defaultproperties
{
SplatterClass=Class'ROEffects.ROBloodSplatter'
DripClass=Class'ROEffects.ROSmallBloodDrops'
Splats(0)=Texture'Effects_Tex.GoreDecals.Splatter_001'
Splats(1)=Texture'Effects_Tex.GoreDecals.Splatter_002'
Splats(2)=Texture'Effects_Tex.GoreDecals.Splatter_003'
Splats(3)=Texture'Effects_Tex.GoreDecals.Splatter_004'
Splats(4)=Texture'Effects_Tex.GoreDecals.Splatter_005'
Splats(5)=Texture'Effects_Tex.GoreDecals.Splatter_006'
Splats(6)=Texture'Effects_Tex.GoreDecals.Drip_001'
Splats(7)=Texture'Effects_Tex.GoreDecals.Drip_002'
Splats(8)=Texture'Effects_Tex.GoreDecals.Drip_003'
DripInterval=0.750000
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
FadeIn=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
UseVelocityScale=True
Acceleration=(Z=-100.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=30
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=-0.075000,Max=0.075000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.070000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.370000,RelativeSize=2.200000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=0.250000,Max=0.750000))
ParticlesPerSecond=10.000000
InitialParticlesPerSecond=10.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.GoreEmitters.BloodCircle'
LifetimeRange=(Min=1.000000,Max=2.000000)
StartVelocityRange=(X=(Min=20.000000,Max=30.000000),Z=(Min=0.500000,Max=0.500000))
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=1.000000,Z=1.000000))
VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(Y=0.400000,Z=0.400000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.ROBloodSpurt.SpriteEmitter0'
bNoDelete=False
bNetTemporary=True
LifeSpan=7.000000
Style=STY_Alpha
bUnlit=False
bDirectional=True
}
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