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Begin Object Class=SpriteEmitter Name=SpriteEmitter243
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SpinParticles=True
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AutomaticInitialSpawning=False
UseRandomSubdivision=True
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SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
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SizeScale(2)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
SubdivisionScale(0)=0.500000
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StartVelocityRange=(X=(Min=10.000000,Max=30.000000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.MuzzleFlash3rdNailGun.SpriteEmitter243'
Begin Object Class=SpriteEmitter Name=SpriteEmitter244
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
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FadeOutStartTime=0.094000
FadeInEndTime=0.092000
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StartLocationOffset=(X=15.000000)
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UseRotationFrom=PTRS_Normal
SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000))
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Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
SubdivisionScale(0)=0.500000
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InitialDelayRange=(Min=0.050000,Max=0.050000)
End Object
Emitters(1)=SpriteEmitter'ROEffects.MuzzleFlash3rdNailGun.SpriteEmitter244'
Begin Object Class=SpriteEmitter Name=SpriteEmitter245
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
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FadeInEndTime=0.040000
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StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
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SizeScale(2)=(RelativeTime=1.000000)
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Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
SubdivisionScale(0)=0.500000
LifetimeRange=(Min=0.200000,Max=0.200000)
End Object
Emitters(2)=SpriteEmitter'ROEffects.MuzzleFlash3rdNailGun.SpriteEmitter245'
Begin Object Class=SpriteEmitter Name=SpriteEmitter248
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
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SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
StartSizeRange=(X=(Min=5.000000,Max=10.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
LifetimeRange=(Min=1.200000,Max=1.200000)
StartVelocityRange=(X=(Max=40.000000),Z=(Min=10.000000,Max=20.000000))
VelocityLossRange=(X=(Max=2.000000))
End Object
Emitters(3)=SpriteEmitter'ROEffects.MuzzleFlash3rdNailGun.SpriteEmitter248'
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FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
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AutomaticInitialSpawning=False
UseRandomSubdivision=True
UseVelocityScale=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
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MaxParticles=30
StartLocationOffset=(X=5.000000)
StartLocationRange=(X=(Max=10.000000))
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=25.000000,Max=50.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
LifetimeRange=(Min=1.500000,Max=3.000000)
StartVelocityRange=(X=(Min=50.000000,Max=75.000000))
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
VelocityScale(2)=(RelativeTime=1.000000)
End Object
Emitters(4)=SpriteEmitter'ROEffects.MuzzleFlash3rdNailGun.SpriteEmitter249'
}
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