- Extends
- ROCriticalMessage
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.LocalMessage
|
+-- ROEngine.ROStringMessage
|
+-- ROEngine.ROCriticalMessage
|
+-- ROEngine.ROObjectiveMsg
Functions Summary |
 | | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
|
 | int | getIconID (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject))
|
 | string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
|
 | int | GetTeam (int Switch))
|
ObjectiveCompleteSound Source code
var
Sound ObjectiveCompleteSound;
var
Sound ObjectiveFailedSound;
Messages
var(Messages) localized string AlliesCapture;
AlliesTriggeredMessage Source code
var(Messages) localized string AlliesTriggeredMessage;
var(Messages) localized string AxisCapture;
var(Messages) localized string AxisTriggeredMessage;
static function int GetTeam ( int Switch) )
defaultproperties
{
AxisCapture="The Axis forces have captured "
AlliesCapture="The Allied forces have captured "
AxisTriggeredMessage="The Axis forces destroyed "
AlliesTriggeredMessage="The Allied forces have destroyed "
iconID=8
altIconID=9
}
|
Creation time: Fri 13-10-2023 03:18:51.941 - Created with
UnCodeX