- Extends
- xPlayer
Core.Object
|
+-- Engine.Actor
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+-- Engine.Controller
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+-- Engine.PlayerController
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+-- UnrealGame.UnrealPlayer
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+-- XGame.xPlayer
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+-- ROEngine.ROPlayer
Inherited Variables from XGame.xPlayer |
attracttarget, attracttarget2, autozoom, bAutoDemoRec, bClassicTrans, bDebuggingVoiceChat, bHighBeaconTrajectory, bWaitingForPRI, bWaitingForVRI, camlist[20], camtime, ComboList[16], ComboNameList[16], curcam, focuspoint, gibwatchtime, InputHistory[4], LastKeyTime, LastMapListRequestTime, LastRulesRequestTime, MinAdrenalineCost, numcams, OldKey, PawnSetupRecord, targettime |
Inherited Variables from UnrealGame.UnrealPlayer |
bDisplayLoser, bDisplayWinner, bDontShowLoginMenu, bForceLoginMenu, bLatecomer, bReadyToStart, bRising, CustomizedAnnouncerPack, CustomRewardAnnouncerPack, CustomStatusAnnouncerPack, LastAutoTauntTime, LastKickWarningTime, LastKillTime, LastTaunt, LastTauntAnimTime, LastWhispTime, LoginMenuClass, MaxRecentServers, MultiKillLevel, NetBotDebugString, RecentServers, RejoinChannels |
Enumerations Summary |
ESpectatorMode SPEC_Self,
SPEC_Roaming,
SPEC_Players,
SPEC_ViewPoints,
|
Functions Summary |
 | | AcknowledgePossession (Pawn P))
|
 | | AddBlur (float NewBlurTime, float NewBlurScale))
|
 | | AddHudDeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> DamageType))
|
 | | AddWeapon (string NewWeaponStr ))
|
 | bool | AllowVoiceMessage (name MessageType))
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 | bool | AllowWeaponSwitch ()))
|
 | | AltFire (optional float F )) Dead |
 | | AltFire (optional float F )) DeadSpectating |
 | | AltFire (optional float F )) GameEnded |
 | | AltFire (optional float F )) PlayerWaiting |
 | | AltFire (optional float F )) Spectating |
 | | AskForPawn ()))
|
 | | AttemptToAddHelpRequest (PlayerReplicationInfo PRI, int objID, int requestType, optional vector requestLocation))
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 | bool | AutoTaunt ()))
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 | | AwardAdrenaline (float amount))
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 | | BecomeActivePlayer ()))
|
 | | BeginState ())) Dead |
 | | BeginState ())) DeadSpectating |
 | | BeginState ())) GameEnded |
 | | BeginState ())) PlayerDriving |
 | | BeginState ())) PlayerTurreting |
 | | BeginState ())) PlayerWaiting |
 | | BeginState ())) PlayerWalking |
 | | BeginState ())) Spectating |
 | | Bloom ()))
|
 | | BWEffect (float NewAmount))
|
 | | CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist))
|
 | | CalcFirstPersonView (out vector CameraLocation, out rotator CameraRotation ))
|
 | | CalcFirstPersonView (out vector CameraLocation, out rotator CameraRotation )) Dead |
 | | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPendingJumpStatus, bool NewbJumpStatus, bool NewbSprint, bool NewbCrawl, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional int FreeAimRot, optional byte OldTimeDelta, optional int OldAccel )) PlayerTurreting |
 | bool | CanRequestSpectateChange ()))
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 | bool | CanRestartPlayer ()))
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 | bool | CanRestartPlayer ())) PlayerWaiting |
 | | ChangeCharacter (string newCharacter, optional string inClass))
|
 | | ChangeLoadout (string LoadoutName))
|
 | | ChangeRole (int i))
|
 | | ChangeWeapons (int Primary, int Secondary, int Grenade))
|
 | | CheckForHint (int hintType))
|
 | | ClientChangePlayerInfoResult (byte result))
|
 | | ClientForcedTeamChange (int NewTeamIndex, int NewRoleIndex))
|
 | | ClientLocationalVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, optional Pawn senderPawn, optional vector senderLocation))
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 | | ClientReceiveLoginMenu (string MenuClass, bool bForce))
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 | | ClientReset ()))
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 | | ClientSetBehindView (bool B)) PlayerWalking |
 | | ClientSetMusic (string NewSong, EMusicTransition NewTransition))
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 | | Crouch ()))
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 | | CycleLoadout ()))
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 | | DisplayDebug (Canvas Canvas, out float YL, out float YPos))
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 | bool | DontReuseTaunt (int T))
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 | | DriverCollisionDebug ()))
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 | | DropFlag ()))
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 | | DualTurretServerMove (float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View, optional int FreeAimRot )) PlayerTurreting |
 | | DumpHints ()))
|
 | | EndState ())) Dead |
 | | EndState ())) DeadSpectating |
 | | EndState ())) PlayerDriving |
 | | EndState ())) PlayerTurreting |
 | | EndState ())) PlayerWaiting |
 | | EndState ())) PlayerWalking |
 | | EndState ())) Spectating |
 | | Fade (float time))
|
 | | FindGoodView ())) Dead |
 | | FindGoodView ())) GameEnded |
 | | Fire (optional float F )) Dead |
 | | Fire (optional float F )) DeadSpectating |
 | | Fire (optional float F )) GameEnded |
 | | Fire (optional float F )) PlayerDriving |
 | | Fire (optional float F )) PlayerTurreting |
 | | Fire (optional float F )) PlayerWaiting |
 | | Fire (optional float F )) PlayerWalking |
 | | Fire (optional float F )) Spectating |
 | | FOV (float F))
|
 | rotator | FreeAimHandler (rotator NewRotation, float DeltaTime))
|
 | array<ROBot> | GetBotVehicleOccupants (Controller Sender))
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 | int | GetGrenadeAmmo ()))
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 | string | GetGrenadeWeapon ()))
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 | float | GetMaxViewDistance ()))
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 | float | GetMouseModifier ()))
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 | ESpectatorMode | GetNextValidSpecMode ()))
|
 | | GetNorthDirection ()))
|
 | vector | getObjectiveLocation (int id))
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 | int | GetPrimaryAmmo ()))
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 | string | GetPrimaryWeapon ()))
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 | RORoleInfo | GetRoleInfo ()))
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 | int | GetSecondaryAmmo ()))
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 | string | GetSecondaryWeapon ()))
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 | string | GetSpecModeDescription ()))
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 | array<PlayerController> | GetVehicleOccupants (Controller Sender))
|
 | | GetWeapon (class<Weapon> NewWeaponClass))
|
 | | HandleMouseClick ()))
|
 | | HandleMousePlayerMove (float DeltaTime))
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 | | HandlePOVChange ()
|
 | | HandlePOVChange ())) DeadSpectating |
 | | HandlePOVChange ())) PlayerWaiting |
 | | HandlePOVChange () PlayerWalking |
 | | HandlePOVChange ())) Spectating |
 | | HandleWalking ()))
|
 | bool | HasSelectedRole ()))
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 | bool | HasSelectedTeam ()))
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 | bool | HasSelectedWeapons ()))
|
 | | HitThis (ROArtilleryTrigger RAT))
|
 | | InfoQuery ()))
|
 | | InitInputSystem ()))
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 | bool | IsDead ())) Dead |
 | bool | IsDead ())) DeadSpectating |
 | bool | IsSpectating ())) Dead |
 | bool | IsSpectating ())) GameEnded |
 | | Jump (optional float F ))
|
 | | Jump (optional float F )) DeadSpectating |
 | | Jump (optional float F )) PlayerWaiting |
 | | Jump (optional float F )) Spectating |
 | | L33TPhrase (int phraseNum))
|
 | | LeanLeft ()))
|
 | | LeanLeftReleased ()))
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 | | LeanRight ()))
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 | | LeanRightReleased ()))
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 | | ListPlayers ()))
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 | | LogMultiKills (float Reward, bool bEnemyKill))
|
 | | MouseInterfaceSetMousePos (vector newPos))
|
 | | MouseInterfaceSetRotationLock (bool bLocked))
|
 | | NextWeapon ()))
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 | | NotifyHintRenderingDone ()))
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 | | NotifyOfMapInfoChange ()))
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 | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerWalking |
 | | NotifySpeakingInTeamChannel ()))
|
 | | NotifyTakeHit (pawn InstigatedBy, vector HitLocation, int Damage, class<DamageType> damageType, vector Momentum))
|
 | | PawnDied (Pawn P))
|
 | | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )) Dead |
 | | PlayerCollisionDebug ()))
|
 | | PlayerJarred (vector HitDirection, float JarrScale))
|
 | | PlayerMenu (optional int Tab))
|
 | | PlayerMove (float DeltaTime)) Dead |
 | | PlayerMove (float DeltaTime)) DeadSpectating |
 | | PlayerMove (float DeltaTime)) GameEnded |
 | | PlayerMove (float DeltaTime )) PlayerDriving |
 | | PlayerMove (float DeltaTime)) PlayerTurreting |
 | | PlayerMove (float DeltaTime)) PlayerWaiting |
 | | PlayerMove (float DeltaTime )) PlayerWalking |
 | | PlayerMove (float DeltaTime)) Spectating |
 | bool | PlayersToSpectate ()))
|
 | | PlayerTick (float DeltaTime )) DeadSpectating |
 | | PlayerTick (float DeltaTime )) Spectating |
 | | PlayerWhizzed (float DistSquared))
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 | | PlayStartupMessage (byte StartupStage))
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 | | PlayVehicleHorn (int HornIndex)
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 | | Possess (Pawn aPawn))
|
 | | PostBeginPlay ()))
|
 | | postfxbloom_blurmult (float f))
|
 | | postfxbloom_bpcontrast (float f))
|
 | | postfxbloom_gpucalcs ()))
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 | | postfxbloom_ratio (float f))
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 | | postfxbloom_ratiomax (float f))
|
 | | postfxbloom_ratiomin (float f))
|
 | | postfxbloom_togglegpu ()))
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 | | postfxblur (float f))
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 | | postfxbw (float f, optional bool bDoNotTurnOffFadeFromBlackEffect))
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 | | postfxoff (int i))
|
 | | postfxon (int i))
|
 | | PostNetBeginPlay ()))
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 | | PrecacheAnnouncements ()))
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 | | PreClientTravel ()))
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 | | PrevWeapon ()))
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 | | ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump)) PlayerDriving |
 | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerDriving |
 | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerTurreting |
 | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerWalking |
 | | Prone ()))
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 | | RandomTaunt ()))
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 | | RenderOverlays (Canvas Canvas ))
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 | | Reset ()))
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 | | ResetBlur ()))
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 | | ResetFreeAimValues ()))
|
 | | ResetSwayValues ()))
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 | | ROIronSights ()))
|
 | | ROIronSights ())) DeadSpectating |
 | | ROIronSights ())) PlayerWaiting |
 | | ROIronSights ())) Spectating |
 | | SaveRallyPoint ()))
|
 | | SendNorthDirection (int North))
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 | | SendVehicleVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype))
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 | | SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype, optional Pawn soundSender, optional vector senderLocation))
|
 | | ServerArtyStrike ()))
|
 | int | ServerAutoSelectAndChangeTeam ()))
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 | | ServerCancelBehindview ()))
|
 | | ServerChangeLoadout (string LoadoutName))
|
 | | ServerChangePlayerInfo (byte newTeam, byte newRole, byte newWeapon1, byte newWeapon2))
|
 | | ServerChangeSpecMode ()))
|
 | | ServerChangeSpecMode () PlayerWalking |
 | | ServerDropFlag ()))
|
 | | ServerInfoQuery ()))
|
 | | ServerLeanLeft (bool leanstate))
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 | | ServerLeanRight (bool leanstate))
|
 | | ServerListPlayers ()))
|
 | | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, byte NewActions, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional int FreeAimRot, optional byte OldTimeDelta, optional int OldAccel )) Dead |
 | | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, byte NewActions, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional int FreeAimRot, optional byte OldTimeDelta, optional int OldAccel )) GameEnded |
 | | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, byte NewActions, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional int FreeAimRot, optional byte OldTimeDelta, optional int OldAccel )) PlayerTurreting |
 | | ServerNextViewPoint ()))
|
 | | ServerNextViewPoint () PlayerWalking |
 | | ServerRemoveWeapon ()))
|
 | | ServerRequestDeadSpectating ()
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 | | ServerRequestDeadSpectating ())) Dead |
 | | ServerRequestPOVChange ()))
|
 | | ServerRequestPOVChange () PlayerWalking |
 | | ServerReStartGame ())) GameEnded |
 | | ServerReStartPlayer ())) Dead |
 | | ServerReStartPlayer ())) GameEnded |
 | | ServerRestartPlayer ())) PlayerWaiting |
 | | ServerSaveArtilleryPosition ()))
|
 | | ServerSaveRallyPoint ()))
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 | | ServerSaveRallyPointFromHud (vector RallyLocation))
|
 | | ServerSaveRallyPointNoTrace (vector RallyLocation))
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 | | ServerSay (string Msg))
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 | | ServerSetAutoTaunt (bool Value))
|
 | | ServerSetManualTankShellReloading (bool bUseManualReloading))
|
 | | ServerShowPathToBase (int TeamNum))
|
 | | ServerSpeak (int ChannelIndex, optional string ChannelPassword))
|
 | | ServerSpectate ()))
|
 | | ServerTaunt (name AnimName))
|
 | | ServerTeamSay (string Msg ))
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 | | ServerThrowMGAmmo (Pawn Gunner))
|
 | | ServerUse ()))
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 | | ServerVehicleSay (string Msg ))
|
 | | ServerVerifyTeamVOIP (int TeamChannel))
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 | | ServerViewNextPlayer ()))
|
 | | ServerViewNextPlayer () PlayerWalking |
 | | ServerViewSelf ())) DeadSpectating |
 | | SetAutoTaunt (bool Value))
|
 | | SetManualTankShellReloading (bool bUseManualReloading))
|
 | | SetNE ()))
|
 | | SetPawnClass (string inClass, string inCharacter))
|
 | | SetRecoil (rotator NewRecoilRotation, float NewRecoilSpeed))
|
 | | SetSW ()))
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 | | SetVoice (coerce string S))
|
 | | ShowDebugMap ()))
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 | | ShowLoginMenu ()))
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 | | ShowMenu ()))
|
 | | ShowMidGameMenu (bool bPause))
|
 | | ShowNetDebugMap (optional int DebugMode))
|
 | | ShowNetDebugOverlay (optional int DebugMode))
|
 | | StopViewShaking ()))
|
 | | Suicide ())) PlayerWaiting |
 | | Sway (bool B ))
|
 | | SwayHandler (float DeltaTime))
|
 | | SwitchToBestWeapon ()))
|
 | | SwitchWeapon (byte F))
|
 | | Taunt (name Sequence))
|
 | | TeamSay (string Msg))
|
 | | ThrowMGAmmo ()))
|
 | | ThrowWeapon ()))
|
 | | ThrowWeapon ())) Dead |
 | | ThrowWeapon ())) GameEnded |
 | | Timer ())) Dead |
 | | Timer ())) DeadSpectating |
 | | Timer ())) GameEnded |
 | | Timer ())) PlayerWaiting |
 | | Timer ())) Spectating |
 | | ToggleDuck ()))
|
 | | TurretServerMove (float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View, optional int FreeAimRot )) PlayerTurreting |
 | | Typing (bool bTyping ))
|
 | | UnCrouch ()))
|
 | | UpdateBlurEffect (float DeltaTime))
|
 | | UpdateHintManagement (bool bUseHints))
|
 | | UpdateRotation (float DeltaTime, float maxPitch))
|
 | | Use ())) Dead |
 | | VehicleMessage (PlayerReplicationInfo Sender, string Msg ))
|
 | | VehicleSay (string Msg))
|
 | | xServerSpeech (name Type, int Index, PlayerReplicationInfo SquadLeader))
|
 | | xSpeech (name Type, int Index, PlayerReplicationInfo SquadLeader))
|
Inherited Functions from XGame.xPlayer |
AdminMenu, AltFire, BeginState, CameraTrack, ChangeCharacter, check, CheckPriority, ClientReceiveBan, ClientReceiveCombo, ClientReceiveMapName, ClientReceiveRule, DebugMessage, DoCombo, EndState, FillCameraList, FindFixedCam, FindFloatingCam, Fire, GetPhysicsString, GetRoleString, InitializeVoiceChat, IsSpectating, L33TPhrase, LineOfSight, NeedNetNotify, NextWeapon, PawnDied, PickNextBot, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PrevWeapon, ProcessMove, RateWeapon, ServerDoCombo, ServerRequestBanInfo, ServerRequestMapList, ServerRequestPlayerInfo, ServerRequestRules, ServerSetClassicTrans, ServerSpecViewGoal, SetPawnClass, SetPawnFemale, ShowAliases, ShowBindings, SpecViewGoal, StopFiring, Timer, TogglePlayerAttract |
Inherited Functions from UnrealGame.UnrealPlayer |
AutoJoinVoiceChat, AutoTaunt, AwardAdrenaline, BasePath, CanRestartPlayer, ClientDelayedAnnouncement, ClientDelayedAnnouncementNamed, ClientGameEnded, ClientPlayTakeHit, ClientReceiveBotDebugString, ClientReceiveLoginMenu, ClientSendCombos, ClientSendMultiKills, ClientSendSprees, ClientSendStats, ClientSendVehicle, ClientSendWeapon, DisplayDebug, DontReuseTaunt, DropFlag, Fire, GetCustomRewardAnnouncerClass, GetCustomStatusAnnouncerClass, GetMessageIndex, InitInputSystem, KickWarning, LogMultiKills, NeedNetNotify, NetDebugBot, NewClientPlayTakeHit, NotifyLanded, NotifyTakeHit, PlayAnnouncement, PlayRewardAnnouncement, PlayStartupMessage, PlayStatusAnnouncement, PlayVehicleHorn, PlayWinMessage, Possess, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessMove, RandomTaunt, ServerChatDebug, ServerDropFlag, ServerGetNextVehicleStats, ServerGetNextWeaponStats, ServerPlayVehicleHorn, ServerSendBotDebugString, ServerSetReadyToStart, ServerShowPathToBase, ServerTaunt, ServerUpdateStatArrays, ServerUpdateStats, SetCustomRewardAnnouncerClass, SetCustomStatusAnnouncerClass, ShowAI, ShowLoginMenu, ShowMidGameMenu, SoakBots, SoakPause, Taunt |
Dead Source code |
state Dead
|
AltFire, BeginState, CalcFirstPersonView, EndState, FindGoodView, Fire, IsDead, IsSpectating, PlayerCalcView, PlayerMove, ServerMove, ServerRequestDeadSpectating, ServerReStartPlayer, ThrowWeapon, Timer, Use |
DeadSpectating Source code |
state DeadSpectating extends Spectating
|
AltFire, BeginState, EndState, Fire, HandlePOVChange, IsDead, Jump, PlayerMove, PlayerTick, ROIronSights, ServerViewSelf, Timer |
GameEnded Source code |
state GameEnded
|
AltFire, BeginState, FindGoodView, Fire, IsSpectating, PlayerMove, ServerMove, ServerReStartGame, ServerReStartPlayer, ThrowWeapon, Timer |
PlayerWaiting Source code |
auto state PlayerWaiting
|
AltFire, BeginState, CanRestartPlayer, EndState, Fire, HandlePOVChange, Jump, PlayerMove, ROIronSights, ServerRestartPlayer, Suicide, Timer |
PlayerWalking Source code |
state PlayerWalking
|
BeginState, ClientSetBehindView, EndState, Fire, HandlePOVChange, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove, ServerChangeSpecMode, ServerNextViewPoint, ServerRequestPOVChange, ServerViewNextPlayer |
const SwayDampingFactor = 0.1732;
const SwayElasticFactor = 3.0;
var byte AltBlurLevel;
var float baseSwayPitchAcc;
var float baseSwayYawAcc;
var bool bCanRespawn;
var config bool bDisableMusicInGame;
bDisplayedRoleSelectAtLeastOnce Source code
var bool bDisplayedRoleSelectAtLeastOnce;
bDoFadeFromBlackEffect Source code
var bool bDoFadeFromBlackEffect;
bFirstObjectiveScreenDisplayed Source code
var bool bFirstObjectiveScreenDisplayed;
bFirstRoleAndTeamChange Source code
var bool bFirstRoleAndTeamChange;
bHudCapturesMouseInputs Source code
var bool bHudCapturesMouseInputs;
bHudLocksPlayerRotation Source code
var bool bHudLocksPlayerRotation;
bInterpolatedTankThrottle Source code
var config bool bInterpolatedTankThrottle;
bInterpolatedVehicleThrottle Source code
var config bool bInterpolatedVehicleThrottle;
bManualTankShellReloading Source code
var config bool bManualTankShellReloading;
var bool bPendingMapDisplay;
var config bool bShowHints;
var config bool bShowMapOnFirstSpawn;
var bool bSway;
var config bool bUseBlurEffect;
var config bool bUseNativeRoleNames;
var bool bWeaponsSelected;
var float CurrentBlurAmount;
var byte CurrentEntryCam;
var float CurrentFadeAmount;
var int CurrentRole;
var int DesiredGrenade;
var int DesiredPrimary;
var int DesiredRole;
var int DesiredSecondary;
FAAWeaponRotationFactor Source code
var float FAAWeaponRotationFactor;
FadeFromBlackCurrentOpacity Source code
var float FadeFromBlackCurrentOpacity;
FadeFromBlackFadeSpeed Source code
var float FadeFromBlackFadeSpeed;
FadeFromBlackLastUpdateTime Source code
var float FadeFromBlackLastUpdateTime;
ForcedTeamSelectOnRoleSelectPage Source code
var int ForcedTeamSelectOnRoleSelectPage;
var int FreeAimMaxPitchLimit;
var int FreeAimMaxYawLimit;
var int FreeAimMinPitchLimit;
var int FreeAimMinYawLimit;
var int GrenadeWeapon;
var float InitialBlurTime;
var float JarrMoveDuration;
var float JarrMoveMag;
var float JarrMoveRate;
var float JarrRotateDuration;
var float JarrRotateMag;
var float JarrRotateRate;
var float LastFFKillAmount;
LastFreeAimSuspendTime Source code
var float LastFreeAimSuspendTime;
var float LastPlayerListTime;
var float LastRallyTime;
var float LastRecoilTime;
LastSpectateChangeTime Source code
var float LastSpectateChangeTime;
var float LastVoteTime;
var int NumVotes;
var int PitchTweenRate;
var int PrimaryWeapon;
var float RecoilSpeed;
var
vector SavedArtilleryCoords;
var int SecondaryWeapon;
var localized string SpectatingModeName[4];
var float SwayClearTime;
var float SwayPitch;
var float SwayTime;
var float SwayYaw;
var float WeaponSwayPitchRate;
var float WeaponSwayYawRate;
var int YawTweenRate;
Menu
var(Menu) string ROMidGameMenuClass;
ROPlayer
var(
ROPlayer) config
int GlobalDetailLevel;
enum
ESpectatorMode
{
SPEC_Self,
SPEC_Roaming,
SPEC_Players,
SPEC_ViewPoints,
};
function AcknowledgePossession (
Pawn P) )
simulated function AddBlur ( float NewBlurTime, float NewBlurScale) )
exec function AddWeapon ( string NewWeaponStr ) )
function bool AllowVoiceMessage ( name MessageType) )
simulated function bool AllowWeaponSwitch ( ) )
exec function AltFire ( optional float F ) )
AltFire DeadSpectating Source code
exec function AltFire ( optional float F ) )
exec function AltFire ( optional float F ) )
exec function AltFire ( optional float F ) )
exec function AltFire ( optional float F ) )
function AskForPawn ( ) )
AttemptToAddHelpRequest Source code
function bool AutoTaunt ( ) )
function AwardAdrenaline ( float amount) )
function BecomeActivePlayer ( ) )
function BeginState ( ) )
BeginState DeadSpectating Source code
function BeginState ( ) )
function BeginState ( ) )
BeginState PlayerDriving Source code
function BeginState ( ) )
BeginState PlayerTurreting Source code
function BeginState ( ) )
BeginState PlayerWaiting Source code
simulated function BeginState ( ) )
BeginState PlayerWalking Source code
function BeginState ( ) )
function BeginState ( ) )
exec function Bloom ( ) )
exec function BWEffect ( float NewAmount) )
function CalcBehindView ( out
vector CameraLocation, out
rotator CameraRotation,
float Dist) )
function CalcFirstPersonView ( out
vector CameraLocation, out
rotator CameraRotation ) )
CalcFirstPersonView Dead Source code
function CalcFirstPersonView ( out
vector CameraLocation, out
rotator CameraRotation ) )
CallServerMove PlayerTurreting Source code
function CallServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbPendingJumpStatus,
bool NewbJumpStatus,
bool NewbSprint,
bool NewbCrawl,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
int FreeAimRot,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
CanRequestSpectateChange Source code
simulated function bool CanRequestSpectateChange ( ) )
function bool CanRestartPlayer ( ) )
CanRestartPlayer PlayerWaiting Source code
function bool CanRestartPlayer ( ) )
function ChangeCharacter ( string newCharacter, optional string inClass) )
exec function ChangeLoadout ( string LoadoutName) )
exec function ChangeRole ( int i) )
exec function ChangeWeapons (
int Primary,
int Secondary,
int Grenade) )
simulated function CheckForHint ( int hintType) )
ClientChangePlayerInfoResult Source code
function ClientChangePlayerInfoResult ( byte result) )
ClientForcedTeamChange Source code
simulated function ClientForcedTeamChange ( int NewTeamIndex, int NewRoleIndex) )
ClientLocationalVoiceMessage Source code
ClientReceiveLoginMenu Source code
simulated function ClientReceiveLoginMenu ( string MenuClass, bool bForce) )
event ClientReset ( ) )
ClientSetBehindView PlayerWalking Source code
function ClientSetBehindView ( bool B) )
exec function Crouch ( ) )
exec function CycleLoadout ( ) )
simulated function DisplayDebug (
Canvas Canvas, out
float YL, out
float YPos) )
function bool DontReuseTaunt ( int T) )
simulated exec function DriverCollisionDebug ( ) )
exec function DropFlag ( ) )
DualTurretServerMove PlayerTurreting Source code
function DualTurretServerMove (
float TimeStamp0,
bool NewbDuck0,
byte ClientRoll0,
int View0,
float TimeStamp,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View,
optional
int FreeAimRot
) )
exec function DumpHints ( ) )
function EndState ( ) )
EndState DeadSpectating Source code
function EndState ( ) )
EndState PlayerDriving Source code
function EndState ( ) )
EndState PlayerTurreting Source code
function EndState ( ) )
EndState PlayerWaiting Source code
function EndState ( ) )
EndState PlayerWalking Source code
function EndState ( ) )
function EndState ( ) )
exec function Fade (
float time) )
function FindGoodView ( ) )
FindGoodView GameEnded Source code
function FindGoodView ( ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function FOV ( float F) )
simulated function
rotator FreeAimHandler (
rotator NewRotation,
float DeltaTime) )
GetBotVehicleOccupants Source code
function int GetGrenadeAmmo ( ) )
function string GetGrenadeWeapon ( ) )
simulated function float GetMaxViewDistance ( ) )
function float GetMouseModifier ( ) )
function GetNorthDirection ( ) )
function
vector getObjectiveLocation (
int id) )
function int GetPrimaryAmmo ( ) )
function string GetPrimaryWeapon ( ) )
function int GetSecondaryAmmo ( ) )
function string GetSecondaryWeapon ( ) )
GetSpecModeDescription Source code
simulated function string GetSpecModeDescription ( ) )
exec function GetWeapon (
class<
Weapon>
NewWeaponClass) )
simulated function HandleMouseClick ( ) )
simulated function HandleMousePlayerMove ( float DeltaTime) )
function HandlePOVChange ( )
HandlePOVChange DeadSpectating Source code
function HandlePOVChange ( ) )
HandlePOVChange PlayerWaiting Source code
function HandlePOVChange ( ) )
HandlePOVChange PlayerWalking Source code
function HandlePOVChange ( )
HandlePOVChange Spectating Source code
function HandlePOVChange ( ) )
function HandleWalking ( ) )
function bool HasSelectedRole ( ) )
function bool HasSelectedTeam ( ) )
function bool HasSelectedWeapons ( ) )
exec function InfoQuery ( ) )
event InitInputSystem ( ) )
function bool IsDead ( ) )
function bool IsDead ( ) )
function bool IsSpectating ( ) )
IsSpectating GameEnded Source code
function bool IsSpectating ( ) )
exec function Jump ( optional float F ) )
exec function Jump ( optional float F ) )
exec function Jump ( optional float F ) )
exec function Jump ( optional float F ) )
exec function L33TPhrase ( int phraseNum) )
exec function LeanLeft ( ) )
exec function LeanLeftReleased ( ) )
exec function LeanRight ( ) )
exec function LeanRightReleased ( ) )
exec function ListPlayers ( ) )
function LogMultiKills ( float Reward, bool bEnemyKill) )
MouseInterfaceSetMousePos Source code
simulated function MouseInterfaceSetMousePos (
vector newPos) )
MouseInterfaceSetRotationLock Source code
simulated function MouseInterfaceSetRotationLock ( bool bLocked) )
exec function NextWeapon ( ) )
NotifyHintRenderingDone Source code
simulated function NotifyHintRenderingDone ( ) )
simulated function NotifyOfMapInfoChange ( ) )
NotifyPhysicsVolumeChange PlayerWalking Source code
function
bool NotifyPhysicsVolumeChange (
PhysicsVolume NewVolume ) )
NotifySpeakingInTeamChannel Source code
simulated function NotifySpeakingInTeamChannel ( ) )
function PawnDied (
Pawn P) )
event PlayerCalcView ( out
actor ViewActor, out
vector CameraLocation, out
rotator CameraRotation ) )
simulated exec function PlayerCollisionDebug ( ) )
simulated function PlayerJarred (
vector HitDirection,
float JarrScale) )
exec function PlayerMenu ( optional int Tab) )
function PlayerMove ( float DeltaTime) )
PlayerMove DeadSpectating Source code
function PlayerMove ( float DeltaTime) )
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerDriving Source code
function PlayerMove ( float DeltaTime ) )
PlayerMove PlayerTurreting Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerWaiting Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerWalking Source code
function PlayerMove ( float DeltaTime ) )
function PlayerMove ( float DeltaTime) )
function bool PlayersToSpectate ( ) )
PlayerTick DeadSpectating Source code
event PlayerTick ( float DeltaTime ) )
event PlayerTick ( float DeltaTime ) )
simulated function PlayerWhizzed ( float DistSquared) )
function PlayStartupMessage ( byte StartupStage) )
exec function PlayVehicleHorn ( int HornIndex )
function Possess (
Pawn aPawn) )
simulated event PostBeginPlay ( ) )
exec function postfxbloom_blurmult ( float f) )
postfxbloom_bpcontrast Source code
exec function postfxbloom_bpcontrast ( float f) )
exec function postfxbloom_gpucalcs ( ) )
exec function postfxbloom_ratio ( float f) )
exec function postfxbloom_ratiomax ( float f) )
exec function postfxbloom_ratiomin ( float f) )
exec function postfxbloom_togglegpu ( ) )
simulated function postfxblur ( float f) )
simulated function postfxbw ( float f, optional bool bDoNotTurnOffFadeFromBlackEffect) )
simulated function postfxoff ( int i) )
simulated function postfxon ( int i) )
simulated event PostNetBeginPlay ( ) )
simulated function PrecacheAnnouncements ( ) )
event PreClientTravel ( ) )
exec function PrevWeapon ( ) )
ProcessDrive PlayerDriving Source code
function ProcessDrive ( float InForward, float InStrafe, float InUp, bool InJump) )
ProcessMove PlayerDriving Source code
ProcessMove PlayerTurreting Source code
ProcessMove PlayerWalking Source code
exec function Prone ( ) )
exec function RandomTaunt ( ) )
function Reset ( ) )
simulated function ResetBlur ( ) )
simulated function ResetFreeAimValues ( ) )
simulated function ResetSwayValues ( ) )
simulated exec function ROIronSights ( ) )
ROIronSights DeadSpectating Source code
simulated exec function ROIronSights ( ) )
ROIronSights PlayerWaiting Source code
simulated exec function ROIronSights ( ) )
ROIronSights Spectating Source code
simulated exec function ROIronSights ( ) )
simulated function SaveRallyPoint ( ) )
simulated function SendNorthDirection ( int North) )
SendVehicleVoiceMessage Source code
function ServerArtyStrike ( ) )
ServerAutoSelectAndChangeTeam Source code
function int ServerAutoSelectAndChangeTeam ( ) )
ServerCancelBehindview Source code
function ServerCancelBehindview ( ) )
function ServerChangeLoadout ( string LoadoutName) )
ServerChangePlayerInfo Source code
function ServerChangePlayerInfo ( byte newTeam, byte newRole, byte newWeapon1, byte newWeapon2) )
function ServerChangeSpecMode ( ) )
ServerChangeSpecMode PlayerWalking Source code
function ServerChangeSpecMode ( )
function ServerDropFlag ( ) )
function ServerInfoQuery ( ) )
function ServerLeanLeft ( bool leanstate) )
function ServerLeanRight ( bool leanstate) )
function ServerListPlayers ( ) )
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
byte NewActions,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
int FreeAimRot,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
byte NewActions,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
int FreeAimRot,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
ServerMove PlayerTurreting Source code
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
byte NewActions,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
int FreeAimRot,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
function ServerNextViewPoint ( ) )
ServerNextViewPoint PlayerWalking Source code
function ServerNextViewPoint ( )
function ServerRemoveWeapon ( ) )
ServerRequestDeadSpectating Source code
function ServerRequestDeadSpectating ( )
ServerRequestDeadSpectating Dead Source code
function ServerRequestDeadSpectating ( ) )
ServerRequestPOVChange Source code
function ServerRequestPOVChange ( ) )
ServerRequestPOVChange PlayerWalking Source code
function ServerRequestPOVChange ( )
ServerReStartGame GameEnded Source code
function ServerReStartGame ( ) )
ServerReStartPlayer Dead Source code
function ServerReStartPlayer ( ) )
ServerReStartPlayer GameEnded Source code
function ServerReStartPlayer ( ) )
ServerRestartPlayer PlayerWaiting Source code
function ServerRestartPlayer ( ) )
ServerSaveArtilleryPosition Source code
function ServerSaveArtilleryPosition ( ) )
function ServerSaveRallyPoint ( ) )
ServerSaveRallyPointFromHud Source code
function ServerSaveRallyPointFromHud (
vector RallyLocation) )
ServerSaveRallyPointNoTrace Source code
function ServerSaveRallyPointNoTrace (
vector RallyLocation) )
function ServerSay ( string Msg) )
function ServerSetAutoTaunt ( bool Value) )
ServerSetManualTankShellReloading Source code
function ServerSetManualTankShellReloading ( bool bUseManualReloading) )
function ServerShowPathToBase ( int TeamNum) )
function ServerSpeak ( int ChannelIndex, optional string ChannelPassword) )
function ServerSpectate ( ) )
function ServerTaunt ( name AnimName) )
function ServerTeamSay ( string Msg ) )
function ServerThrowMGAmmo (
Pawn Gunner) )
function ServerUse ( ) )
function ServerVehicleSay ( string Msg ) )
function ServerVerifyTeamVOIP ( int TeamChannel) )
function ServerViewNextPlayer ( ) )
ServerViewNextPlayer PlayerWalking Source code
function ServerViewNextPlayer ( )
ServerViewSelf DeadSpectating Source code
function ServerViewSelf ( ) )
exec function SetAutoTaunt ( bool Value) )
SetManualTankShellReloading Source code
simulated function SetManualTankShellReloading ( bool bUseManualReloading) )
exec function SetNE ( ) )
function SetPawnClass ( string inClass, string inCharacter) )
simulated function SetRecoil (
rotator NewRecoilRotation,
float NewRecoilSpeed) )
exec function SetSW ( ) )
exec function SetVoice ( coerce string S) )
exec function ShowDebugMap ( ) )
simulated function ShowLoginMenu ( ) )
exec function ShowMenu ( ) )
function ShowMidGameMenu ( bool bPause) )
exec function ShowNetDebugMap ( optional int DebugMode) )
exec function ShowNetDebugOverlay ( optional int DebugMode) )
simulated function StopViewShaking ( ) )
exec function Suicide ( ) )
exec function Sway ( bool B ) )
simulated function SwayHandler ( float DeltaTime) )
exec function SwitchToBestWeapon ( ) )
exec function SwitchWeapon ( byte F) )
exec function Taunt ( name Sequence) )
exec function TeamSay ( string Msg) )
exec function ThrowMGAmmo ( ) )
exec function ThrowWeapon ( ) )
exec function ThrowWeapon ( ) )
exec function ThrowWeapon ( ) )
function Timer ( ) )
function Timer ( ) )
function Timer ( ) )
simulated function Timer ( ) )
function Timer ( ) )
exec function ToggleDuck ( ) )
TurretServerMove PlayerTurreting Source code
function TurretServerMove (
float TimeStamp,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View,
optional
int FreeAimRot
) )
function Typing ( bool bTyping ) )
exec function UnCrouch ( ) )
simulated function UpdateBlurEffect ( float DeltaTime) )
simulated function UpdateHintManagement ( bool bUseHints) )
function UpdateRotation ( float DeltaTime, float maxPitch) )
exec function Use ( ) )
exec function VehicleSay ( string Msg) )
defaultproperties
{
DesiredRole=-1
CurrentRole=-1
PrimaryWeapon=-1
SecondaryWeapon=-1
GrenadeWeapon=-1
bCanRespawn=True
bPendingMapDisplay=True
bFirstRoleAndTeamChange=True
bShowMapOnFirstSpawn=True
FadeFromBlackFadeSpeed=0.150000
SpectatingModeName(0)="Viewing Self"
SpectatingModeName(1)="Roaming"
SpectatingModeName(2)="Viewing Players"
SpectatingModeName(3)="Spectating Viewpoints"
FreeAimMaxYawLimit=2000
FreeAimMinYawLimit=63535
FreeAimMaxPitchLimit=1500
FreeAimMinPitchLimit=64035
FAAWeaponRotationFactor=8.000000
YawTweenRate=8000
PitchTweenRate=6000
bSway=True
baseSwayYawAcc=100.000000
baseSwayPitchAcc=200.000000
SwayCurve=(Points=(,(InVal=0.750000,OutVal=0.100000),(InVal=1.500000,OutVal=0.250000),(InVal=3.000000,OutVal=0.500000),(InVal=10.000000,OutVal=1.000000),(InVal=1000000000.000000,OutVal=1.000000)))
ROMidGameMenuClass="ROInterface.ROGUIRoleSelection"
GlobalDetailLevel=-1
ForcedTeamSelectOnRoleSelectPage=-5
bUseBlurEffect=True
MaxAltBlurLevel=215
bShowHints=True
ThrottleChangeRate=2200.000000
bInterpolatedTankThrottle=True
JarrMoveMag=40.000000
JarrMoveRate=200.000000
JarrMoveDuration=3.000000
JarrRotateMag=2000.000000
JarrRotateRate=10000.000000
JarrRotateDuration=4.000000
AutoJoinMask=7
VehicleCheckRadius=350.000000
DesiredFOV=85.000000
DefaultFOV=85.000000
InputClass=Class'ROEngine.ROPlayerInput'
PlayerReplicationInfoClass=Class'ROEngine.ROPlayerReplicationInfo'
PawnClass=Class'ROEngine.ROPawn'
}
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Creation time: Fri 13-10-2023 03:18:52.076 - Created with
UnCodeX