defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseDirectionAs=PTDU_UpAndNormal
UseCollision=True
UseMaxCollisions=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-500.000000)
DampingFactorRange=(X=(Min=0.200000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.200000,Max=0.400000))
MaxCollisions=(Min=1.000000,Max=3.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.750000
DetailMode=DM_High
StartLocationRange=(Y=(Min=-5.000000,Max=5.000000),Z=(Min=-5.000000,Max=5.000000))
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=2.000000,Max=5.000000))
InitialParticlesPerSecond=10000.000000
Texture=Texture'Effects_Tex.BulletHits.brokenglass_chunks_01'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.800000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000))
VelocityLossRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.ROBreakingGlass.SpriteEmitter0'
AutoDestroy=True
bNoDelete=False
bHighDetail=True
bNetTemporary=True
RemoteRole=ROLE_SimulatedProxy
LifeSpan=2.000000
SurfaceType=EST_Glass
Style=STY_Masked
bHardAttach=True
bDirectional=True
}
|