defaultproperties
{
Begin Object Class=SpriteEmitter Name=ROKrasnyi_glass4_Emitter
UseDirectionAs=PTDU_UpAndNormal
UseCollision=True
UseMaxCollisions=True
RespawnDeadParticles=False
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-950.000000)
DampingFactorRange=(X=(Min=0.800000,Max=0.900000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.200000,Max=0.400000))
MaxCollisions=(Min=3.000000,Max=5.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.750000
MaxParticles=100
StartLocationRange=(Y=(Min=-39.000000,Max=39.000000),Z=(Min=-32.000000,Max=32.000000))
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000))
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=1.000000,Max=10.000000))
InitialParticlesPerSecond=50000.000000
Texture=Texture'SpecialEffects.Glass.brokeglass_pieces_texture'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=1.500000,Max=3.000000)
StartVelocityRange=(X=(Min=-100.000000,Max=200.000000),Y=(Min=-100.000000,Max=100.000000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.ROKrasnyi_glass4_Emitter.ROKrasnyi_glass4_Emitter'
AutoDestroy=True
bNoDelete=False
bNetTemporary=True
RemoteRole=ROLE_SimulatedProxy
LifeSpan=5.000000
SurfaceType=EST_Glass
bDirectional=True
}
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