
SpectatingModeName(0)="Viewing Self"
SpectatingModeName(1)="Roaming"
SpectatingModeName(2)="Viewing Players"
SpectatingModeName(3)="Spectating Viewpoints"
FreeAimMaxYawLimit=2000
FreeAimMinYawLimit=63535
FreeAimMaxPitchLimit=1500
FreeAimMinPitchLimit=64035
FAAWeaponRotationFactor=8.000000
YawTweenRate=8000
PitchTweenRate=6000
bSway=True
baseSwayYawAcc=100.000000
baseSwayPitchAcc=200.000000
SwayCurve=(Points=(,(InVal=0.750000,OutVal=0.100000),(InVal=1.500000,OutVal=0.250000),(InVal=3.000000,OutVal=0.500000),(InVal=10.000000,OutVal=1.000000),(InVal=1000000000.000000,OutVal=1.000000)))
ROMidGameMenuClass="ROInterface.ROGUIRoleSelection"
GlobalDetailLevel=-1
ForcedTeamSelectOnRoleSelectPage=-5
bUseBlurEffect=True
MaxAltBlurLevel=215
bShowHints=True
ThrottleChangeRate=2200.000000
bInterpolatedTankThrottle=True
JarrMoveMag=40.000000
JarrMoveRate=200.000000
JarrMoveDuration=3.000000
JarrRotateMag=2000.000000
JarrRotateRate=10000.000000
JarrRotateDuration=4.000000
AutoJoinMask=7
VehicleCheckRadius=350.000000
DesiredFOV=85.000000
DefaultFOV=85.000000
InputClass=Class'ROEngine.ROPlayerInput'
PlayerReplicationInfoClass=Class'ROEngine.ROPlayerReplicationInfo'
PawnClass=Class'ROEngine.ROPawn'
}
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