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//===================================================== // ROKrasnyi_glass4_Emitter // designed by ? // coded by emh // // Copyright (C) 2004 John Gibson // // class to make breaking glass effects //===================================================== class ROKrasnyi_glass4_Emitter extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=ROKrasnyi_glass4_Emitter UseDirectionAs=PTDU_UpAndNormal UseCollision=True UseMaxCollisions=True RespawnDeadParticles=False SpinParticles=True UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=-950.000000) DampingFactorRange=(X=(Min=0.800000,Max=0.900000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.200000,Max=0.400000)) MaxCollisions=(Min=3.000000,Max=5.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.750000 MaxParticles=100 StartLocationRange=(Y=(Min=-39.000000,Max=39.000000),Z=(Min=-32.000000,Max=32.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000)) StartSpinRange=(X=(Max=1.000000)) StartSizeRange=(X=(Min=1.000000,Max=10.000000)) InitialParticlesPerSecond=50000.000000 Texture=Texture'SpecialEffects.Glass.brokeglass_pieces_texture' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=1.500000,Max=3.000000) StartVelocityRange=(X=(Min=-100.000000,Max=200.000000),Y=(Min=-100.000000,Max=100.000000)) End Object Emitters(0)=SpriteEmitter'ROEffects.ROKrasnyi_glass4_Emitter.ROKrasnyi_glass4_Emitter' AutoDestroy=True bNoDelete=False bNetTemporary=True RemoteRole=ROLE_SimulatedProxy LifeSpan=5.000000 SurfaceType=EST_Glass bDirectional=True } |
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